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DrFell
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quote: Originally posted by ACooper
Who's forum? |
My invisible forum at www.upmysomethingorother.com
Last edited by DrFell on 16-02-2002 at 07:19
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exsanguination
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you know, there is an easy way to solve this dilemma that everyone would love:
(is 'j' the hotkey? lets just say it is...)
pressing J moves ONLY those units of the same type.
pressing SHIFT+J moves ALL units in the square.
At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.
Does anyone agree with me?
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DrFell
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Hey come on now, you don't seriously think I look at that stuff, I mean come on...
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DrFell
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quote: Originally posted by Willem
Certainly there are areas where you might have reason to comment, but the title of this thread clearly states:
Is this even close to what you wanted for 'Stacked Movement'?
So how can anyone say anything about the subject if they haven't even tried it? Sorry, but the logic escapes me.
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."
I hope you see my point. |
Stacked movement or not, it doesn't really bother me. It's nice that some version of it is in now though, but there are more important issues that need sorting I feel. That's all I meant.
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DrFell
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Perhaps all the threads on this forum should be polls.
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quote: Originally posted by Willem
Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO. |
I've play 'tested' the first patched version of the game, and with the noted improvements/fixes included in the latest patch, it is not beyond my comprehension to foresee how they'd work in the game I've already played. I don't need to actually play the new patched version to have a very good idea on how this new 'stacked movement' feature will work. I'd assume that most other people on this forum are/were well aware of the changes implemented by Firaxis.
So, you see, I have two firmly grounded legs to stand on since it is not a reach to fathom how this patch will work with the game as far as 'stacked movement' is concerned.
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quote: Originally posted by exsanguination
you know, there is an easy way to solve this dilemma that everyone would love:
(is 'j' the hotkey? lets just say it is...)
pressing J moves ONLY those units of the same type.
pressing SHIFT+J moves ALL units in the square.
At first I was on bigfree1's side, but theHobbit brought up a very valid point. Sometimes you may want to move only your offensive or defensive dudes.
Does anyone agree with me? |
If you only want to move a group of offensive or deffensive units, then, by all means, only group the units together that you'd like to move together. I'm not suggesting that every unit that occupies a certain square on the map be stacked together for movement orders, only those units in which you want to be grouped together would be.
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quote:
Originally posted by bigfree1
Moving a stack of units with one order: Priceless
quote: Originally posted by Zachriel
Actually, you are arguing over only one or two clicks. This is WAY better than 60 clicks per stack. |
The number of keystrokes would be entirely dependent on the makeup of your stack of units. The more unit types within a group of units you wanted to move, the more keystrokes/clicks it takes to get them to where you want them to go.
Not to mention the possiblity of making a physical error and clicking on the wrong square while trying to move one of the groups with a 'stack', and suddenly your cannons are no longer covered by your rifflemen deep in enemy territory(unless one would choose to use the save/re-load method and try the move again, which I'm strongly against.) If they were all 'stacked' together, even if I made a physical error in telling them where I wanted them to go, at least they'd be together and providing the kind of support for each other that I had intended in the first place.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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The one, and _only_ complaint I have about stacked movement is this: the units move one at a time. I wish that when I order a group movment, they would all move simulatiously to the same destination. But then, it is simpler now than it was before, so this counts as a minor gripe...
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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quote: Originally posted by Willem
"Well see there's this guy in California that I really don't like at all. I've never met him but I just know I don't like him."
I hope you see my point. |
Hey!
I haven't said anything anti-canada (or even Aunti-canada) this whole weekend. I mean...
Wait, given that there are more Californians than there are Canadians, you might be talking about someone else, right?
*grin*
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Libertarian
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On further review...
One problem with it is that you might have, say, 5 workers on a tile, and 2 are busy mining, so you move the other 3. When the 2 finish, they will move where you moved the 3! That means that, not only must unit types be coordinated, but unit activities must be as well.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:17
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quote: Originally posted by notyoueither
Youu juust diud. Aund I'um heure tou puunishu youu.
Consider yourself punished.
Salveu |
I did by mentioning that 34 million is more than 30 million? And is that suposed to be a quebecios accent? 'Cause I care no more for pea-soup eaters than the average Canuck...
*grin*
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