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Dravar
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quote: Well like I said, someone was bound to do this eventually so why not start now? |
Using that same logic and beginning something that was bound to begin, I will suggest something that is bound to be suggested.
Kill the Domestic Nag.
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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A "robust" editor like the one they talk about on the website and on the box, which I foolishly thought would come with the game, would be nice.
With civ2 they also dilly-dallied on making a decent editor, but it didn't matter since you could fool around with the files directly. Now we don't have that option and we're dependent upon Firaxis to give us the ability to eventually maybe make scenarios. While I'm sure they'll eventually release a very nice editor, it seems it's not a big priority despite them being "very interested in the community." So who knows when it will be released, and whether it will require us to buy an expansion.
Note that, if a complete editor requires an expansion, the only interest they ever took in the scenario community was an interest in killing it.
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Libertarian
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quote: Kill the Domestic Nag. |
[...standing... ...cheering...]
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Capt Dizle
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Things I would like to see:
1. designated defenders
2. engineers-this specialty unit would be attached to a stack giving it a combat and movement bonus. This would be a very costly unit so that balance would be preserved. Of course, this would be beyond the AI so it would be better as a MP option
3. PBEM.....please, this is the only reason I am still hanging around...
4. fortifications: have ZOC and will act as catapults/cannon/artillery by era firing once at every unit that moves into the ZOC per turn. They would have a defense strentgh of 1,2,4, 8 (again, by era) and would have to be assaulted and destroyed (not captured) these fortifications would have to be upgraded in each era of course...any foreign settler or worker unit entering the ZOC would be destroyed giving an instant method to keep wandering AI units out of your territory. Opportunity fire would be automatic irregardless of the diplomatic state of the civs....these fortifications could be reduced by artillery or aircraft fire (from level 4 mod to 3 ind to 2 middle to 1 early to destroyed)...it would take one sucessful bombardment to reduce one level...garrisons would use their defense plus a % bonus for the fort...and the fort would still get the free bombardment so you would have to wade thru the shells to get a crack at the fortification.... another twist paratroopers could be used to directly attack forts without suffering bombardment...(per the Germans in WWII)..haven't quite worked out how the shift of cultural borders would affect this yet
5. spy units please, the spy options in the game simply aren't to good
6. leaders of various sorts...these should be randomly spawned (in the ancient times think of these as specific groups such as a royal family or religious sect) and should die out...while alive they should be able to give certain types of bonuses...military, shield production, culture, happiness, less gold coruption, higher wonder improvement, ... these leaders might be subject to being assainated, discredited, bribed or kidnapped by said aforemention spies...etc..
7. a fully functional editor would be nice..
8. we really need expanded government options...seriously, giving the player strategic options..
9. less concern about preserving the AI's competitiveness...gee, we are always going to beat the AI so lets have some fun along the way...
10. the AI needs to be able to understand the various victory conditions and respond appropriately
11. the AI needs to gang up on the human when the human gets the upper hand...this is the thing that should be done, not the silly cheats ...
12. if the human tries to play a OCC the AI should look at the weakness and gang up and take it out...the law of natural selection..
13. the AI should judge a civ's military strength based on military units not includining workers for goodness sakes..
14. no more of these stupid right of passage agreements..
15 no founding cities in another civ's boundaries..
16. more techs that add something, less speed bump techs
17. a long period in which sailing ships such as frigates rule the seas...those ships are so neat
18. more military units including naval and aircraft, and anti aircraft special unit abilitites
19. better nukes
20 a different way to implement polution...we are all tired of moving workers around to clean it up..
21. more buildings with real choices...get away from the build everything in every city model...i should have to decide to build a university for research or a forum for culture and not be able to build one structure and get both things..thats stupid..
22. get rid of colonies..instead just make a unit ...just use a worker, and wherever it is placed it can harvest one resource, luxuries, strategic goods, food, gold, or raw material (shields)...kind of like a supply crawler in SMAC but transportation would have to be in place...
