Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Ancient Times Conquest... 3 times?!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Windwalker is offline Windwalker
Chieftain

Feb 2002
time: 05:17
  Old Post 12-02-2002 09:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ancient Times Conquest... 3 times?! Lose 30 kilos (of popups)

Hey all, I was looking to try an ancient victory strategy, so I went for the mad Aztec jag warrior dash on Tiny with 2 enemy civs. Well I noticed that when I wiped out a civ (America), the capitol Washington respawned about 6 squares away! I wiped out Washington again, and it respawned again! It was only when I wiped them out the third time that I got the "Congrats we've committed racial genocide!" screen.

Is that just to make ancient conquest harder? Is there anyway to disable this feature? Having to wipe out America three times basically took the wind out of my early conquest sails. I know this is not the most fun way to enjoy the game but it would be cool to be a viable option!

By the way, the Jaq Warrior rush is insane! If your city is at pop 5+ with a couple of plains or producing grasslands, you can pop those guys one per turn, they're fast, and they rarely die... I had two cities just producing these, and I had 20 jags in the first wave, overcoming spearmen left and right...

- Windwalker

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 12-02-2002 12:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Do not underestimate the power of the JWs!!

Welcome to the dark side, my friend
Mwuhahahahaha

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 12-02-2002 15:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

Jags, Smags.

Haven't ever heard of this happening to a Roman.

The Gods are on the side of the Big Legions!

Jag, bounce. Jag, bounce. Jag, bounce. Brutus, KILL. Jag, die.

Salve

PS. On topic. The game respawns civs wiped out early if there are unexplored/unsettled lands of large enough expanse. It would not happen later in the game.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 12-02-2002 18:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

They don't always respawn though, for some reason. One game I started on a fairly large island with 2 other civs, America and Iroquois, I jag rushed them very early. When I looked at the replay later I noticed there was loads of space for them to restart, but for some reason they didn't.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:17
  Old Post 12-02-2002 23:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by notyoueither
Jags, Smags.

Jag, bounce. Jag, bounce. Jag, bounce. Brutus, KILL. Jag, die.



Legions require Iron. Iron working takes quite a few turns to research. Jags are only 10 shield each, and are available from the start. Give me jags any day

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 13-02-2002 12:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by DrSpike


Legions require Iron. Iron working takes quite a few turns to research. Jags are only 10 shield each, and are available from the start. Give me jags any day


You have a point about needing Iron.

It is, IMO, a super unit. Has to have weaknesses.

But, give them Iron, and give you death.

Salve

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:17
  Old Post 13-02-2002 16:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

The Romans are a hard nut to crack after Iron Working until chivalry, but even so enough horesemen will do the job. I prefer civs with a good two-move UU, like the Aztecs, Iroquois or even the Egyptians (plus they're all religious).

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 14-02-2002 04:05
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

No way could the Romans defeat Aztecs, assuming both players are equally skilled.

First, Roman legions require iron to build (and therefore need to guard their iron supply AND road network)
They also cannot retreat, so for them its do or die.
Roman legions are fairly expensive compared to JWs, taking IIRC 30 shields to build.

OTOH Aztec JWs do not require any resources, so an Aztec player can get away with NO road network at all.
Also JWs retreat, so even if they are being crushed, after the battle is resolved they will still be alive.
Another advantage is reinforcements. Even the most corrupt city will produce a new warrior every 10 turns, some cities producing one every turn.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:17
  Old Post 14-02-2002 08:19 Visit Zachriel's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Skanky Burns
No way could the Romans defeat Aztecs, assuming both players are equally skilled.


As always, it depends heavily on the position. If the two civs are close then the Aztecs have the advantage as they can hope to find and defeat the Romans early. On a larger, more sparcely populated world, the Romans will have the advantage hoping to find horses or iron and so build Horsemen or Legions before encountering the invading Jaguar Warriors.

Impis are cool for early rush, too. In this example the Japanese gave me their last two towns in exchange for a peace treaty. Now their leader lives out his days imprisoned in an Arctic wasteland.

Attachment: impiguard.jpg
This has been downloaded 141 time(s).

Last edited by Zachriel on 14-02-2002 at 17:41

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 14-02-2002 09:09
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Dr. Spike. Yes about the Horsemen, but in all likelihood the Roman will have some too. Hunt and wound with Legions. Kill with Horseman. BTW, do you want to attack his Horsemen when they are stacked with 2 Legions? Fortified? In rough terrain? Next to your Capital?

I concede that Legions are slow and cumbersome to campaign with. However, when they decide to hold some ground, or take some city, they will be near immovable/irresistible. Thanks to the 3.3 rating.

Skany. You're right, IF the Aztec starts very close to the Roman. Thankfully, the AI is not programmed to act on these considerations.

In MP, I believe picking the Romans (or Persians) would be akin to taking cyanide. If Jags or Impis are close that is. But, wouldn't that be the same for anyone next to the Aztecs? The fact is that the Roman would have a better chance than any other of upsetting the Aztec agenda. If not, then who? Opps, forgot the Iroquois. I might pay to see that scrap, except the MW is too brittle.

OTOH. Picking the Aztecs just might result in an Alliance of all against you early.

Oh, and BTW. Patches are wonderful things. No more auto excape for you, Mr Jag. HaHaHaHaHaHa. Come here you little p*cker! Splat, 10 shields. Splat, 10 shields. Splat, 10 shields. Splat, 10 shields...

Salve

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 14-02-2002 15:43
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The Zulu's Impi is the Aztecs worst nightmare. Imagine trying to attack a spearman with a stack of warriors.

Charrrrrrrrrrgggggge!!!!! *splat*
Charrrrrrrrrrgggggge!!!!! *hits enemy* *splat*
Charrrrrrrrrrgggggge!!!!! *splat*
Charrrrrrrrrrgggggge!!!!! *hits enemy* *splat*
Charrrrrrrrrrgggggge!!!!! *splat*
Charrrrrrrrrrgggggge!!!!! Victory!!!! (although Im almost dead)

See the mighty hordes of JW crumble as they are unable to retreat. In my first test game with the Aztecs I had the misfortune to start near the Zulus. Although I eventually won, I lost many many JWs per Impi they had, and it was only through constant unrelenting pressure that they eventually were crushed. After that it was the Chinese, who despite having swordsmen and being left alone longer to develop, were easily swept away.

A unit with 2 moves that also defends at twice my attack value?? Evil.

With the new patch, 1 move units will definately become more powerful compared to 2 move units, and the mighty Legion will definately be a thing to be worried about. Even in MP.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:17
  Old Post 14-02-2002 19:25
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

The chance of disengagement is still unknown. Even at 50% for regular horesmen/kinghts/cav they are still going to be formidable. That is not to say I don't like legions, they are great, and often I would wait till chivalry before attacking the Romans. If they don't have iron though..........................



Start fiddling Nero

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:17
Question  Old Post 15-02-2002 06:49
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Anyway, as far as the respawning is concerned, could it just be that they're settling new cities with settlers they might have been using for expansion? Or were there no settlers in those squares?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:17
  Old Post 15-02-2002 15:22
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Dom Pedro II
Anyway, as far as the respawning is concerned, could it just be that they're settling new cities with settlers they might have been using for expansion? Or were there no settlers in those squares?


No. They'll sometimes respawn a continent and a half away, and through 3 other civs.

It's that same old thing we've seen in earlier games.

The AI civ respawns if taken out early. SMAC actually told you this was happening. Not Civ3.

Salve

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0413 seconds (89.97% PHP - 10.03% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net