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Yxklyx
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Are there any issues (i.e. bugs) with setting a custom faction's probe rating to 3? Will a 3 Probe rating prevent infiltration of that faction? Thanks.
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wheathin
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Only real bug is that Probe ratings over 4 "roll over" - they are treated as massively negative. If give +++PROBE, you want a way to prevent the AI from running any SE choices that result in +4 or greater PROBE. For starters, don't let the priority for the faction be Probe. Second, don't let them run Fundy.
As to infiltration, I don't know if you can stop it just with PROBE. Mindcontrol yes, but not infiltration.
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Yxklyx
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Thanks for the warning - I kinda remember reading something about that bug. Yeah, I was going to prevent them from running Fundy but what about Thought Control (doesn't that give bonus Probe too)? I can't stop them from using both SE can I? Are you sure MINDCONTROL prevents infiltration? I thought it only protected your bases and units from mind control. Basically, I want to create a faction that cannot be infiltrated ever.
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Yxklyx
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Well no, the only way to prevent infiltration is with the Hunter Seeker Algorithm. High probe won't do it.
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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By the way. I've heard, and if I remember correctly even tried, that +4 Probe rating makes one immune for Probes despite of the Algorithmic Enchancement. Effectively making a +4 Probe factions pretty much invinsible against Probes. I remember this was considered as a bug. Can someone verify this?
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wheathin
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You could give the faction PENALTY, Thought Control. It would never run it...
Sorry Yx, I was unclear. You can prevent mindcontrol with the MINDCONTROL, 0 ability. You cannot prevent infiltration.
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