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Bill9999
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I'll throw up a dissent
While history has proven many times that planes can take out ships, and ships can take out planes, I feel that implementing this into the current game mechanics would break the game.
BOMBers are used for BOMBardment in the game. BOMBardment can not kill units, or else they really would become useless as a part of the game. Why build a catapult if it works like any other offensive unit? Or Cannon? Or Artillery? They are used to soften defenses, not attack. Same goes for bombers vs boats. They are used to soften, with mop up to be done by a "traditional" offensive units, in this case another naval vessel.
If you were to change the game mechanics to allow bombers to sink ships, why couldn't they wipe out a tank? We know well that a good carpet bombing can take out a unit of armor. Or infantry. Or any other ground based unit. Certainly more easily done than attacking a ship / group of ships in the middle of the ocean.
So the only solution would be to let bombers kill anything then.
But would that really work? They would be unstoppable, so then there would have to be some way for ground units to fight back. That would require at the least new types of AA units, and most likely a whole new section of the "war" engine that would figure how these attacks would be resolved.
Would that add to the level of enjoyment? Personal preference.
This is one of those places that the Firaxis Tag Line comes into play. "When reality runs against fun of the game, fun will always win in the design."
It really comes down to would it be fun? You may feel one way, I may feel another, and we could both be different than the majority.

Bill9999

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dowish
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Spokane WA
Nov 2001 time: 21:17
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I vote yes. I maybe be unique, but when it comes to games like this, reality never goes against fun.
I do agree that bomber/air units shouldn't be able to destroy land units, but they should be able to destroy navy units. Naval and land units are two very differant and distinct kinds of units. Land units can always hide, dig a hole whatever. Once found, ships can't do that.
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Ironikinit
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Y'all probably know my vote, but the closeness of the poll results thus far indicates that as far as Apolyton posters go, options to make air units capable of destroying sea units available via the editor would be a welcome addition.
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Kiltdown
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Boston
Jan 2002 time: 00:17
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Bombarding is action at a distance, offering no direct risk from the conflict. There should be no way to destroy the taget unit if there is no risk to the attacking unit.
Now if you add a "strafe" command, that lets a plane attack and be attacked, then that would make sense. I'd rebalance the relative strengths to make it so that there was a good chance that a single jet against a battleship with one point left would still likely lose.
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BucksRock
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From WWII up to the end of Vietnam only torpedo bombers or dive bombers were capable of taking out a ship. A B-17 was not going to do it. Maybe another tech advance could be made for the expansion pack.
Torpedoes - allows submarines and allows bombers to sink enemy ships.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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quote: Originally posted by GePap
Yes!
Weakness in the naval game should not be compensated by with weakening the air game. Does anyone build carriers? Whats the point, if they are uselss for command of the sea without BB's around (DD's are too weak). I a building, the SAm, can be given the ability to fight with planes, why not modern ships? (ancient ships no) |
If (big if, perhaps even an IFF (if and only if, assuming that my grasp of higshcool geomatry remains true after so many years) ) fighters can be given some sort of "go after the other guy's air units" command. Currently, about half the point of fighters is missing, and that kinda sucks...
What I would like to see is this:
Fighters: Given the abilty to make air strikes against (and can kill!) other fighters.
Bombers: Another Bombing unit between the base one and the stealth. This one would have the ability to kill ships, but would be horribly vunerable to fighters.
Net effect: Carriers are suddenly usefull, as they can both protect against air units, and also kill sea units. Carriers are also usefull as mobil platforms for delivering bombardment strikes far from "home" territory. If a player allows one close, they are asking for trouble...
