Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > City Display screen
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 15-02-2002 07:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Display screen Support Apolyton, buy Galactic Civilizations

Here is a quick sketch of the commerce section of the City display screen (I have no improvements yet):

15 Commerce: GGGGGGGGGGGGGGGG

CCCCC------GGGGG-----5T--Tax revenue

--------------GGGGG-----5S--Science

----------------------------0---Luxeries

Key No1: G= gold piece icon
-----------C=corruption (coloured red)
-----------S=Beaker icon
-----------T=Treasury (chest) icon

Notice how many fields have G's in them; but thats the input, the gamer most wants to see the OUTPUT differences as you move people arround, use specialists etc.

I suggest it should be (IMHO)

Commerce: GGGGGGGGGGCCCCC
------------<%Rate->---<--calculation---------<-output->
Tax revenue:--50%-----[5G x M x B] + 0X = GGGGG
Science :-------50% ----[5G x L x U] + 0Z = SSSSS
Luxeries:-------0% ------OG @ # + 0E = 0

Key No2.:
M=marketplace icon(with multiplier in small text underneath) , B=Bank icon
L=library icon (with multiplier underneath), U=University icon
x= multiply sign
X= tax collector icon
Z= scientist icon
E= entertainer icon
@ and # are connected luxeries.

And yes I am aware this displays the effect of specialists on the city screen, which IMHO is more fun.

Having them "teleport" stuff to the central treasury/science central is not very thrilling.

Graphically, please note that commerce (input) and science, tax revenue and luxeries (Outputs) now take the appearence of "power-bars"

I think thats more intuitive.

Sorry for not posting a screen shot, but in the end this might be clearer.

This is not meant to critisize any of the Artwork, as I really enjoyed it :-)
but just a humble suggestion. Any comments wellcome, +ve or -ve no problem. :-)

P.S. edited using --------- to help spacing (board software takes out a lot of the times I used spacebar)

Last edited by KoenigMkII on 16-02-2002 at 04:07

KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 16-02-2002 00:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Dang, you know you are boring when you reply to your own message just to raise it out of the depths of Apolyton's bin bag of old posts :-)

Seriously, has anyone else noticed that the city display screen dosn't look quite as clear as it might?

Or am I a sad ASCII artist who needs to get a life?

Vote now on this thread (reasons wellcome)

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 16-02-2002 01:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

What on earth are you talking about?

KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 16-02-2002 01:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The commerce section of the city display screen (where you move citizens about on the city radius)

Just above the line of unit graphics (units stationed in your city)

It tries to show how your city is performing in terms of corruption, tax revenue, science and luxuries.

What I am trying to show (However crudely) is that portion of the city display screen dosn't look right in terms of clearly representing the data.

Take a close look at one of your own cities, and try to understand at a glance what the screen is telling you about commerce etc. It just dosn't look quite right IMHO.

Its no good trying to speed read the first post. Take it line by line, I know its an effort but I think there is a case to answer/discuss.

[I appologise for the cryptic post, but I think its worth a look, use my keys to read the symbols: i.e. what I am trying to say]

chiefpaco is offline chiefpaco
Chieftain
Canada
Feb 2002
time: 00:17
  Old Post 16-02-2002 02:38
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
ok Support Apolyton, pre-order Civilization IV

So, basically, you'd like to see the incomes broken down to include the contributions of the Marketplaces, Libraries, tax collectors.... I'd vote for that too (as a "nice-to-have", though it could clutter things up some and if it wasn't done right, confusing).

However, by adding Libraries & such, I think you are increasing your corruption too (by a proportional amount) so I think corruption should be shown in each line too.

KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 16-02-2002 02:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: ok Support Apolyton buy from Amazon

quote:
Originally posted by chiefpaco
So, basically, you'd like to see the incomes broken down to include the contributions of the Marketplaces, Libraries, tax collectors.... I'd vote for that too (as a "nice-to-have", though it could clutter things up some and if it wasn't done right, confusing).

However, by adding Libraries & such, I think you are increasing your corruption too (by a proportional amount) so I think corruption should be shown in each line too.


Ko's reply:
Para one- I agree there is a risk of clutter, but I think almost all of the stuff I have included in my suggested changes are little graphics controls that allready exist on the screen. I am saying "just move them about and they would look even better :-) "

The Higher resolution of CIV III has helped the icons to look much better, so I think slightly smaller versions could go in the "visual-spreadsheet" I am suggesting.

Para 2:-
No, since corruption is taken away from the theorectical max commerce eacy city generates BEFORE it gets split up (according to what tax/sci/lux rate you are running in your empire)

Only then is the remaining gold multiplyed by libraries and universites to give beakers of science etc. Same for tax revenue and luxeries.

