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DaXX
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ok well i think i just stumbled across a big weakness in the A.I. today... play a map with just tiny islands.... i played a warm wet archipellago... my opponents are way behind me in expansion, their logic seems to have been designed for a land-based scenario....
with these tiny little islands the computers are wasting enormous amounts of time on everything but getting off the rocks their stuck on. building impi to prance around mightily as my boats rush settlers hither and fro. i'm colonizing chains of islands while they're focused on building wonders. at the moment zulu has 2 cities whereas i have 13 on seven different island masses.
none of my enemies even have alphabet yet so they better get onto their game quick. i'm playing emperor level
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DrFell
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quote: Originally posted by Marquis de Sodaq
This was also a problem in CivII. If an AI civ started on a small island, it never left. |
Hehe, it was always fun to see a civ's extremely outdated units patrolling the coastlines. The problem was even worse in civ1 though, play on a world map and see how many cities the Romans, English, Chinese, Egyptians and Americans (sometimes) build. They often got stuck with one city all game.
notyou: Yeah, taxmen/scientists are great ways of squeezing a little extra production out of those super corrupt cities. A good strat is probably to build loads pretty close together with only temples in them. Shame the taxmen aren't as good as they were in civ2 (not that you ever needed to use them).
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DaXX
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yes i am playing a scenario that is jiggered for less corruption..... that's definitely aided me in my rapid expansion across the map.
the start was so unfair.... my "contininent" was about 3 square total.... the japs started on a huge chuck at least 20x bigger than me, they had room for about 8 cities on their mainland.... so unfair. the zulu's started with about 2x the land i had...
currently they're getting trounced. japan decided to explore the world about 750bc.... they moved to a nice chunk that was right next to their huge mainland.... which was the final chunk i was about to settle.... so unfair the way this game was layed out. anyways, i blew away their two cities and colonized that last chunk. Currently mounting an assault for their mainland, while the zulu's have built 0 boats, 3 wonders.
back to the front...
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Pyrodrew
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The AI has SEVERAL Achilles Heels... if you read prior threads you will see how many. It is by no means the Achilles of AIs.
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King of Rasslin
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I always liked that island maps allow some naval action. Pangaea allows no naval at all and continents allow large scale, huge invasions. But these invasion forces are just ships trying to protect land units, the real important guys.
But on island maps naval warfare is more balanced with land warfare. It's really cool when you have an aircraft carrier. Unless you destroy the carrier it's like a super-artillery, destroying plenty of improvements.
My fav map is the half continent/large island maps. They have plenty of land but they still focus on naval warfare. 2-4 cities per island sound good to me, with some corruption reduction.
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