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E-elttil
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Has the addition of weather been discussed? Feasibility? How about avalanches destroying mountain tile improvements? Hurricanes, tsunamis, floods, earthquakes... Thoughts...
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skrobism
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The problem with weather is that storms only last for up to a week at most. Most are only hours in length. Earthquakes last for seconds - a few days if you include aftershocks. Games Turns last for years at a time.
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'I want to be hand counted and checked for dimples.'
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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But the effects of weather
( drought -> famine, bushfires, economic collapse ;
earthquakes -> loss of life , much rebuilding, economic collapse)
can last for years.
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Sir David
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Our own metrologist (we got one over at Apolyton Off topic), Gregor, once wrote a book in the subject "Metrology in Civilization games"... I have no idea where on the forum that book is (if it still exist)...
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Having weather, and natural catastrophes would be great, as it was in Civ 1 . Adds a bit of unpredictability, as in real life.
(I liked the newspaper too but that's another topic)
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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I agree, and, as was stated previously (might not have been in this post, but), you could flip a switch to have them occor randomly, or at certain historical times, ie. when the mongols were about to put the death blow on japan with a full out invasion. Knowing that they would win, they all got in their ships and had a great big pre-victory celebration when a typhone came and destroyed all their ships. Thus was the downfall of the greater mongol empire. Also, there are the two fiercest russian generals: January and February. They've only lost one battle (but don't ask me who it was that invaded, I would have to go dig it out of my notes), and have been the downfall of many dictators (Hitler, Napoleon)
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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yes, weather has been suggested, its gone both ways, some want it, some don't. My preferance would be to have major stuff, like a hurricane, that would take out any city with a certain radious of the shoreline. And something like earthquakes, where the land would change, but nothing more then that, NO thunder storms or any thing. Look up my thread on this subject...forgot its name, I think it was under the name, Tim White, That is who I am, just usin another name right now.
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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I think that city improvements would benefit from a MOO1 slider approach, ie. the improvements you build need to be expanded for them to be of any use as your population grows.
This has quite a few effects. You don't have to spend 20 turns building something important, only to have to cancel it at the last minute because you need a unit. Disasters like bad weather could destroy only a portion of the 'Religious centers' improvement. Things like Aqueduct/Sewer requirements, which are currently unrealistic, will increase in proportion to the city. Should the city expand beyond the current levels, you get an increased risk for something bad: plague for lacking Sanitation improvements; famine for Granaries/Supermarkets; revolt and decreased production for Courthouses, etc, etc.
Wonders would have to be handled differently, probably just like they are now. Hmmm... How about the work you've done on a given Wonder is 'saved' so that you can switch to something else for a while, and then pick up where you left off? And should someone else beat you to it, you can recycle some of your wonder build points into a new one.
--
Jared Lessl
[This message has been edited by jdlessl (edited December 06, 2000).]
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