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MonsterMan is offline MonsterMan
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Stockholm, Sweden
May 2001
time: 06:17
  Old Post 09-02-2002 01:22 Visit MonsterMan's homepage!
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Question about bonus resources Lose 30 kilos (of popups)

I'm having a go at making my first mod, since I decided to start a new game and I want to spice things up.

I've created several new bonus resources from the spare resource.pcx illustrations. But unlike the other two types of resources, it seems I can't control how often they appear on the map. Naturally I want to balance the bonus resources so that the default ones appear less often to give room for the new ones. How can I do that?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
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Apr 2001
time: 06:17
  Old Post 09-02-2002 02:13
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Have you tried the Appearance Ratio?

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 02:26 Visit MonsterMan's homepage!
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quote:
Originally posted by Gramphos
Have you tried the Appearance Ratio?


Hi Gramphos, I love your work on the MultiTool. I wouldn't have started modding without your program :-)

The problem is that the whole section called "Strategic and Luxury resources" -- on the Natural Resource tab -- gets blanked out when it comes to bonus resources. Which isn't so odd since that section seems not to deal with Bonus resources. That's why I ran into the wall.

Gramphos is offline Gramphos
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Apr 2001
time: 06:17
  Old Post 09-02-2002 02:53
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If you change the type to strategic, then editi the ratio, and change it back. Will it be saved then?

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 04:42 Visit MonsterMan's homepage!
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Put an end to popups!

quote:
Originally posted by Gramphos
If you change the type to strategic, then editi the ratio, and change it back. Will it be saved then?


No. It looks like it at first -- the number in the greyed out box stays put -- but when I leave the page, it changes back to 0. I recall hearing about "Seed" in map creation; maybe the Bonus resource numbers are hardcoded in that section. I could always define it as a strategic resource that lacks application, but that seems silly :)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
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Apr 2001
time: 06:17
  Old Post 09-02-2002 05:49
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How are the other bonus resources (don't want to start the editor this late) if you change them to something else? Do they have a value then?

Willem is offline Willem
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Dec 2001
time: 00:17
  Old Post 09-02-2002 14:27
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No you can't set limits on bonus resources, they just get placed randomly on the map. And if you change a resource to luxury or strategic, you'll have to dump one of the existing ones. There's only enough room in the city screen windows for 8 of each, as those windows don't scroll. So there would be a very strong likelihood that the game will crash everytime you open the city display. I haven't really put that to the test though, I'm just making a logical assumption.

Also, the game will only recognize 24 resource icons in the resources.pcx file. Anything after that won't appear on the map. So if you want to add a bunch of bonus resources, you'll have to double up on the icons for some, or settle for not being able to see them. It doesn't look like there's a limit as to how many bonus resources you can add, I'm up to 20 in my game. But you don't get any more appearing on the map than what already exists. The game will just spread them around more. It actually does a pretty good job of it, I'm getting a nice variety spread around my maps.

Occasionaly, you might get a conflict with some resources. I'm not positive, but the game might be trying to put two resources on one square. In my case, it would crash after I added Sheep to my Hills, but the problem cleared up after I switched Gold to a luxury.

lockstep is offline lockstep
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Vienna, Austria
Aug 2001
time: 06:17
  Old Post 09-02-2002 15:36
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quote:
Originally posted by Willem
No you can't set limits on bonus resources, they just get placed randomly on the map.


Another example of what I hope to be changed in the next version of the editor. With cattle and wheat having a higher appearance ratio than now, attaching them to techs ('animal husbandry' and 'crop rotation', as in Vel's NoName-mod) really would add strategic choice to this game.

BTW, great post Willem!

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:33 Visit MonsterMan's homepage!
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Willem: Copper shows up fine on the map. Copper is a strategic luxury in my game. Here is a screenshot:

Attachment: copper.jpg
This has been downloaded 157 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:34 Visit MonsterMan's homepage!
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Civilopedia entry 1:

Attachment: resource_copper_1.jpg
This has been downloaded 138 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:37 Visit MonsterMan's homepage!
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Civilopedia entry 2:

Attachment: resource_copper_2.jpg
This has been downloaded 121 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:42 Visit MonsterMan's homepage!
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Put an end to popups!

