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What shall we set the initial science rate to?
This poll is closed.
60% 12 92.31%
50% 0 0%
40% 1 7.69%
30% 0 0%
20% 0 0%
10% 0 0%
0% 0 0%
Total: 13 voters 100%
  [Edit Poll (moderators only)]

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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 09-02-2002 02:37
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#1 Report this post to a moderator
Initial Science Rate Support Apolyton, pre-order Civilization IV

As your science advisor I purpose 60% science (max) at start. But as this is a democracy will I post a poll.

(vote 60% )

(poll open for 24 hours (we need to get started))

Last edited by Gramphos on 09-02-2002 at 02:43

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:17
  Old Post 09-02-2002 03:58 Visit Vlad Antlerkov's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

60%.

Why change it?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 09-02-2002 04:29
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#3 Report this post to a moderator
Put an end to popups!

Well, it is a democracy, so people have the right to vote, but I it was my decision only I'd not change it.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:17
  Old Post 09-02-2002 19:07
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#4 Report this post to a moderator
Help yourself to an AD-FREE life

[Gramphos]As your science advisor I purpose 60% science (max) at start.[/QUOTE]

I do agree, science IS important, but, make sure there enought for the taxes that we don't go boke and enought luxuries so the people don't start roiats too. So the being taxes should look like this

Taxes- 40% or 50%
Science- 50% or 40%
Luxuries- 10%

thats my thought

thanks for your time.

shade is offline shade
King
of bribery.
May 2001
time: 06:17
  Old Post 10-02-2002 00:07 Visit shade's homepage!
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#5 Report this post to a moderator
Increase the size of your Attachments

60%---> smart scientists can create better weapons

Shade

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 10-02-2002 21:22 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#6 Report this post to a moderator
Increase the size of your Attachments

This poll needs some clarification!

1) With a Monarchy start are we going to have a science rate of 60%? Why not 70%.

2) Assuming we are in Despotism - before we have a capital, I suggest that we run with a science rate of 0% and go into Anarchy from 4000BC, unless there is a site worth founding before 3850BC. There is some evidence that the Tax Rate/Government may affect the results from huts. In the early years there is nothing worse than receiving a scroll like Warrior Code which is off the path to Monarchy. The combination of Zero Science and Anarchy seems to produce more precious NON units or gold.

3) Taking things a stage further I would suggest the following early research goals - assuming we start with no techs.

i) Alphabet
ii) Ceremonial Burial
after these two it's unlikely that Code of Laws will appear, so the best research is Horseback Riding for defence from Barbs and to ransom the King for 150g.
iii) Code of Laws
iv) Monarchy
then take the path to Trade.

----------------------

SG(2)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 10-02-2002 21:46
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#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I say that we wait to plan the reseach path until we know the starting techs.

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