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DJ
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I'm not sure but was this feature, which splits an empire, get taken out in this game? Maybe I skipped over a page in the manual or something, but I haven't found anything on the civil war concept.
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ColdWizard
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no civil wars in civ3
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Ironikinit
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Civil wars were OK, but how much could you really miss them? Sometimes when you took an AI capital they'd have a civil war and be totally crippled. Once you took their capital they should've been crippled enough, really.
Farmland... people complain about the tedium of pushing workers around, then somebody wants farmland brought back so there's yet another thing to order workers to do.
Wonder movies... yeah, I guess I'd miss them if I watched stuff like that. Next somebody will cry because the credits aren't as detailed.
IMO, simpler<>stupider. Civ 2 may well have been more complex than Civ 3. Life and Monopoly are probably more complex than chess, too.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:17
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What I think would be cool is if, on a standard map with seven civs, a city that goes through multiple turns of unhappiness, but has no neighboring civ to defect to, could (very slight chance) become a whole new civ (particularly if it is at the very frontier of a civ, thus being under the "cultural influence" of "barbarian populations.")
Likewise I think it would be cool if, rather than simply restarting a civ somewhere else if there's room, it would pull a random civ from the pool of available civs and start it fresh.
Also, it would be cool if there were a very slight chance of a city, having been invaded by barbarians, rather than being sacked, could actually become a new civ. With the possibility of playing 16, there's still room for more if you start with 7.
And, of corse, coolest would be to play on a huge world with two or three major continents, and start all 16 on the *same continent.* Many would be eliminated rather quickly, and get restarted (several turns behind) elsewhere in the world.
Oh yeah, I had an idea for that. That is another thread, though.
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Grrr
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of Hamilton, New-Zealand.
Dec 2000 time: 18:17
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Why is this forum constantly discussing and concluding the same things?
To reiterate:
quote: Remember the following message in Civ2: quote:
As the dust settles on Berlin, what remains of the German empire has split into the loyal German factor and the rebel French factor.
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I loved spliting civ's like this. Sadly this feature is missing in Civ3. I would like it reimplemented, but slightly differently...
A civil war should only break out if the civ is one of the top 25% most powerful. The civ should not split neatly like in Civ2, but be a mess. Cities close to a civ whose culture of which they are in awe, should culturally deflect.
Of the other cities, the citizens should be loyal in a ratio of the culture of that city to twice the culture of the average city of that empire, ie, the city with average culture has equal amounts of both nationalities. If a city has more loyal citizens, it remains a German city. If it has more rebel cities, it becomes a French (or whatever) city.
For instance the German empire had 7 cities:
Berlin which I captured, and trigered the Civil War
Leipzig which has a cultural value of 28
Hamburg which has a cultural value of 22
Konigsberg which has a cultural value of 16
Frankfurt which has a cultural value of 4 and is near my border
Munich which has a cultural value of 10
Heidelburg which has a cultural value of 0
Frankfurt becomes mine due to the fact that it is near my border, and they are in awe of my culture.
The average of 28,22,16,10,0 is roughly 15.
Therefore
For every 30 citizens in Leipzig, 28 will be loyal Germans, 2 will be rebel French. The city will remain German.
For every 30 citizens in Hamburg, 22 will be loyal Germans, 8 will be rebel French. The city will remain German.
For every 30 citizens in Konigsberg, 16 will be loyal Germans, 14 will be rebel French. The city will become French.
For every 30 citizens in Munich, 10 will be loyal Germans, 20 will be rebel French. The city will become French.
For every 30 citizens in Heidelberg, none will be loyal Germans, 30 will be rebel French. The city will become French.
French citizens in Germany will be unhappy or resisting, and German citizens in France will be unhappy or resisting, in the same way as when one captures a city.
Of course, a Civ this size shouldn't split. |
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kimmygibler
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"Life and Monopoly are probably more complex than chess, too."
lol man that's comical...
If chess is too simple for you, you should try Hungry Hungry Hippos. That gives the brain a real workout...
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