Walrusses (bonus resource) seem to appear as they should, but they lack an icon in the civilopedia. The icon shows up fine on the map.

Attachment: walrus.jpg
This has been downloaded 119 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:44 Visit MonsterMan's homepage!
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Here we can plainly see both cotton (luxury) and timber (strategic) resources. They both too lack civilopedia icons, but function amicably on the map.

Attachment: timber_cotton.jpg
This has been downloaded 114 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:46 Visit MonsterMan's homepage!
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Oasis Overload Avatar Enlargement: We've got the solution

Case in point of not being able to control the appearance frequency of bonus resources; this desert is cluttered with oasis when there should only be one or two in that whole desert.

Attachment: oasis_overload.jpg
This has been downloaded 109 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 16:48 Visit MonsterMan's homepage!
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Inflate your Upload Space

Lots of images :-) To round out my collection, here is the "Mineral" bonus resource, proving that every single resource I added functions.

Attachment: mineral.jpg
This has been downloaded 106 time(s).

MonsterMan is offline MonsterMan
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  Old Post 09-02-2002 17:11 Visit MonsterMan's homepage!
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Forgot about sheep and salt:

Attachment: sheep_salt.jpg
This has been downloaded 105 time(s).

Willem is offline Willem
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Canada
Dec 2001
time: 00:17
  Old Post 09-02-2002 21:44
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quote:
Originally posted by MonsterMan
Civilopedia entry 2:


You might want to reconsider using Copper for the Spearman. That's your main defending unit for the entire Ancient Era, so if you don't manage to find any Copper, or it takes you awhile, you could be making yourself very vulnerable. What I've done is copy the Hoplite and create a sort enhanced Spearman called the Phalanx. Same defence/cost/movement, except that it has an attack of 2. Also, it would make sense to require Copper for the Galley as well. I'm not entirely sure, but I suspect they used more than just ropes to keep the planks together.

So are you copying the resources using Civ3 Multi Tool? That would explain why the icons don't appear in the Civilopedia. If you go into the editor, you can change the icon that appears there. You'll see a window showing the icon and some numbers. Just cycle up and down the numbers. If that doesn't work, take a look around in your Art folder and copy the images your currently using.

BTW, there's a couple of graphic around somewhere that replaces the goody huts. Both are rather interesting and an improvement over the default. One of them looks like the stone heads on Easter Island.

Last edited by Willem on 09-02-2002 at 21:56

MonsterMan is offline MonsterMan
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  Old Post 10-02-2002 02:45 Visit MonsterMan's homepage!
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Nah, I'll keep the Copper dependencies as they are. I'm using the same logic as the game does with several resources; after awhile, it's so commonplace it isn't necessary to depend on isolated pockets of the resource. Only units in the very first tech level -- bronze working through ceremonial burial -- need copper to be built. If the player doesn't find a source of copper, which is always visible on the map, he can muddle through to the middle ages when the Pikemen becomes available.

It would be a good idea to have an advanced spearman that uses iron spears instead of copper spears, so that there is another route for players lacking copper. But I haven't found unit graphics to match yet.

Willem is offline Willem
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  Old Post 10-02-2002 03:02
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quote:
Originally posted by MonsterMan

It would be a good idea to have an advanced spearman that uses iron spears instead of copper spears, so that there is another route for players lacking copper. But I haven't found unit graphics to match yet.


Just copy the Hoplite, it's very similar to a Spearman really. And it's only the Greeks that are using them now, so there wouldn't be any confusion in identifying them unless you were dealing with them.

hetairoi22 is offline hetairoi22
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  Old Post 10-02-2002 03:28 Visit hetairoi22's homepage!
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OT:

Wow, what graphics are you using and could you upload them/point me in the right direction?