The contribution from any specialists is just added on afterwards - sorry I should have used brackets to make it clearer. :-)

Thanks for the reply, I will edit the first post again :-)

KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 16-02-2002 03:12
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Re: Re: ok Browse Apolyton AD-FREE

Here is a quick sketch of the commerce section of the City display screen (I have no improvements yet):

15 Commerce: GGGGGGGGGGGGGGGG

CCCCC------GGGGG-----5T--Tax revenue

--------------GGGGG-----5S--Science

----------------------------0---Luxeries

Key No1: G= gold piece icon
-----------C=corruption (coloured red)
-----------S=Beaker icon
-----------T=Treasury (chest) icon

Notice how many fields have G's in them; but thats the input, the gamer most wants to see the OUTPUT differences as you move people arround, use specialists etc.

I suggest it should be (IMHO)

Commerce: GGGGGGGGGGCCCCC
-------------%Rate-------calculation------output
Tax revenue:--50%-----[5G x M x B] + 0X = GGGGG
Science :-------50% ----[5G x L x U] + 0Z = SSSSS
Luxeries:-------0% ------OG @ # + 0E = 0

Key No2.:
M=marketplace icon(with multiplier in small text underneath) , B=Bank icon
L=library icon (with multiplier underneath), U=University icon
x= multiply sign
X= tax collector icon
Z= scientist icon
E= entertainer icon
@ and # are connected luxeries.

And yes I am aware this displays the effect of specialists on the city screen, which IMHO is more fun.

Having them "teleport" stuff to the central treasury/science central is not very thrilling.

Graphically, please note that commerce (input) and science, tax revenue and luxeries (Outputs) now take the appearence of "power-bars"

I think thats more intuitive.

Sorry for not posting a screen shot, but in the end this might be clearer.

This is not meant to critisize any of the Artwork, as I really enjoyed it :-)
but just a humble suggestion. Any comments wellcome, +ve or -ve no problem. :-)

P.S. edited using --------- to help spacing (board software takes out a lot of the times I used spacebar)

Sorry about this, my re-edits trashed the first post, here is a copy (see all above)

Last edited by MarkG on 16-02-2002 at 03:29

KoenigMkII is offline KoenigMkII
Chieftain
St. Helier, Jersey, United Kingdom
Apr 1999
time: 05:17
  Old Post 16-02-2002 03:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton or Terrorists Win

Here is a quick sketch of the commerce section of the City display screen (I have no improvements yet):

15 Commerce: GGGGGGGGGGGGGGGG

CCCCC------GGGGG-----5T--Tax revenue

--------------GGGGG-----5S--Science

----------------------------0---Luxeries

Key No1: G= gold piece icon
-----------C=corruption (coloured red)
-----------S=Beaker icon
-----------T=Treasury (chest) icon

Notice how many fields have G's in them; but thats the input, the gamer most wants to see the OUTPUT differences as you move people arround, use specialists etc.

I suggest it should be (IMHO)

Commerce: GGGGGGGGGGCCCCC
-------------%Rate-------calculation------output
Tax revenue:--50%-----[5G x M x B] + 0X = GGGGG
Science :-------50% ----[5G x L x U] + 0Z = SSSSS
Luxeries:-------0% ------OG @ # + 0E = 0

Key No2.:
M=marketplace icon(with multiplier in small text underneath) , B=Bank icon
L=library icon (with multiplier underneath), U=University icon
x= multiply sign
X= tax collector icon
Z= scientist icon
E= entertainer icon
@ and # are connected luxeries.

And yes I am aware this displays the effect of specialists on the city screen, which IMHO is more fun.

Having them "teleport" stuff to the central treasury/science central is not very thrilling.

Graphically, please note that commerce (input) and science, tax revenue and luxeries (Outputs) now take the appearence of "power-bars"

I think thats more intuitive.

Sorry for not posting a screen shot, but in the end this might be clearer.

This is not meant to critisize any of the Artwork, as I really enjoyed it :-)
but just a humble suggestion. Any comments wellcome, +ve or -ve no problem. :-)

P.S. edited using --------- to help spacing (board software takes out a lot of the times I used spacebar)

Last edited by MarkG on 16-02-2002 at 03:31

chiefpaco is offline chiefpaco
Chieftain
Canada
Feb 2002
time: 00:17
  Old Post 16-02-2002 03:32
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
my bad Increase the size of your Attachments

Oops. You're right about the libs & corruption - it's a multiplier. I knew that but wasn't thinking. Consider that statement cheerfully withdrawn.

Nice of the 1.17 patch to change the civpedia entry to help understand all this stuff. Even though I had to research how all this multiplier stuff worked, I still get confused (obviously)! And this is really an important aspect of your game (i.e. should I make a bank or a university...)

Maybe a nice graphic in the city screen over your improvement that says how much extra gold or research the improvement brings in could serve as well. Or maybe by the improvement on your city list?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0398 seconds (87.29% PHP - 12.71% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net