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Capt Dizle
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Dan we know how to siege the building. The problem is that we can't seem to get all of our targets inside at the same time. You guys don't seem to keep regular hours, and Sid, oh boy....
But, sooner or later, we will catch all the rats in the trap and we won't let you out until we get the Civ3 we deserve.
Mawahahaha
ps. i have to admit that with all the concerns i have with the game, the spearman vs tank thing is not one of them. but there has to be something funky with the randomizer man.
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Antonin
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Thank you, Volcanohead, for one of the few intelligent posts I have seen on this forum in the last few months.
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Libertarian
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In my opinion, the combat model is fine. And Soren did a commendable job with the AI (given available resources).
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:17
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quote: Originally posted by jimmytrick
Dan we know how to siege the building. The problem is that we can't seem to get all of our targets inside at the same time. You guys don't seem to keep regular hours, and Sid, oh boy....
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Really? I thought it was because we didn't all have enough ski masks to go around.
On a side, note, I tested the combat my own way.
I played as the aztecs, and chagned the states on the jag warrior to this:
Movement: 5
Attack: 50
Defense: 100
I played as normal, and when I got enough of them, I went the offense.
It seems to me that there is a little variable that makes a big difference in the game. When my jag attacked warriors and such, I won hands down. Then when it came to riflemen and infantry, it was a entirely different ball game.
At one turn, I attacked a city that had an infantry. Both my jag and the infantry were vets. It turns out that both were down to one "life point", and the infantry won.
I would like to point out that I am not attacking the combat system, I am just stating somthing I found. Perhaps anyone want to comment or try it out on their system? 
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