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Eric S
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Las Vegas, NV
Jan 2002 time: 21:17
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Picture this: You're in a wonder race with someone else that you're not at war with, and don't care to go to war with, and your embassy says you're going to loose, but just barely. You don't have any scouts, and the Civ won't let you walk military units through his area to pillage the mines around the opposing wonder-building city.
What do you do? Run in villagers and irrigate any mines he's got on irrigatable land, then camp one villager on each irrigated square. The AI did this once to me (except for the camping) when I was in the lead in a wonder race, and I was rather miffed. So I did it back in a much larger way, and retook the lead, but from now on, I'm going to watch OPFOR villagers walking across my area much more closely.
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randommushroom
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Yes, I don't think Mr. Lincoln liked it after our ROP that I parked 16 cavalry units around Washington, and then in one turn I destoryed all irrigation, mining and railroads around the capital. Then some years later he got to enjoy all the tall forests that I planted to make everything nice and shady. Only for a few years until Bismarck took it over.
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Eric S
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Las Vegas, NV
Jan 2002 time: 21:17
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It's probably because I'm still working my way up the difficulty levels (playing Regent now, and the game mentioned was Warlord), but as long as I don't send a military escort, I've never been asked to remove my workers from another civ that is at least polite towards me.
Guess it works for me because I'm a builder, and usually have everyone polite or gracious to me. My first spaceship win had me at war for all of 5 turns the entire game, and then only because England decided to try to take a small island from me. It might have worked if they had taken the city with the airport first.
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