 |
|  |
 |
|
The Rusty Gamer
|
 |
Christchurch, New Zealand
Apr 1999 time: 17:17
|
|
I've noticed an odd difference on the science advisors screen between playing a standard game and playing a scenario.
The standard game has these wonderful new very strong graphic arrows to link the techs together which looks great, implemented in the new patch I think.
When you play a scenario, however, even after saving it with the new (correct) editor, it has the old dull-looking links on the science advisor screen. I even tried moving the scenario out of the scenario folder into the main directory to see if that would make a difference. I also created a new scenario from scratch. But no, same old dull tech links.
While we're at it, there's a problem I noticed that still persists in the new patch. If, during a game, you choose the new game option and choose a scenario to play, the little icons that normally appear in the tech boxes on the science advisor screen disappear. Has anyone else noticed this or is there a solution I don't know about?
|
|
|  |
 |
|
Libertarian
|
|
I'm not sure.
|
|
|  |
 |
|
DrFell
|
|
Maybe it's Firaxis' latest attempt to dissaude potential scenario makers by stunning them with the standard game graphics.
|
|
|  |
 |
|
The Rusty Gamer
|
 |
Christchurch, New Zealand
Apr 1999 time: 17:17
|
|
Dan,
What about an option in the scenario editor, just like the No Map option, which we can check, something like Use predrawn science advisor background. It would default to be switched on for each new scenario and would switch off when we started changing the tech tree or we could manually switch it off ourselves.
Also, when we use a mod could the program quickly check the tech tree to see if any of the prerequisites have been changed or the tech boxes moved and if not, then use the predrawn background. It wouldn't matter if we'd changed units etc, only if we'd actually changed a tech prerequisite or box position somewhere.
Last edited by The Rusty Gamer on 23-02-2002 at 19:03
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|