MonsterMan is offline MonsterMan
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  Old Post 10-02-2002 03:33 Visit MonsterMan's homepage!
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hetairoi22: I'm attaching the resources.pcx I've created. I'd upload the civ3mod.bic too, but I'm working on it right now so it wouldn't function properly.

Make a backup of your existing file, and extract the file in the zip to your CivIII/Art folder.

Attachment: resources.zip
This has been downloaded 13 time(s).

MonsterMan is offline MonsterMan
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  Old Post 10-02-2002 03:35 Visit MonsterMan's homepage!
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quote:
Originally posted by Willem


Just copy the Hoplite, it's very similar to a Spearman really. And it's only the Greeks that are using them now, so there wouldn't be any confusion in identifying them unless you were dealing with them.


Right, I'll try that, thanks : )

hetairoi22 is offline hetairoi22
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  Old Post 10-02-2002 13:59 Visit hetairoi22's homepage!
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quote:
Originally posted by MonsterMan
hetairoi22: I'm attaching the resources.pcx I've created. I'd upload the civ3mod.bic too, but I'm working on it right now so it wouldn't function properly.

Make a backup of your existing file, and extract the file in the zip to your CivIII/Art folder.

Thanx a bunch, mate!

hetairoi22 is offline hetairoi22
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  Old Post 10-02-2002 14:47 Visit hetairoi22's homepage!
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quote:
Originally posted by hetairoi22

Thanx a bunch, mate!


Damn, I cannot open it. It says it's corrupt when I try... I downloaded IE 6.0... any hints?

MonsterMan is offline MonsterMan
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  Old Post 10-02-2002 16:15 Visit MonsterMan's homepage!
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Apolyton seems to be shaky when it comes to files. I downloaded the zip as well and it is indeed corrupt.

Try this link, save target as:
http://www.overvikt.se/civ/resources.pcx

hetairoi22 is offline hetairoi22
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  Old Post 10-02-2002 19:34 Visit hetairoi22's homepage!
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Thank you thank you thank you MM!

It works perfectly! Good luck with your mod!

MonsterMan is offline MonsterMan
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  Old Post 11-02-2002 00:27 Visit MonsterMan's homepage!
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You're very welcome : )

s3d is offline s3d
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Dec 2001
time: 05:17
  Old Post 11-02-2002 19:36
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[QUOTE] Originally posted by Willem

There's only enough room in the city screen windows for 8 of each, as those windows don't scroll. So there would be a very strong likelihood that the game will crash everytime you open the city display. I haven't really put that to the test though, I'm just making a logical assumption.

It never crushed because of resources for me. I added 4 strategic resources.
In the city screen if I have all strategic resources some of them just hidden behinde the title of the window


Also, the game will only recognize 24 resource icons in the resources.pcx file. Anything after that won't appear on the map. So if you want to add a bunch of bonus resources, you'll have to double up on the icons for some, or settle for not being able to see them.


Yes you can't have more then 24 icons for rec. If you add more they are invisible on the map. What I did, I use the same icon for fish and whales and for game and cattle.

MonsterMan is offline MonsterMan
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  Old Post 12-02-2002 14:00 Visit MonsterMan's homepage!
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quote:
Originally posted by s3d

It never crashed because of resources for me. I added 4 strategic resources.
In the city screen if I have all strategic resources some of them just hidden behinde the title of the window.

Yes you can't have more then 24 icons for rec. If you add more they are invisible on the map. What I did, I use the same icon for fish and whales and for game and cattle.



Thankyou for clarifying the situation s3d : )
However, you are wrong when you say that there is a total bonus limit of 24. I don't know if I did something exceptional - I don't think so - but I'm playing with 33 resources and they work just fine. Check out my zip file and pics in this thread.

Willem seems to dispute it too, when he says he's added 20 bonus resources. I would be happy if I could check out your resources.pcx Willem : )

Last edited by MonsterMan on 12-02-2002 at 14:11

godinex is offline godinex
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Jan 2002
time: 23:17
  Old Post 14-02-2002 01:50
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How exactly can I do something like that?

 
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