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Zardos is offline Zardos
Chieftain
Minneapolis, MN, USA
Nov 2000
time: 05:17
Question  Old Post 14-02-2002 02:54
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Where do I start my next city Lose 30 kilos (of popups)

Attached you'll see that I have a big decision I need to make...where do I start my next city?

Zardos

Attachment: greatstart.jpg
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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:17
  Old Post 14-02-2002 03:33
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I like to keep to a strict spacing pattern wherever possible. Temporary cities could always be built inbetween, and later disbanded.

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Purest Warrior is offline Purest Warrior
Chieftain
Hafnia
Jan 2002
time: 06:17
  Old Post 14-02-2002 12:05
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quote:
Originally posted by Aeson
I like to keep to a strict spacing pattern wherever possible. Temporary cities could always be built inbetween, and later disbanded.


What do you mean ny strict spacing pattern? I remember seeing an attached image, somewhere, from one of your games and that was indeed strict. Even the naming!

I worry about you - I worry a lot!

But do you mean no leftover tiles or no overlapping city tiles?

Purest Warrior is offline Purest Warrior
Chieftain
Hafnia
Jan 2002
time: 06:17
  Old Post 14-02-2002 12:08
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Just took a look at the map w/ numbers and that kind of clarifies it for me.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:17
  Old Post 14-02-2002 13:59 Visit Worthingtons's homepage!
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THe map with numbers is almost identical to the placement i'd follow too..

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 14-02-2002 14:33
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Many people strive for this pattern, including me too. It has maximal city space with minimal overlap (0-2 tiles per city). It's not that easy to apply on non-huge maps though, and sometimes I allow minimal changes to build my cities near rivers, or have one more harbor.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 14-02-2002 15:28
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No matter what type of placement you go for, your next city near number 1 would be your best bet. That much food potential can only help your civ

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:17
  Old Post 14-02-2002 20:42 Visit Purple's homepage!
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Site 1 is the best, all other things being equal. But 3 might be a contender depending on what's hidden in the lower righthand corner. If it's an isthmus leading to more land with nearby AI, it might be better to block it as soon as possible.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 14-02-2002 23:44
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Aeson's site #1 is the place for the next city. That's a certifiable no brainer.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:17
  Old Post 15-02-2002 00:06
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Personally, I agree that you should go for the food-rich site.

-Arrian

Edit: I suggested building it in a different spot than #1, but I looked again and I was wrong. Go w/#1, no question.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 15-02-2002 01:21
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That map really lends itself to a nice tight pattern. I might personally upgrade #3 to #2 in order to get that ivory into the road net.

Er, of course by the time that you plant the city there your culture boundry might overtake the ivory anyway. Jinx on anybody who points that out while I'm editing...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:17
  Old Post 15-02-2002 01:22
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One other suggestion I would make in this situation. Don't build any infrastructure in Thebes. Just keep building settlers/warriors/workers there, and eventually disband Thebes to get a Palace jump to city 2. Just make sure city 2 is the only one size 3+ at the time you disband Thebes and it should center your capitol quite nicely.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:17
  Old Post 15-02-2002 08:17
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quote:
Originally posted by Purest Warrior
But do you mean no leftover tiles or no overlapping city tiles?

It is mathematically impossible to achieve both goals simultaneously because the 21-square "fat X" does not tile the plane. The best that can be done is to take away one of the corner tiles because that 20-square shape does tile the plane.

As for the original question:

I would build the second city on the #1 city site (the one with the cows). Send a worker there with the settler and start mining the cow square next to the city. This city will be able to produce settlers more quickly than the other sites, thus giving the fastest colonisation speed.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:17
  Old Post 15-02-2002 20:10 Visit Marquis de Sodaq's homepage!
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While I'm not at all strict about precision city placement, the tile marked 1 is the best place to go. Work the cattle, you can roll out settlers for the other spots.

My only objection to site 2 is that is would need irrigation in order to later use all of its tiles (hills). I would consider putting two cities in the center of your landmass.

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:17
  Old Post 15-02-2002 21:17
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Without a temple (re: in expansion phase), on site #1, you have access only to 1 cow.
If you build a temporary city on the grassland just midway between #1 and #2, you have access to 2 cattles and 1 game: most juicy place for a settler/spearman city.
And this temp city does not forbid you to build later city #1 and city #2.
I would go for this grassland tile.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:17
  Old Post 15-02-2002 21:51
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Yes, but he's playing the Egyptians, who are religious. A city at #1 can quickly build a temple (or even rush it if needed) to expand its borders.

-Arrian

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 15-02-2002 22:46 Visit Thrawn05's homepage!
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I'd follow the numbers also. But I would move number 1 just a space to the left. Those three cows and hay stack would make a killer place for a city to churn out settlers!

Cairo_East is offline Cairo_East
Chieftain
Kansas City
Feb 2002
time: 00:17
Post  Old Post 18-02-2002 06:57
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I'd go with number 2. I like my second city to be resource-ready, so that I can produce some units if someone tries to attack me early in the game. The net production rate of a settler in site 1 or 2 is about even, so you can keep expanding quickly to site 1 and 4. But then, I could be completely wrong.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:17
  Old Post 18-02-2002 10:19
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The only problem with site 2 is that if a city wasn't already founded at site 1 the cultural borders wouldn't include the game along the river.

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