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DrFell
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quote: Originally posted by player1
While whiping is even worse. It degrades AI.
I have conquested one American city in ancient era.
And now, I am in Industrial era, and some people are still unhappy because Amrecians whiped their own people 2000 years before. |
Yeah, unhappiness from whipping should disappear when another civ conquers the city, after all, it's not you who's subjected them to any oppression. The people should of course have a memory and unhappiness should come back if the city goes back to it's previous owners.
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DrFell
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Yeah, that would be a good way to fix it. Sounds similar to the unhappy citizens of civ2. Might be difficult to put in though, especially if your troops quelled the resistors. All you'd need would be a couple size one pop rush cities, when you get resistance in one, wait for it to end, then switch to another. Still, that would make it even more difficult to use.
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Big R
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Alberta, Canada
Jun 1999 time: 22:17
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quote: Originally posted by belchingjester
I don't have a problem with the AI tech trading (makes it easier to catch up), but I find it ridiculous (this has been raised other places too) that an AI would be willing to pay me 60 gold for a tech, but would be insulted by 3 gold/turn for 20 turns.
-belchingjester |
I'd suggest the AI is just being a smart financial cookie:
Assuming a 5% interest rate (Wall Street), 60 gold now is worth over 159 gold in 20 turns.
3 gold for 20 turns is worth maybe two thirds of that (about 104?).
So, the AI is quite correct in turning you down for offering him 55 less gold than he offered you. 
R.
Last edited by Big R on 24-02-2002 at 20:33
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Big R
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Alberta, Canada
Jun 1999 time: 22:17
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quote: Originally posted by Zachriel
That's assuming each turn is only one year. If each turn is 20 years, then the interest rate in the example is much, much lower.
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I agree that the ANNUAL interest rate would be much lower, but I'm comparing apples and apples:
Interest per turn (as I believe Wall Street does?) to payment per turn. This should make the number of years per turn irrelevant.
If I'm wrong about Wall Street paying 5% interest per turn (can't check right now) and it is in fact 5% interest per year,
then it MAGNIFIES the difference between lump-sum now vs payments for 20 turns, making lump-sum even more valuable.
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Galahadba
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Brasil
Feb 2002 time: 02:17
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the unhappiness penality for pop-rushing is really only 20 turns????
couse i have a game that i pop hush in 3 of my cities pratically every turn during a long time (all the ancient age) and now after more than 100 turns (i havent count it, but i'm already in the modern time) i stiil have unhappy citizens in my cities, and this is making a lot of trouble hehehe
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Galahadba
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Brasil
Feb 2002 time: 02:17
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yes, but you have one more citzen being unhappy for 20 turns at every hush or you have one more citizen being unhappy plus the total turns of unhappyness for every one is now 40 turns?
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smellymummy
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that picture is a real waste of bandwidth
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Aeson
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orangesoda
Nov 2001 time: 22:17
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I've just started a game with the Iroquois (Deity), my first real game so far with the patch. I captured a few English towns about 500BC, and was able to keep them from culturally reverting. It's nice that the number of units in a city now matters, but there is another reason not to capture cities now. It seems Liz was liberal with the whip, and unhappiness was rampant. That's ok with me, I figured I'd just pop rush a settler and the happiness worries are gone right? Wrong. Seems the unhappiness transfered to my closest city! None of my core cities had done any pop rushing whatsoever, but now 3 of them have 40% "can't forget the cruel oppression".
I haven't played long enough to figure out if this is just from my whip to produce the settler, or if it also includes Liz's rushing as well. I suppose a dummy city could always be built to intercept the unhappiness transfer, but in this case it sorta blindsided me. If it is just unhappiness from my whip, I like it. If it's transfering the AI's built up unhappiness though, I'll probably never capture a city again... raze em all.
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Galahadba
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Brasil
Feb 2002 time: 02:17
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quote: Originally posted by Zachriel
Depends what your purpose is. If you want to conquer the world and be known forever as Aeson the Extremely Bloody, then raze away. Later generations will eventually win their freedom (culture) and write the history books.
If you want a true gaming challenge, then keep the cities and find a way to civilize them. |
I Agrre, and if you are in the modern ages when you are figthing you ussually take the cities with factories,hospitals, barracks and some other city improviments that make the city worth of mercy hehehe
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Big R
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Alberta, Canada
Jun 1999 time: 22:17
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quote: Originally posted by belchingjester
You missed what I was saying. We're in agreement
-belchingjester |
You are right - the sentence was not clear to me. In my head (a very strange place) I somehow twisted the last part to mean that he would be insulted if I offered him instalments for same tech (in a role reversal).
I misunderstood your scenario, and I agree with you 100% for the reasons we've beaten to death already.
Hmm... maybe the downside to the payments would be inflexibilty if he wanted to attack you later, because breaking the agreement would damage his reputation? A bit of a stretch, but I'm grasping at anything here. It would have to be pretty situation-specific for that flexibility to be worth so much to him.
R.
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BillChin
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quote: Originally posted by korn469
make all cities have to have at least one laborer
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There is a problem with this fix. As noted by others, many captured cities have no content citizens because of extensive whipping and drafting. So putting this fix in requires the additional fix of the "liberator" bonus to happiness. With both fixes in, it might be okay.
Other simple fixes for the huge 1.17f pop rushing loophole is to forbid the joining of workers to negative happiness cities, or to have a one turn delay after joining before pop rushing.
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