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For me, it is not! 
This 'improvement' is sorely lacking many worthwhile uses, to be able to move ONLY exact like units don’t really impress me. The benefit of such a feature is on the right track, but certainly well beneath my expectations of 'stacked movement.' I'm sincerely hoping that this 'fix'/'improvement' is just a stop gap measure, and that in order to implement a stacked movement order along the lines that most of us were expecting (stacked movement that does not discriminate against unit type or movement rate) for this highly requested feature. I already returned Civ 3 to my place of purchase and this patch does little to persuade me to give it another chance, as of yet, though I'm still hopeful that the future will bring a more balanced and genuinely fun (not tedious) game play.
Perhaps it may take some serious code retrofitting to get this kind of feature implemented. Any comment on Firaxis' part to allude to the fact that this concept is both recognized as a highly desired feature and that they are indeed working on such an improvement would go far in my mind as whether to wait for future Civ 3 editions to purchase (that would supposedly have said proposed feature.) If confirmed, I would then go ahead and re-purchase the game now as the 'improvement' would be forthcoming and implemented in a future patch, assuming, of course, it would be without further cost to me.
A-not-so-thrilled-fan
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Eli
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Israel
Jul 2000 time: 07:17
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This is not perfect, but much much much better.
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Libertarian
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It fits perfectly with my style of play, wherein I use workers heavily in distinct brigades (one for grassland, plains, and desert; one for hills and forest, and one for mountains) and wherein I stockpile my arsenals in fortified armories.
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quote: Originally posted by GePap
This system is completely appropriate for the game we have. Asking for stack fignthing and more complex command simply does not fit with the game as is. Whtther you wan the game to be significantly idfferent is another issue. |
Where exactly did I say I wanted 'stacked fighting'? I ONLY want the ability to be able to stack groups of units that naturally complement each other and move them with a single command to another place on the map. I did not say I wanted to be able to attack with them or even deffend with them in some sort of stacked combat ala CTP!
Example: I want to be able to move a group of rifflemen and cannons together, since the cannons provide the firepower and the rifflemen provide the protection. What's so wrong in asking for this type of feature? I wouldn't even mind if my 'group of stacked units' could only move the number of spaces equal to the least mobile unit, as long as they stayed together, and I didn't have to issue an order for each seperate unit type every time I wanted to issue orders to this group of units.
Come on Firaxis, I know you can do this, can't you? Tell me if it's not possible at all, and I'll quit asking for this to be implemented. If not, then, I guess, I'll just have to find a game that is more suitable to my taste. Civ 3 has promise, but isn't quite there yet. As I've said previously, you are on the right track, just throw me a frickin' bone will ya?
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Random Passerby
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Moving 20 cannon and 10 riflemen before patch: 60+ keystrokes/clicks.
Moving 20 cannon and 10 riflemen post patch: 4 keystrokes/clicks.
Moving 20 cavalry, which is generally a better fighting force anyways (even with reduced retreat ability): 2 keystrokes/clicks.
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quote: Originally posted by Random Passerby
Moving 20 cannon and 10 riflemen before patch: 60+ keystrokes/clicks.
Moving 20 cannon and 10 riflemen post patch: 4 keystrokes/clicks.
Moving 20 cavalry, which is generally a better fighting force anyways (even with reduced retreat ability): 2 keystrokes/clicks. |
Moving a stack of units with one order: Priceless
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by bigfree1
For me, it is not! 
This 'improvement' is sorely lacking many worthwhile uses, to be able to move ONLY exact like units don’t really impress me. The benefit of such a feature is on the right track, but certainly well beneath my expectations of 'stacked movement.' I'm sincerely hoping that this 'fix'/'improvement' is just a stop gap measure, and that in order to implement a stacked movement order along the lines that most of us were expecting (stacked movement that does not discriminate against unit type or movement rate) for this highly requested feature. I already returned Civ 3 to my place of purchase and this patch does little to persuade me to give it another chance, as of yet, though I'm still hopeful that the future will bring a more balanced and genuinely fun (not tedious) game play.
Perhaps it may take some serious code retrofitting to get this kind of feature implemented. Any comment on Firaxis' part to allude to the fact that this concept is both recognized as a highly desired feature and that they are indeed working on such an improvement would go far in my mind as whether to wait for future Civ 3 editions to purchase (that would supposedly have said proposed feature.) If confirmed, I would then go ahead and re-purchase the game now as the 'improvement' would be forthcoming and implemented in a future patch, assuming, of course, it would be without further cost to me.
A-not-so-thrilled-fan |
Let me get this straight. You returned the game awhile ago, so you haven't even tried the new patch. Is this how I'm reading your post?
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DrFell
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From what I've heard it's not bad. Could have saved me hours if it was in the original release though.
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DrFell
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I've played all civ versions (including 3) extensively. I guess I get a license to whinge.
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DrFell
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quote: Originally posted by Willem
Try the changes. If you still don't like it, then you have a right to say they suck. Until then, you don't have a leg to stand on IMO. |
Admitedly they are improving on the game, but the ages system and several other things still suck in my opinion, I posted a thread on it awhile back right now I don't have time to go through all the points, but I feel I got a pretty big leg to stand on indeed. Or lots of small legs.
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