 |
|
Stuff2
|
|
An advanced nation can always build improvements in less developed civs for a modest sum of money. It should be an diplomatic option:
- "We wish to build a Hydro plant in Tokyo and we need your expertice, we are willing to pay you 1300 gold for the job and we will supply the workers and the materials".
or
- "Seems to us that a Hydro plant in Calcutta will benefit it's industry and it's enviroment and we are willing to supply the expertice for a modest sum of money"
|
|
|  |
 |
|
airdrik
|
 |
Nampa, ID, USA
Oct 2000 time: 22:12
|
|
Added to that, you get a portion of the benefits of the improvments you build. You can only build certain improvments, though. Ex. factories, market places, banks, etc. Not allowed to build things like power plants, Man. plants, stock markets, research labs, or other things that are too powerful. The improvments you can build could depend on the tech level of the civ you are building for.
If you started to have bad times with that civ, you could relinquish support for those improvments, and they would have to put up x-sheilds in order to use those facilities again.
Or if that civ had enough money, they could buy the improvment, or as a diplomatic option you could relinquish control of an improvment over to that civ.
[This message has been edited by airdrik (edited December 11, 2000).]
|
|
|  |
 |
|
Stuff2
|
|
I don't know what improvements will be included and how civ3 will work but if this would be implemented in civ2 it would work like this: In order to actually build the improvement the city should have been able to do it on itself if it had the tech for it. FE no bank unless a marketplace already are built. Also, when a city builds an improvement with foreign expertice it's still that city that will build it 'the normal way' gathering shields from it's own terrain, as it had the technology which it don't.
I think that any improvement can be built, if the prereq improvements are already built. In reality it's often 'the too powerful things' that are actually built this way. It's up to the player if you wan't to help or conquer your neighbours. Helping a weak ally can, atleast in civ2, be a good investment for your economic development.
Certain improvements needs special hard researched technologies. I think that atleast in lategame, the tech tree should develop in many different ways.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|