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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Thoughts on 'my' units?
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MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 09-02-2002 05:08 Visit MonsterMan's homepage!
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Thoughts on 'my' units? Avatar Enlargement: We've got the solution

I've played Civ3 since early december, but for some reason ) I've never gotten to the modern era. So I'm trying to spice things up, but I'm unfamiliar with how things work in that stage of the game.

I found unit graphics for a Perry Class Frigate; I forgot if I got it from here or Civ Fanatics, both are excellent sources. There wasn't any unit specs for the PCF, so I'm thinking of the following:

Prerequisite: Nuclear Power. That tech lacks a unit, and since AEGIS is the only surface vessel in the modern era, I'm hoping it serves as a bridge after the Battleship. It's silly that the most powerful warship is pre-WWII. It'll be surpassed by the AEGIS Destroyer later on.

Shield cost: 22.
Transport Cap: 2.
A/D/M: 22/14/?
Bombard: 10/3/2

Abilities: Aircraft carrier, can see subs, ranged attack animation.

Special abilites: Bombard.
AI Strats: Naval power.


? - I'm remodeling the movement of modern naval vessels.



Does it seem reasonable?
Any suggestions on stats for the AEGIS Destroyer?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 09-02-2002 14:33
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If you make some modifications to the Cruise missile, you can use that transport capacity to use them on the ship. There's a couple of threads around somewhere that explains how to do it.

Found the thread. There's one more called Cruise Missile Tweaks.

http://apolyton.net/forums/showthre...&threadid=40278

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