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The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:12
Lightbulb  Old Post 02-12-2000 06:27
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A new SE proposal ! Browse Apolyton AD-FREE

I personally think that SMAC's SE system was really cool. It allowed a lot more variation than civ2's governments and also gave the player a better "feel" for what kind of society his/her civ was like. However, just adapting SMAC's SE to civ3 would probably not work very well. So, I came up with a variation on SMAC's SE that I think might be better suited for civ3.

First, we get rid of the actual SE choices. No more POLITICS choices, no more ECON choices and no more VALUES choices.

But, we are going to keep the idea of SE factors (in SMAC there were econ, growth, police, support etc). However, they would not be the same as in SMAC since we are dealing with civ3.

Now here comes the innovative part. The player would be able to directly add points to the different factors. So, for example, the player could add +1 to support or +2 to econ. These factors would represent government policies in these different areas of society.

However, the player would not be able to simply add say +5 to every factor. Here is why:

1)there would be an AUTHORITY factor which would determine how totalitarian or how democratic your regime is. The more AUTHORITY, the more unhappiness in your civ. So, the player would have to be very careful when increasing his/her amount of authority. Making yourself a dictator could cause a real revolution!!
The benefit of AUTHORITY is that the more you have, the more "points" you would get with which to add to the other factors. In other words, a player would spend a limited number of "authority" points in order to improve the various SE factors. The player would never have enough points to improve everything, so he/she would have to choose what SE to affect.

2)After a player has spent his/her points on SE, the computer would determine the effect of your changes on the rest of the SE factors. For example, giving yourself a +4 industry could cause a -3 in envirronment.

Since, civ3 is on Earth, the actual factors would be different from those in SMAC!

I purposely refrained from getting into specifics. I want to know if the overall concept is good or not. I think it would allow even more variations than the SMAC model since it does not depend on a small set of choices. Furthermore, I think this model suits civ3 better because it would allow the player to better shape his civ! Since the player would spend "authority" points to shape his/her civ, I think this model would give the player that excellent "I am a little emperor" feeling that is so central to civ!


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UltraSonix is offline UltraSonix
King
Melbourne, Australia
May 2000
time: 15:12
Post  Old Post 02-12-2000 12:23 Visit UltraSonix's homepage!
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Although it was suggested in the recent column that SE won't be in Civ3, I really like the idea of having it.

However, I personally don't like the idea of the authority - I'd like to be able to play a dictator easily!

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:12
Thumbs up  Old Post 02-12-2000 14:55
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Increase the size of your Attachments

Have all diplomats so many good ideas as you?

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The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:12
Post  Old Post 02-12-2000 20:15
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Increase Your PM Length

quote:

Originally posted by Nikolai on 12-02-2000 04:55 AM
Have all diplomats so many good ideas as you?



I guess not: just look at the Middle East!

Thanks for the compliment.

Ultrasonix: there would be ways to be a dictator.
1) there could be a "propaganda" factor or the civ3 equivalent to SMAC's "police" which you could spend points on to reduce unhappiness.
2) there would also be city improvements and such that would improve happiness and prevent civil disorder.
3) your population would be happier when you allocate points to the areas that they like.

So, the game would certainly allow the player to be a dictator, its just that it might sometimes be a little harder. What #3 addresses is the idea of the will of the people. If you are a dictator and you are doing what your people like then you would be like a "benevolent dictator". If the people love you, then they would not mind that you have so much authority. But if you are a dictator doing the opposite of the will of the people, then you should expect some risks. You would have to hold on to power through brute force probably.
Likewise, you could be a very democratic leader, but if the people hate your choices, they would also be unhappy.
So, it is not as clear cut as dictator=unhappiness, democratic=happiness. That would play a part but the will of the people would also play a part!

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No permanent enemies, no permanent friends.

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