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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:17
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quote: Originally posted by Grumbold
Unfortunately if you want something done properly, you have to do it yourself. Just like in the real world. |
Unfortunately, doing it myself has two primary drawbacks - happiness and pollution.
If I manage workers myself, I have three choices for happiness:
[*] check the domestic advisor every turn to see which cities are about to go into disorder (made more difficult because cities entering or in disorder are not highlighted in any way).
[*] check each city each turn to see which cities are about to go into disorder (I play the game for fun, not work, and this would be work)
[*] let cities go into disorder and fix them after the domestic nag tells me about it (I lose a full turn of production, drives me nuts, too frustrating)
If I manage workers myself, I have three choices for pollution:
[*] each turn that pollution has been cleaned, open the city and reassign workers accordingly (difficult, as there is no notification that pollution has been cleaned in a particular city radius)
[*] check every city every turn to see if pollution has been cleaned, and reassign workers accordingly (too much work)
[*] not use squares that have been cleaned until I happen to open the city and reassign workers (yeah, right)
The design of happiness and pollution gives me the choice of depending on the city governors or doing it myself. The interface for doing it myself is more work than fun, thus making the game more work than fun, thus making the game a chore and not really a game....
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DrFell
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Just do it all yourself, you can do a better job than any half-wit AI anyway.
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DrFell
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quote: Originally posted by ChrisShaffer
Did you even read the messages above? We know we can do it better than the AI - but it's too much work, not enough fun. If the governor AI worked correctly, we wouldn't have to do it ourselves.
I want to set priorities, not micromanage. |
A little micromanaging is part of civ I feel. It's not entirely a war game, and it's not that much work. I know it's unfortunate the governors don't work, but even if they did I'd still do it myself, it only takes a few seconds to go through all your cities.
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DrFell
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It's not a problem becuase you don't have to click on every city every turn. A lot of people managed it in Civ2, although I suppose you do have to click a bit more in Civ3 (worse interface and all)
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Selkirk
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It unfortunate that the city governors don't work correctly. I think this is the biggest flaw left in the game after the patch. Are they governors permanently set to emphasize food?
When I see a city hit a limit at 6 or 12, I will manually re-allocate production. The AI should get this advantage, too.
The user interface for the governors is also really pathetic. It seems obvious from the interface that this feature is an afterthought.
Having three separate True False controls is silly and confusing. There are only six combinations, they should be in one control:
Emphasize
Food, Production then Commerce
Food, Commerce then Production
Production, Food then Commerce
Production, Commerce then Food
Commerce, Food then Production
Commerce, Production then Food
Or, an alternative would be to use two controls:
First Priority: (Food, Production, or Commerce)
Second Priority: (Food, Production, or Commerce)
The problem with this, though, is that you have to prevent The First & Second from being set to the same thing. It is, of course, unnecessary to specify third priority.
It would be nice to see the governors working correctly, with a better user interface to control them.
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:17
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From the Feb 15 chat:
quote:
<ChrisShaffer> Question: Why do the city governors disobey instructions to "emphasize food|commerce|production" ? I choose "emphasize commerce and emphasize production" and the governor places my citizens on a 3/0/0 grassland wheat square instead of a 1/2/2 forest fur square. Why?
<Soren_Johnson_Firaxis> Chris: the governors do not ignore the instructions... however, the governor put a high weight on food, so sometimes that overrides the prefs. If it was a 2/0/0 square, I bet the governor would have picked the forest.
<ChrisShaffer> so then the question is: Why does the governor override the prefs?
<Soren_Johnson_Firaxis> chris: well, it is not overriding anything. it is making a decision, and the prefs are one of the factors it considers. it's highest priority, however, is feeding it's citizens, which is why it puts a high priority on 3+ food tiles
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So, apparently, by design food is most important, and it really doesn't matter what you tell the governor to do -- he's going to go for food.
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Selkirk
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Where can I find a transcript of that chat?
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:17
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quote: Originally posted by Raion
I thought that I read in the manual whereas you have to make a few decisions first as to what you want the city to do, then the governors learn from your decisions.
I do not see the problem.
Think of your civ at first as being dumb, that you have to tell them what to do, that they will learn after awhile what you think next. |
The governor learns from your selections for the build queue, not your placement of population on the map.
quote: Just change it yourself! |
Sorry, not interested in doing that much work. Didn't you read the messages above?
quote: In Civ II, you would change the screen, but the computer would change it back repeatedly. At least in Civ III, once you change for production instead of food, it stays there!
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Nope, unfortunately, this isn't true. The governor takes over when the city grows, when the cultural influence expands, when enemy military prevent use of squares, and when pollution prevents use of squares.
Using the governor is also the only efficient way to avoid riots.
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