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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > How can I do to traslate Apolyton Pack in my language??
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ElvenKing is offline ElvenKing
Settler
Italy, Reggio Emilia
Jan 2002
time: 06:17
  Old Post 07-02-2002 18:40
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How can I do to traslate Apolyton Pack in my language?? Support Apolyton buy from Amazon

I want to traslate the Apolyton Pack v1.02 from english to italian, because my CPT2 it's now in a language which isa mix between english and italian, and it isn't so beatiful...

How can I do??? What are (I think I must modify files.txt) the files that I must change???

Previously thanx

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:17
  Old Post 07-02-2002 20:00
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Change the English folder name to Italian:
Call to Power 2/ctp2_data/english

And I think "only" all the txt files in the Gamedata folder inside the language folder has to be translated.
Mainly the name between " " (Except some files like the great library)

Good luck with the Great Library.txt

PS: Maybe someone has a Italian Version of the game here in the Apolyton Community. So all you need is to download their Italian folder.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:17
  Old Post 07-02-2002 20:01 Visit Immortal Wombat's homepage!
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All the language-specific files are in the ctp2_data/english directory. (or maybe /italian direectory)
All the files in there will need translating if you want a totally italian game. The most important are gl_str.txt, ldl_str.txt and Great_Library.txt.

ElvenKing is offline ElvenKing
Settler
Italy, Reggio Emilia
Jan 2002
time: 06:17
  Old Post 09-02-2002 02:18
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Help yourself to an AD-FREE life

I've already translated the gl_txt, i.e. that in which there are the names of units, improvements, governs, terrains, and advances.
Now it's time to translate Great Library!!!

When I'll finish all traslations of Apolyton in italian, I'll contact the webmasters for an upload... but I don't think that it will be soon!!!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:17
Post  Old Post 09-02-2002 03:35 Visit Martin Gühmann's homepage!
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quote:
Originally posted by ElvenKing
Now it's time to translate Great Library!!!


Actual the Great Library wasn't the real pain. It just adds some new conceps:

CONCEPT_CLASSIC_AGE
CONCEPT_COMPUTER_AGE
CONCEPT_FUTURE_AGE
CONCEPT_INDUSTRIAL_AGE
CONCEPT_MEDIEVAL_AGE

Ben uses an robot translator to translate it from German into English. The main improves of this Great Library are:

Added building prerequisites, some fixes here and there and of course using as much slic code as possible to get the numbers for the single effects from the database directly. And finnally I added some more unit statistics. Oh and if you like to use the AI-Entity and the according advace and the according building, it is already in the German and English version.

The real pain started as I modified the grammers file for Apolyton Pack: APOL_str_loc.txt. It contains all the grammatical cases for all leader and civs names. Note that the is not such a file for the English version of the game as all cases in English looks like each other except the genitive.

APOL_civ_str.txt should also a bit of work as you don't want anglicized city names. In most cases I used the German version of the original civ_str.txt as a base and added the rest of the 50 names from the English list, without any germanisation. I did not replaced the female leader names by male ones as that meant to replace all the female pronouns in the other files by male pronouns. That sound a little bit odd if you selected a male leader and female pronouns are used and espeacily in German that sounds ugly as there are much more forms that indicates the gender. And without changing that the APOL_str_loc.txt was long enough.

The last one is the APOL_info_str.txt that should be a small task as you have just to translate the age entered messages.

BTW you can also try to translate the history information of the new goods in GoodMod. That task needed more time, fortunatly I used the history information from CTP1 for the CTP1 goods.

-Martin

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