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budgiebird
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I saved the game at the end of my turn at 2187 AD
I am playing the largest map size, medium level as the Canadians.
The following stats apply:
174 cities (5 sea-based, balance land)
Virtual Democracy
Research finished at start of next turn:
UltraPressure Machines.
I click end of turn and get to 2188AD just fine, THEN no matter what I do as soon as I click the end of turn button to move to 2189, I crash REGARDLESS of what advance I select, whether or not I EVEN MOVE any units, etc.
I get that crazy little message:
CTP2 caused an invalid page fault in
module CTP2.EXE ....
It took me a long time to get there, and I don't really want to start over to find out if I have the same problem again (could take a week or so of playing), so if someone has a solution, I'd appreciate it. I can provide a copy of the savegame for anyone who wants to try to sort it out.
Thanks!
dabudgiebird
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budgiebird
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Regarding suggestions:
Debugslic was already set to "no". I'm not sure if I did the rest properly, but it didn't appear to make a difference.
By the way, the crash is instantaneous upon clicking the "end-turn". There does not appear to be any time for AI response... but that's only my perception.
A copy of the save game is on it's way to you (Martin) via regular e-mail.
Thanks again!
IMPORTANT QUESTION TO MARTIN: Can your GOODMOD be used in combination with the Ultra-Gigantic mod? How? I'm a newbie with this mod thing.
dabudgiebird
PS. This is my first "real game" in CTP2... Never had the time before, and I've learned LOTS that I'd change next time. Of course, I'd like to avoid a repeat of this problem.
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budgiebird
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More details... maybe a bit of a help I hope!
I looked at the save games and noticed that every year they INCREASE in size. The size is 888k in 2187AD.
After I advance to 2188AD, Autosave is 688k and so is QuickSave!
Manual saves in 2188AD yield a filesize of 886k.
Have I exceeded a limit of some sort?
Also, I THINK this is the only time I've ever heard it, but at the VERY end of the AI's turn in 2187AD, I hear a sharp "rifle report". The best AI Unit is Artillery, Facists and Fighters.
Thanks
dabudgiebird
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budgiebird
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quote: Originally posted by Martin Gühmann
It is very simple:
After installation just start ModSwapper and select form the list: GoodMod for Apolyton Pack V1.0! Ultra-gigantic map. But note every game that is created with another mod are incompartible with GoodMod. You have to start a new game anyway if you want to play with GoodMod.
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I figured that, but what I meant is there a way to combine the mods... e.g. start a new game with a combination of GoodMod and Ultra-gigantic?
ALSO - I had saved a game in the 2140's, so I will try to play from there and see. Maybe it's a savegame corruption of some kind which doesn't make sense because you would think the problem would occur instantly.
I will let you know the results... could take a couple of days.
Thanks Martin!
budgiebird
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seanas
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london
Apr 2002 time: 05:17
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my last two games have both crashed because of this particular bug (both have been ultra-gigantic, hard; current one is on turn 490).
i've tried the various workarounds listed in the forums, but /reload slic hasnt helped, nor does it seem to be a neutral tile pillage - only one ai is in a position to pillage, and only one of its units, and that unit moves its full quota in the turn just prior to crashing. plus i quite audibly get the 'building completed' sound moments just prior to the 'rifleshot' which signals the crash to desktop.
actually, the sound is more the mobile SAM attack sound, or the sound of units spontaneously dying cos they've done something impossible (such as tanks occuping-destroying a city built on a mountain) - which made me think. what is common to both games that have crashed is i've had space planes in orbit and due to land when it crashed to desktop. there does seem to be a problem with space planes in the apolyton pack - sometimes they wont go into orbit, sometimes they only go into orbit and dont have ordinary moves (both could easily be my own stupidity, i realise).
i dont know if i've installed the air unit land slic patch - im running apolyton pack 1.02, so i think i have, and i've not had any problems with air units other than space planes. im kinda unwilling to go back to the previous saved version (a full 25 turns ago ) or to start a new game if its gonna crash to desktop again when i approach the endgame (which is the part of ctpII i enjoy most).
cheers,
sean
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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