Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > My 2 cents worth...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
infinityinc is offline infinityinc
Settler
Ottawa
Feb 2002
time: 00:17
Cool  Old Post 07-02-2002 23:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
My 2 cents worth... Support Apolyton, buy Alpha Centauri

= Why can't you airlift workers and/or settlers? (logic please)

= I agree with the Great Lighthouse argument (and in part with the late build of explorers, though not entirely)

= I disagree with the loss of forests permanently generating shields after they are first cut down; I understand it can be abused with a multitude of say, Democratic+Replacable Parts American workers, but they are still costing $$$)

*** Stuff I'd Like To See

* stacked moves and mass upgrades
* fortified units stay so after upgrades
* prioritize workers/settlers until after units build/science/etc...
* Alphabetize the City List from CTRL-SHIFT-G (pleaseeeee)
* a wee bit less corruption under Communism (damn, I miss fundamentalism)
* automated pollution cleanup for workers

I just have to say that overall the game is amazing, though I am a little bit disappointed with quality control given the amount of time Firaxis had to package this game. Oh yeah, the first patch is a very good example of that lack of attention to detail.

J.

(my first post, so don't burn too badly)

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:17
  Old Post 07-02-2002 23:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

No need to flame you. In fact, I expect everything you listed but stacked movement to be included in the next patch. (I hope that stacks will make it, too, but I don't expect it.)

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:17
Post  Old Post 07-02-2002 23:29 Visit Alex's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Hi, and welcome to 'Poly!

I think that IFE (Infinite Forest Exploitation) was basically a cheat more than anything else, and I'm happy it has gone away with the patch.

Apart that, I agree with all the rest, especially stacked movement (oh, how I want that...).

BUT... there is a short key for workers to clean up pollution automatically. (Shift-P or Ctrl-P, I really can't remember it now). Unless you mean something else.

Tarquelne is offline Tarquelne
Warlord

Dec 2001
time: 00:17
  Old Post 07-02-2002 23:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

"Why can't you airlift workers and/or settlers? (logic please) "

Realism: The settlers/workers represent lots and lots and lots of people and/or lots of heavy, awkward and relatively fragile equipment.

Play: By not allowing you to airlift settlers and workers you have far more difficulty moving population to isolated spots, and setting up new cities in those isolated places. We can already teleport 1 military unit per other airport to an airport city - I think it's good that we have to go to the trouble of sea/land movement to get those workers and settlers Over There.

"I understand it can be abused with a multitude of say, Democratic+Replacable Parts American workers, but they are still costing $$$)"

How much money? IIRC, it required 7 workers to plant and clear a forest square in 1 turn. That's 7 bucks for 10 shields - an excellent deal.
Pretend the next sentence is all in BOLD: And that assumes the workers aren't captured.

Captured workers don't require any $$ for upkeep.

"* stacked moves "

Well, duh.

"and mass upgrades "

Do you know that SHIFT-U allows you to upgrade all eligable units of the selected type?

"* fortified units stay so after upgrades"

No argument there.

"* prioritize workers/settlers until after units build/science/etc... "

What do you mean?

" Alphabetize the City List from CTRL-SHIFT-G (pleaseeeee) "

That'd be nice.

"* a wee bit less corruption under Communism (damn, I miss fundamentalism) "

You can add Fundamentalism... but you don't have very many ways to differentiate it from the other govs.

I think it'd be good if they allowed the editor to adjust the overall level of corruption.

"* automated pollution cleanup for workers "

You know that SHIFT-P is automated cleanup? And that SHIFT-A workers have cleanup as a high prioroty?

You know the problem with both the above options? (Its that, post-patch, only 2 automated workers will clean up a square. You can assign more workers manual. IIRC, a Firaxis person said it was a bug.

"Oh yeah, the first patch is a very good example of that lack of attention to detail. "

I really hope the Air Superiority bug due to a lack of time, not because they missed it.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:17
  Old Post 07-02-2002 23:35 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Alexnm
BUT... there is a short key for workers to clean up pollution automatically. (Shift-P or Ctrl-P, I really can't remember it now). Unless you mean something else.


Yeah... shift P does that...
However, it could use some fine tuning. Right now, it will only send a maximum of two workers to a polluted square... which is fine if they are your own workers, and it's a grassland square.
But if they aren't your own workers, and it's a mountain square, it will take forever to clean it up...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 08-02-2002 08:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: My 2 cents worth... Lose 30 kilos (of popups)

quote:
Originally posted by infinityinc

* stacked moves and mass upgrades


Shift-U will upgrade any unit that's in a city with a Barracks.

Roy H Smith is offline Roy H Smith
Chieftain

Feb 2002
time: 05:17
  Old Post 08-02-2002 11:38
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
The Worker Fix Suffering from ads?

Simple and logical IFE fix for Civ 4.
No more than 1 worker can plant a forest and make it require 10 turns to grow or 10 to cut it down. Logically you could use a lot of workers in RL to plant a large forest or cut down a forest but you can't force something to grow overnight.
When a 2nd worker attempts to plant in the same square.

[A worker is already planting a forest in this square].

So for IFE you'd need 10 planters, 10 woodcutters, and 10 grassland/plain/floodplain spaces. And for 20 workers +10 production a turn seems pretty small comapred to making a Size 1 village a Size 21 Metropolis in a single turn.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0370 seconds (88.32% PHP - 11.68% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net