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mini98ad
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Denmark
Dec 2000 time: 05:12
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Have anyone ever tried this ?
Build up an empire, laied Rail all over the place, and then... Here come a settler or any other enemy unit, and even though they havent inventet Railroad, the happily rock along, on your rails...
This represents a problem......
They havent got the knowledge to use this improvement.
But still they do..........
Have anyone else experienced this questionable behavior ??
I hope it will be fixed in Civ3
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I think that you are to assume that if it is a noncombatant than they are paying a fare to use the rails and if it is a military unit than they probably threatened the operators of the rail systems.
Rails would be correctly used if they were highways.
And there is nothing stopping the AI from using anything you built. It isn't a bug.
It probably will be fixed by making it impossible for enemies to use anything inside your territory usless you are on friendly terms and you let them use it.
------------------
"Freedom, Trade, Christantine!"
The Viking Archives
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mini98ad
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Denmark
Dec 2000 time: 05:12
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Hey ... isnīt this the forum where u post comments and ideas for the next generation of Civīs.
If Civilization is to be a game about humanity,evolution and knowledge it is imparent that as many as possible of the factors from Reality is put into the effort....
Iīm not suggesting a thing that isnīt possible, im merely stating a fact.
700 years ago, people were hanged for beliving the earth was round, and that the earth wasīnt the center of the universe !...
My point...
Lets say You encounter a civilisation who is 200 years behind you.
Tey would have very little chance of introducing any of your techs into their current level of evolution. Simply because of the fact, that they wouldīnt be able to comprehend the actual basis for the new thechs introduced, and they wouldīnt acknowledge the effects/possiblities it might have....
Thats Why !!
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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I should point out that not being able to instantly use the Soviet railroad net cost the germans heavily during WW2. Such a simple thing, the different track gauge, but it made their logistics a royal pain in the ass.
How about this: if you do not have railroad tech, the only way your units can use one is by using the railroads built/captured by an allied civ. Once railroads are researched/bought/stolen you may ride them to your heart's content.
Same thing applies to agricultural and mining improvements, airbases, and anything else that requires specialized knowledge to operate. Fortresses and other easily usable improvements can be used by anyone, even if they don't know how to build them.
Hmm, I just thought of something. Different kinds of fortifications. You could have simple wooden stockades, stone forts, and fortified bunkers. Stockades are somewhat effective against infantry and cavalry but vulnerable to, say, catapaults. Forts are very effective against everything pre-gunpowder. Bunkers are really good and could even provide some protection against nuclear weapons. Obviously not direct strikes, but nearby units in bunkers would only take 50% damge rather than being destroyed.
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Jared Lessl
[This message has been edited by jdlessl (edited December 07, 2000).]
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OreoFuchi
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New York, NY
Dec 2000 time: 05:12
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quote:

Originally posted by jdlessl on 12-07-2000 11:09 PM
I should point out that not being able to instantly use the Soviet railroad net cost the germans heavily during WW2. Such a simple thing, the different track gauge, but it made their logistics a royal pain in the ass.
How about this: if you do not have railroad tech, the only way your units can use one is by using the railroads built/captured by an allied civ. Once railroads are researched/bought/stolen you may ride them to your heart's content.
[This message has been edited by jdlessl (edited December 07, 2000).]
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I saw this proposal somewhere else, and I really liked it. When you build railroads, you have the option to use the standard or a specialized one. If you use standard, you can connect to anywhere. If you use specialized, then only you can use your railroad. After you conquer some civlization, so that you don't have to build a whole new railroad, you can build a switching station for the trains to change tracks. I suppose switching trains could take up the rest of your move points for the turn for that unit so there is some disadvantage to having two types of railroads in your civilzation.
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Belart
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Moscow RusFed
Dec 2000 time: 05:12
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Sorry, I don't see the point for anybody to use standart tracks in such a case. But if having a railroad connection to a neighbouring nation would bring money or smth else then perharps you would think between choosing a bit of money or a small delay in the enemy troops
AB
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:12
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I think that to use foreign railroads you must have invented railroads, or at least have a few inventions from the same epoch as railroads. Even with the knowledge you should not be able to utilize 100%, but get double movement or something. If you then move along the railroad and capture a city thus moving your borders (hopefully there will be borders in civ3) to include the railroad, then you could use it as your own.
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:12
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K.I.S.S. (keep it simple, sucka!) 
mines, farms, advanced mines, advanced farms, railroads;
These should all be unusable unless you have the tech. If you don't have the required tech, have railroad only give the benefit of road, and have advanced farms/mines only give the benefit of regular farms/mines. This is a simple solution that provides some realism without turning into a micromanaging nightmare.
The only exceptions should be roads and forts; anyone can use those. Although speaking of forts;
quote:

Originally posted by jdlessl on 12-07-2000 11:09 PM
Hmm, I just thought of something. Different kinds of fortifications. You could have simple wooden stockades, stone forts, and fortified bunkers. Stockades are somewhat effective against infantry and cavalry but vulnerable to, say, catapaults. Forts are very effective against everything pre-gunpowder. Bunkers are really good and could even provide some protection against nuclear weapons. Obviously not direct strikes, but nearby units in bunkers would only take 50% damge rather than being destroyed.
--
Jared Lessl
[This message has been edited by jdlessl (edited December 07, 2000).]
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Building different levels of forts is a bit much, BUT, if barracks are made obsolete at certain tech levels as they were in Civ 2, it follows that the bunkers/forts should also be made obsolete/disappear. Again. A simple way to make the game a bit more realistic
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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This is little off the track here (how's that for a double pun) but i don't think movement on railroad should be unlimited. i also agree that you shouldn't be able to just use an enemy's railroad at no cost or time penalty
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Stuff2
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I like grumbolds solution on this matter. A railroad can still be used as a road , 1/3 movementcost, in enemyterritory and as a railroad withtin occupied area.
It's simple and logical.
About warstartegics. It's normal to destroy valuable terrain improvements if you know that you are loosing a battle, this could be implemented in some way. Look at russia during WW2. The germans invaded areas which produced nothing, instead of a rich agricultural soceity they controlled a huge burned down wasteland. The russians had done their best destroying everything before they retraited. The germans needed longer supply lines than expected and finnaly the wonderful russian winter did the trick.
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