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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Alliances are not worth while in civ2. Heres my ideas for alliances in civ3...
1. When you make an alliance, the computer (depending on his/her mood towars you) will demand gold or tech. That should be expanded, For one thing, the computer should be smart enough to come to you and ask for an alliance when they are in danger. And also, you should be able to demand anything from then, not just tech. or gold. Likewise for your enemies.
2. When you liberate your ally's' city from the common enemy, you should have the option of either keeping it, or giving it back to your ally. And when you dont give it back, the alliance is broken, and you lose reputation. Likewise for your Ally.
3. You and your ally should be able to enjoy the victory together, and one anothers victory. Just look at WW2, when Britain won the "Battle of Britain", the AMERICANS celebrated it also.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 06, 2000).]
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OreoFuchi
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New York, NY
Dec 2000 time: 05:12
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1. the computer does come and ask for alliances
i agree with 2 and 3 though. i think city swapping/borders should be a big part of diplomacy.
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Zulu Elephant
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While not really about alliences (but keeping with the giving away of cities), How about being able to conquer a civ completly but then give all its cities back to it
For example, in a WW2 scenerio, the Allies capture all the German cities, destroying the civ, but are then able to "recreate" Germany, by giving up cities and installing a govt.
In Civ2 war is always about conquering someones territory and keeping it whereas in history countries have often not taken perminant control over even totally defeated countries.
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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I like the idea of alliances (like I do pretty much all diplomacy ideas). Prehaps it shouldn't be a simple "alliance" either. Maybe there should be different levels of allying - you can choose to only cooperate in name only (as a front to other civs), or that you choose to have a mix of military/science/economic cooperation.
And another suggestion could be that heavily allied civs share the same border/territory, as if they were the one civ.
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Hmmm, I dont know about this idea, seems rather unrealistic, I was just thinking of you and your allies both take the victory, but still be different civs.
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Gilgalad5
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FYI, Biddles, the Dual Monarchy was simply Austria's way of placating the Hungarians--giving them large amounts of political autonomy. Before this it Hungary was under direct Austrian rule.
I don't see voluntary fusing of civs as feasible, it never happened on the scale represented in the game.
I do agree that alliances should be more flexible, and this is my suggestion:
After all major great-power-conflicts since the Thirty Years War, there have been international congresses where the partcipants hash out territorial redistribution, reparations, and other terms. Vienna, Versailles, Potsdam,.....these kinds of postwar negotiations should be represented in some way in the game. (hopefully the AI will understand the concept of "negotiation" better). This would, I hope, have the effect of shortening wars for civs that are losing steadily, since they can expect to regain at least some of their country lost to foreign occupiers.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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That sounds like a kinda good idea, but it is for the UN, which brings up this subject:
the UN.
In Civ3 the UN should be what it says, the United Nations, not a stupid "wonder of the world". THe Nation that built it would have it in there capital city, that nation as control over it, so it says who can and cant join the UN. When you would join the UN, just go to negotiate, like usual, except there would be an extra option at the end (this would be only with the civ that built the UN), Ask to Join UN. That civ could say yes or no, and if he said yes, then that civ becomes part of it. when you are part of the UN, you get the benefits of it. the first would be that if you are attacked, every other civ in the UN had a responsibility to help that civ, (give money, unit, territory, city, etc) in some digree. If a civ did not help, they would be temporaraly (or permanently) thrown out of the UN, the leader of the UN would deside wether it was permanent or not. There could be many more benifets, what do you think so far??
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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Actually, the UN is not controlled by the US (the founder there of) but by it's deligates. Therefore, each civ that participates in the UN has an equal say in who can/will join, and all affairs thereof. If a civ asks to join the UN, all civs already part of it vote, and the majority decides if that civ joins, if there is a tie, then probably it is denied for one turn, after which they can re-partition to join, another vote, etc. until there is not a tie.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I realize the USA us not in control of the UN, I was just thinking in general terms. Your idea of voting is a good idea, but I think it is too micromanagement, maybe the leader of the UN could choose, but the other civs in the UN would have a say in it, if the magority did not agree with the desision of the leader, it would be thrwarted.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Airdrik is not just talkin about clicking yes/no, he saying that over time, it will get quite boring, and too much micromanagement over time, just look at near the end of the game, it takes like 5 minutes for me just to get through my cities at the beginning of my turn so I can start moving units.
Am I right, Airdrik?
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Biddles
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Melbourne, Victoria, Australia
Mar 1999 time: 05:12
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quote:

Originally posted by Gilgalad5 on 12-10-2000 10:36 PM
FYI, Biddles, the Dual Monarchy was simply Austria's way of placating the Hungarians--giving them large amounts of political autonomy. Before this it Hungary was under direct Austrian rule.
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Yeah, I realise that. Did you note that I said the closest thing that I could find. I can't find a single example of two powers voluntarily forming a single country. I was saying that the closest thing to that was Austria-Hungary, since although Hungary was under Austrian control, it wasn't happy and the hungarian people tried to rebel numerous times. Austria went to the hungarian leaders and said, well, we'll give you autonomy a constitution, a parliament and separate courts, but the emporer of Austria will also be the king of hungary. The Hungarians agreed. This is the closest thing I could find. I know it's not the same as two powers joining. It was kinda a joke as well (I wasn't serious about daughter units!0
Edit: Stupid spelling mistakes that changed the meaning (sorry).
[This message has been edited by Biddles (edited December 11, 2000).]
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