Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Tiny/Small Planet Building Costs
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 08-02-2002 09:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Tiny/Small Planet Building Costs Support Apolyton, buy Civilization III: Complete

I never noticed this before - thought I had found a bug. Tiny/Small planets reduce facility costs. Recreation Commons is normally 40; on Small they cost 36, on Tiny 32 or something like that. My custom -1 Industry faction had a cost of 36 on Tiny instead of the expected 44.

Shai-Hulud is offline Shai-Hulud
Prince
Finland
Jan 2002
time: 07:17
  Old Post 08-02-2002 12:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Didn't know that one either. Haven't played on smaller than 128x64 maps...well, ever. But it makes sense since the research is also faster and efficiency drone problems more imminent.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:17
Exclamation  Old Post 08-02-2002 18:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I did a survey about this in February 99 at alpha.owo.com...
Nobody bothered to determine wether it was to be considered a bug or a feature... it just works that way, and I had feedback that at least some players were well aware of it.
It could make sense to adjust parameters in extreme settings, but the specific logic in this one always escaped me.

Beware tho, there is something worth of note, all offhand from 3 years ago.
IIRC I also cross tested it with difficulty levels, which didn't have a significant influence tho.

Yang LOSES his Production/Growth advantage when playing in small/tiny planetsizes: that is, if at standard he has 9 while others have 10, at small/tiny he has 9 or 8 like every other faction.

I remember distinctly that I also tested the staring assets of every factioin in the different conditions: if you don't check Look First (i.e. if you let the game start with the first base built), there is a peculiar application of the 10 bonus minerals for the first base. I remember that Gaians have a *different* behavior from other factions (with respect to this issue).
And that in Small/Tiny there is also some influence over the 1st base starting minerals, and still the Gaians behave idfferently.
I just can't recall tho when they got a benefit and when they suffered a penalty. For sure they were favored with some planetsize starting settings and penalised with the opposite...

Up to some fresh blood to test it anew, if you're interested

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 08-02-2002 19:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeah, I think I noticed this with problem with the Drones. As I recall, Recreation Commons cost them 28 (on Tiny). On a Standard world it would cost them 32 - so their industry advantage isn't as great.

mrdynamic is offline mrdynamic
Chieftain
Minnesota
Jul 2001
time: 05:17
  Old Post 08-02-2002 20:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

Somewhere in the alphax file, I know it effects energy needed for techs anyway, perhaps it also affects facility production.

Looks something like this:

Energy needed as a % of standard?

Tiny: .6
Small .8
Standard 1
Large 1.?
Huge 1.6

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:17
  Old Post 09-02-2002 04:08 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

mrdynamic: That's for research rates, IIRC.

On Tiny maps, I think all factions get a +2 Industry bonus (+1 on Small). Anything larger gets no positive or negative Industry effects. Not sure if it's on top of intrinsic faction bonuses, though...

Granted, I'm probably wrong

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0262 seconds (85.08% PHP - 14.92% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net