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Maccabee2
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IMHO, the most addictive feature of Civ2 for me was the genius of the wonder movies. Multiple images, even if they were just a passing pan shot of certain cultural items (like the terra cotta soldiers seen in the Sun Tzu's wonder) made the patience and discipline required to beat other civs in building the wonder, all worthwhile. Even after playing Civ2 for over four years now, I am still amazed by them. I've pondered their success and I think the key factors for wonder movies boil down to these:
(1) Wherever possible, the depiction of the wonder should be real, photographic video footage. (as in the Hoover Dam, Eiffel Tower, Pyramids, etc.) No matter how panoramic a fly-by you might achieve in a computer-animated sequence, it cannot rival the sense of depth, and therefore of *grandness*, you seize when you show the real thing. There is the genius of Sid Meier's Civ games, the sense of grandness, colossal achievement and colossal effect.
(2) Whereever possible, the depiction should portray the nature of the obstacles that were overcome. A wonder is measured by the effort expended in achieving it. Hoover Dam showed the footage of the steam shovel gouging out rubble from the heart of the earth. Magellan's Expedition showed a ship crossing the lonely, uncharted ocean. These subtle ideas and themes are what seperate the game of the hour (like CTP) from a game that will be popular for years and earn the name of art.
(3) The music should be historically or culturally related to the wonder (unless a special theme is desired to be implied, as with Leonardo DaVinci's workshop, where the music, as was the man, was ahead of his time). Just throwing in something barely relevant to the topic, composed on a MID keyboard, as was the case with CTP, is more than anticlimactic, its almost sacriligious. For instance, a depiction of Angkor Wat should have music specifically from Cambodia, not just any music that will pass as remotely Oriental. This requires that the designers do their homework, or even consult a few experts on the culture of that region or period. Here's where calling a university professor could really make your game accurate. Ask a professor in Southeast Asian studies for help in finding the music most appropriate to associate with Angkor Wat, and if he doesn't know, he'll put you in touch with someone who does. They love accuracy, and will probably help you just for the sake of "making it right."
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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I guess there should be at least one post providing a counter opinion - playing Civ2 and SMAC over and over meant that the wonder movies lost their appeal - in the end I just turned them off...
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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