 |
|
UltraSonix
|
|
Melbourne, Australia
May 2000 time: 15:12
|
|
But what happens if the AI gets smashed really early before it even realises?
Like if your civ only had a few units (so the AI thinks you're weak) but you sent them all to attack the other civ. By the time the AI realises, it would already be dead, even on Deity.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
|
|
|  |
 |
|
Tical_2000
|
|
How do you suggest it 'adjust its style'? I agree with Ultra in that you could easily confuse the AI. What I know we're all hoping for is a clever, resourceful, uncheating AI that will provide hours of gaming heaven.
[This message has been edited by Tical_2000 (edited December 03, 2000).]
|
|
|  |
 |
|
The diplomat
|
 |
Terre Haute, IN USA
Sep 1999 time: 23:12
|
|
I have to agree with the posts before me, that an "adjustable" AI is not very feasible.
What I would suggest is 3 different modes for the AI:
1)Beginner.
In this mode, the AI would be very basic. Easy to beat. This mode would be ideal for beginners who are just learning how to play.
2)realistic.
In this mode, the AI would be programmed to "mimic" human gameplay styles. The AI might not always be very cunning but it would offer different personalities. Some AI civs would be warmonger, others would be "builders", still others would have a "momentum" style.
This mode would be perfect for the player who enjoys civs with different personalities and likes to "roleplay".
3)expert.
In this mode, the AI would be cunning, aggressive and dirty (but not cheating). This mode would be perfect for the player who is not interested in "roleplaying" but just wants a real challenge. There would be several levels in this mode:easy, medium, good, hard,expert, etc which would determine just how agressive the AI would be!
------------------
No permanent enemies, no permanent friends.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|