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Yxklyx
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I was playing the Spartans and had a pact with the Gaians. A Gaian Sealurk was stationed at one of my bases. Whenever a new turn began, whatever I was building at that base was changed to a Sea Colony Pod. I even hurried production for an infantry unit and next turn it was building the Pod again. It's like the game thought that my base belonged to the Gaians. I had to cancel the pact (Sealurk went home) in order to get control of my base back.
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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Did you have the gov turned on at that base ??
I have seen the gov automatically change my build orders bases on events, such as changing my secret project production to production of a garrison, when my last garrison was killed my a enemy missle.
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Yxklyx
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Nope, never use Governors and after I cancelled the Pact all was back to normal so I didn't turn the Governor on by accident. I've never seen this before - maybe it's only related to Sealurks.
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Lefty Scaevola
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San Antonio TX USA
Oct 2000 time: 23:17
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Sealurks are unique in that they a sea unit can make normal attacks on land units (and IIRC capture coastal land bases) The transfer possession bug is likely something do to with the coding that permitted theses abilities.
Last edited by Lefty Scaevola on 09-02-2002 at 01:29
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Yxklyx
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So you're saying that when the Sealurk entered my base (while I was pacted) - the base was partially conquered? Sounds plausible... Bug might also happen with Gravships and Locusts. I should look at the Gaian's base readout and see if my base shows up there too.
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wheathin
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What if you move your own Sealurk into their base? Or is this an AI only problem...
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