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Starker Kull
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The Bronx
Feb 2002 time: 00:17
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I think it is crucial to the game's realism that planes should be able to sink ships. The evolution of the battleship was that with the advent of new, powerful turbine engines, ships could now be big and fast, rather than having to make a choice between one and the other. Once you have a speed advantage (since if you are faster in the water, you generally can choose the time and place of combat), all you need to be a "dreadnought" is further range weaponry than any other ship. Thus, the "battleship" was a heavily armored, fast ship with ONLY big, long range guns, the idea being that they would never use smaller, shorter range guns because they would have sunk anything by the time those smaller guns could be used - i.e. they were a waste of space. These were unbeatable (execpt against another battleship, of course), because of their unmatched RANGE. Enter WWII, with effective torpedoes and the planes to carry them. Suddenly, the primary defense of a battleship, the fact it could sink or at least engage anything floating before being attacked itself, was lost. Planes were effectively flying guns, they could and they DID sink ships in HUGE numbers. This is why in a modern fleet, there is no real place for a battleship, unless you are fighting a foe with no air force or carriers. The aircraft carrier has replaced the battleship as the core of a fleet, because its "guns" have by far the longest and most flexible reach.
I think the game needs to reflect this if it is to imitate a modern navy even faintly.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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quote: Originally posted by Starker Kull
Enter WWII, with effective torpedoes and the planes to carry them. Suddenly, the primary defense of a battleship, the fact it could sink or at least engage anything floating before being attacked itself, was lost. Planes were effectively flying guns, they could and they DID sink ships in HUGE numbers. This is why in a modern fleet, there is no real place for a battleship, unless you are fighting a foe with no air force or carriers. The aircraft carrier has replaced the battleship as the core of a fleet, because its "guns" have by far the longest and most flexible reach.
I think the game needs to reflect this if it is to imitate a modern navy even faintly. |
I am thinking that there needs to be some sort of Battleship MK2, just like a battleship (mayhap a bit faster), but can fire at aircraft. The Aegis cruiser would then be less unique, but perhaps its stats could be upped in response...
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King of Rasslin
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Planes should not be able to sink ships. There is no risk to the plane and therefore there should be no risk to the ship, unless there is an enemy naval unit to fight back. Planes sinking ships is for people that don't bother with with making other ships.
It can seriously affect balance on island maps. I think if planes could destroy ships ships should be able to destroy planes. Plus planes are so mobile and ships are SLOW.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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quote: Originally posted by King of Rasslin
Planes should not be able to sink ships. There is no risk to the plane and therefore there should be no risk to the ship, unless there is an enemy naval unit to fight back. Planes sinking ships is for people that don't bother with with making other ships.
It can seriously affect balance on island maps. I think if planes could destroy ships ships should be able to destroy planes. Plus planes are so mobile and ships are SLOW. |
Well, yes. But then, that's called progress. The solution is to start building more carriers, with fighters, to protect those ships. In real life, if one side has air superiority, they can make life hell for the other side. Game ballance would make it possible for both sides to compete in the fight for air superiority, not make it meaningless. Carriers rule the seas right now. They do this because Airplanes can take out hydroplanes (sorry, went for the meaningless symetry). The only real counter for this (IRL) is more airplanes. To take this out of the ballance is to freeze the sea game in an era just-pre WWII.
There is only one _good_ reason that I have heard against planes taking out ships: "the one icon doesn't represent 1 unit" argument. I think that this is only sorta true. While one legionary may represent 1000 men, I tend to think of one tank as representing about 16 tanks, and one marine (I placed the marine later in the game, beefed up its values, and made it an American UU) as representing about 8 actual soldiers...
By the same token, I tend to think of naval units as representing not more than 7-8 actual ships, and that decreases as time goes on. For instance, I think it is entirely realistic for 1 carrier icon to represent 1 carrier, 1 nuke-sub icon to represent 1 nuke-sub, and 1 Aegis cruiser icon to represent at most 2 Aegis cruisers. Since I can see an several bombers taking out 1 carrier, I can see 1 bomber icon (representing a dozen or so craft) taking out 1 carrier icon (representing 1 carrier)...
I should point out that those same bombers could _NOT_ take out land units for many of the same reasons, they just don't tend to in real life. Even the most devistating air battles to date (Afganistan, a few months ago) could not take Tora Bora, or even Kabul. Although I think we could have destroyed the average Afgan city, I don't know that I want to give a player that kind of power...
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