23. for strategic goods like coal...collect them one per turn per tile of resource...and make the civ build storage facilities (say allow five free per city beyond which a civ has to build depots that could be captured or destroyed) and use them when building units that require them..
I could go on and on like this but I know no one will have read past number 4 anyway..
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Mizaq
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San Diego
Nov 2001 time: 21:17
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no way jimmy! if they didnt count workers, i would be getting raped by the computer like right off the bat as i expand to fill every nook and cranny. btw, that pop rushing fix is gonna suck.
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BeBro
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of the Krauts
Mar 2000 time: 06:17
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quote: Originally posted by jimmytrick
Things I would like to see:
1. designated defenders
5. spy units please, the spy options in the game simply aren't to good
6. leaders of various sorts...these should be randomly spawned (in the ancient times think of these as specific groups such as a royal family or religious sect) and should die out...while alive they should be able to give certain types of bonuses...military, shield production, culture, happiness, less gold coruption, higher wonder improvement, ... these leaders might be subject to being assainated, discredited, bribed or kidnapped by said aforemention spies...etc..
7. a fully functional editor would be nice..
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Some great points...
But what exactly do you mean with 1.- "designated defenders"
To 5: I´d like to see a special ops unit that could attack/defend normally, but also do some spy missions (e.g. sabotage, investigate city, steal tech etc.)
6/7 - 
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fezick31
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Cliffs of Insanity
Nov 2001 time: 00:17
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quote: Originally posted by jimmytrick
14. no more of these stupid right of passage agreements.. |
I Disagree. RoP Aggreements make this game more realistic and add a twist to diplomatic games. I would prefer it though if the AI was more relectant to give them to other AI civs. Whenever I play, it seems like all of the AI players have RoP, but I gotta pay heavily for it.
quote: [SIZE=1] 19. better nukes |
Hear Hear! I think tacticul nukes work well (ala hiroshima, nagasaki sized weapons), but I think tht ICBM should behave like the nukes in SMAC (planetbustrs, i think they are called - been awhile since i played SMAC though). Drop an ICBM on a city, and it's gone and you don't send units there for the next 50 turns or they die. 
quote: [SIZE=1] 20 a different way to implement polution...we are all tired of moving workers around to clean it up.. |
As much as pollution sucks, i think that is exactly the point: it sucks. It is the result of not managing your cities production levels. If they make it easier to deal with, they might as well take it out.
quote: 23. for strategic goods like coal...collect them one per turn per tile of resource...and make the civ build storage facilities (say allow five free per city beyond which a civ has to build depots that could be captured or destroyed) and use them when building units that require them.. |
I think Civ3 already impliments this to small degree, seeing as it allows you to finish building units that require the resource, even after the resource is removed. I like this idea better though, as it is much more realistic. It would be better to have resources stored like gold is, although then it might start to resemble Starcraft (now hving the Protoss in Civ 3 would be interesting - Calvary vs Archon )
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by ADG
Well, since stacked movement is implentet the way I like to see it (Let's just hope it works then ) there's actually just one thing I'd really like to see changed (ok, there might be some minor things, but of the big annoying things) is the diplomacy. The AI should be better at diplomacy (instead of calling my civ a puny civ, when I'm 10 times the size of their civ), but also a diplomacy where more can talk and make peace between all those civs.
Just my few cents...
P.S. That is a great patch, can't wait to try out the stacked movement |
I agree, more diplomacy options. I'd really like to have the oppurtunity of acting as a third party, like in SMAC, so I can try to stop a war diplomatically before my MPP partner drags me into one. As well, if a civ won't see my envoy, I'd like to get another civ to negotiate on my behalf. These things have been going on since the dawn of civilization, so it should be included in the game as well.
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Libertarian
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Good lord. He's not complaining, Willem. Are you complaining about 1.17 just because you're speculating about 1.18? Jeesh. Maybe your side is so sensitive, and licking your wounds over the critics getting most everything we asked for, that you see conflict where none exists.
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