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Libertarian
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I noticed that the Settler area indicator is back.
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Nero Would
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Here are the changes I have found in the rules file (Civ3mod.bic) for the new patch (1.17) compared to the previous one (1.16). Some of these are mentioned in the readme file, but some are not.
Buildings and Wonders- Coastal Fortress maintenance is now 0 gold/turn (was 1).
- Great Lighthouse now costs 300 shields (was 400).
- Forbidden Palace now costs 200 shields (was 300).
- Wall Street now costs 300 shields (was 400).
Espionage- "Expose enemy mole" has been renamed "Expose enemy spy".
Resources and Terrain- "Game" resource gives +2 food (was +1).
- Oil and Aluminium can no longer appear on Plains tiles.
- Aluminium can now appear on Tundra tiles.
Rules- Unhappiness from pop rush and draft now lasts 40 turns (was 20).
- Building and citizen defense against bombardment is now 16 (was 8).
Units- Barbarians are allowed build all units except civ unique units (before they were only allowed Warriers, Horsemen and Galleys).
Note: According to Jeff (Firaxis), this change is a bug and exists only in the version of the patch that was distributed on 14 Feb. The version distributed on 15 Feb does not include the change. If you installed the 14 Feb version of the patch and then downloaded the corrected editor, you will still have this "bug".
- Upgrade paths have been changed to allow upgrade to civ unique units, except that Americans still cannot upgrade Fighters to F-15s.
- Egyptian War Chariots now upgrade to Horsemen (they used to upgrade directly to Knights).
- Greeks can no longer build Pikemen (they are the same as the Greek Hoplite).
- Army unit gets Blitz and Zone of Control abilities.
Techs- Military tradition base cost is now 68 (was 60).
- Rocketry base cost is now 240 (was 260).
- Fission base cost is now 280 (was 300).
- Computing base cost is now 260 (was 280).
- Space Flight base cost is now 300 (was 320).
- Nuclear Power base cost is now 280 (was 300).
- Superconductor base cost is now 300 (was 320).
- Miniaturisation base cost is now 320 (was 340).
- Synthetic Fibres base cost is now 280 (was 300).
- Satellites base cost is now 260 (was 280).
- Laser base cost is now 280 (was 300).
- Genetics base cost is now 320 (was 360).
- Stealth base cost is now 300 (was 320).
- Smart Weapons base cost is now 280 (was 300).
- Robotics base cost is now 320 (was 360).
- Integrated Defense base cost is now 360 (was 380).
Last edited by Nero Would on 26-03-2002 at 17:47
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Libertarian
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Lucky it found its way to your eyes.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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before the patch could you make a miltary academy after winning a single battle with an army? (or possibly it was just creating the army that did it).
salvor, out of half a dozen goody huts, i got 2 maps revealers, 2 techs, and 2 settlers.
oh and btw you can really stick it to the computer now that they cant trade techs during your turn.
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SanPellegrino
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quote: Originally posted by Hurricane
Together with the elimination of the "Despot-rush"-strategy pop rushing has become perhaps too difficult, IMHO. |
I think the unhappiness is meant by "eliminating despot rush"
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Salvor
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Chicago
Feb 2002 time: 23:17
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Edit: Message removed because it was totally incorrect. Oops. Thanks to lockstep for providing the correct information.
Now I need to get some good Norwegian coffee.
Last edited by Salvor on 15-02-2002 at 21:32
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Platypus
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Lexington MA, USA
Nov 2001 time: 00:17
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quote: Originally posted by Nero Would Army unit gets Blitz and Zone of Control abilities |
Can anybody clarify what exactly this means? Especially the blitz part?
Nero Would: Thank you so much for putting together that list!
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DaXX
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Ok i didn't see this mentioned in the documentation but i've just come across it.
If you change governments as a religious civ you no longer have to wait until the next turn to select the government type, it's instantaneous right after the revolution is launched, and you take on the new form of government right away.
this is a big change and a really good one!!!
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Mizaq
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San Diego
Nov 2001 time: 21:17
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i know blitz works, didnt see zoc happening. i made an army of several veteran cavalrymen and i could attack multiple times with it, just like a modern armor (which also has blitz)
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Dracleath
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* Barbarians are allowed build all units except civ unique units (before they were only allowed Warriers, Horsemen and Galleys). I haven't checked to see if they really do build them.
I think this mainly affects units you get from goody huts. I found some goody huts really late in the game that hadn't been popped yet off on an isolated island and pulled a tank from one of them..
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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