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Windwalker
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Hey all, I was looking to try an ancient victory strategy, so I went for the mad Aztec jag warrior dash on Tiny with 2 enemy civs. Well I noticed that when I wiped out a civ (America), the capitol Washington respawned about 6 squares away! I wiped out Washington again, and it respawned again! It was only when I wiped them out the third time that I got the "Congrats we've committed racial genocide!" screen.
Is that just to make ancient conquest harder? Is there anyway to disable this feature? Having to wipe out America three times basically took the wind out of my early conquest sails. I know this is not the most fun way to enjoy the game but it would be cool to be a viable option!
By the way, the Jaq Warrior rush is insane! If your city is at pop 5+ with a couple of plains or producing grasslands, you can pop those guys one per turn, they're fast, and they rarely die... I had two cities just producing these, and I had 20 jags in the first wave, overcoming spearmen left and right...
- Windwalker
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DrFell
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They don't always respawn though, for some reason. One game I started on a fairly large island with 2 other civs, America and Iroquois, I jag rushed them very early. When I looked at the replay later I noticed there was loads of space for them to restart, but for some reason they didn't.
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Zachriel
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U.S.A.
Dec 2001 time: 00:17
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quote: Originally posted by Skanky Burns
No way could the Romans defeat Aztecs, assuming both players are equally skilled. |
As always, it depends heavily on the position. If the two civs are close then the Aztecs have the advantage as they can hope to find and defeat the Romans early. On a larger, more sparcely populated world, the Romans will have the advantage hoping to find horses or iron and so build Horsemen or Legions before encountering the invading Jaguar Warriors.
Impis are cool for early rush, too. In this example the Japanese gave me their last two towns in exchange for a peace treaty. Now their leader lives out his days imprisoned in an Arctic wasteland.
Attachment: impiguard.jpg
This has been downloaded 141 time(s).
Last edited by Zachriel on 14-02-2002 at 17:41
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notyoueither
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of naught
Aug 2001 time: 22:17
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Dr. Spike. Yes about the Horsemen, but in all likelihood the Roman will have some too. Hunt and wound with Legions. Kill with Horseman. BTW, do you want to attack his Horsemen when they are stacked with 2 Legions? Fortified? In rough terrain? Next to your Capital?
I concede that Legions are slow and cumbersome to campaign with. However, when they decide to hold some ground, or take some city, they will be near immovable/irresistible. Thanks to the 3.3 rating.
Skany. You're right, IF the Aztec starts very close to the Roman. Thankfully, the AI is not programmed to act on these considerations.
In MP, I believe picking the Romans (or Persians) would be akin to taking cyanide. If Jags or Impis are close that is. But, wouldn't that be the same for anyone next to the Aztecs? The fact is that the Roman would have a better chance than any other of upsetting the Aztec agenda. If not, then who? Opps, forgot the Iroquois. I might pay to see that scrap, except the MW is too brittle.
OTOH. Picking the Aztecs just might result in an Alliance of all against you early.
Oh, and BTW. Patches are wonderful things. No more auto excape for you, Mr Jag. HaHaHaHaHaHa. Come here you little p*cker! Splat, 10 shields. Splat, 10 shields. Splat, 10 shields. Splat, 10 shields...
Salve
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