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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Doubling Recycling - is it possible?
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MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 11-02-2002 00:36 Visit MonsterMan's homepage!
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Doubling Recycling - is it possible? Get a bigger avatar today!

If I make a duplicate of the Recycling Center and change the name and graphics etc, will it add to reducing shield-based pollution in addition to the standard RC?

Along the same lines, can I create a duplicate of say Coal Plant, and if built after Factory and Coal Plant, will it give an extra 50% boost of shields?

It's a shame it's so difficult to playtest these things, isn't it... so I'm hoping someone tried already and found out.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:17
  Old Post 11-02-2002 02:54
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Re: Doubling Recycling - is it possible? Full PM-box? Change here!

quote:
Originally posted by MonsterMan
If I make a duplicate of the Recycling Center and change the name and graphics etc, will it add to reducing shield-based pollution in addition to the standard RC?


I'm not sure about this one. Probably yes, as you can further reduce corruption by duplicating courthouses.

quote:
Along the same lines, can I create a duplicate of say Coal Plant, and if built after Factory and Coal Plant, will it give an extra 50% boost of shields?


Definitely yes. It is available with Robotics and called manufacturing plant.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 11-02-2002 02:56
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Well I haven't tried the pollution thing yet, though I've added a Sewer System, but so far all the effects that are shown in the editor are cumulative, with just a couple of exceptions. So yes it will probably work. I know the Coal Plant copy will work. The editor works the production increases by a percentage i.e. 1 is 25%, 2 is 50% etc. So any time you add a new one it will calculate a percentage of the total shields that exist at that time and add that number to it.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:17
  Old Post 11-02-2002 03:58
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quote:
Originally posted by Willem
So any time you add a new one it will calculate a percentage of the total shields that exist at that time and add that number to it.


AFAIK, you have to add up all bonuses first (e.g. factory, hydro plant and manufacturing plant = +150%) and apply this multiplier to the base number of shields (shields from worked tiles and the city tile). IOW, there's no compound interest on shields.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 11-02-2002 07:24
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quote:
Originally posted by lockstep


AFAIK, you have to add up all bonuses first (e.g. factory, hydro plant and manufacturing plant = +150%) and apply this multiplier to the base number of shields (shields from worked tiles and the city tile). IOW, there's no compound interest on shields.


Well you could be right, I'm not positive how they calculate it. But either way an extra Coal Plant will still increase production.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 12-02-2002 14:14 Visit MonsterMan's homepage!
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Great, thanks everyone =)

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