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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Science Advisor Screen: Standard game vs Scenarios
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The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Question  Old Post 15-02-2002 16:18 Visit The Rusty Gamer's homepage!
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Science Advisor Screen: Standard game vs Scenarios Remove this text

I've noticed an odd difference on the science advisors screen between playing a standard game and playing a scenario.

The standard game has these wonderful new very strong graphic arrows to link the techs together which looks great, implemented in the new patch I think.

When you play a scenario, however, even after saving it with the new (correct) editor, it has the old dull-looking links on the science advisor screen. I even tried moving the scenario out of the scenario folder into the main directory to see if that would make a difference. I also created a new scenario from scratch. But no, same old dull tech links.

While we're at it, there's a problem I noticed that still persists in the new patch. If, during a game, you choose the new game option and choose a scenario to play, the little icons that normally appear in the tech boxes on the science advisor screen disappear. Has anyone else noticed this or is there a solution I don't know about?

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 15-02-2002 16:23
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I'm not sure.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 15-02-2002 22:04
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Maybe it's Firaxis' latest attempt to dissaude potential scenario makers by stunning them with the standard game graphics.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:17
  Old Post 15-02-2002 22:15 Visit Dan Magaha FIRAXIS's homepage!
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Increase Your PM Length

If the game thinks it's using default rules, it uses the predrawn science advisor background for each era (which already have the arrows drawn in). If it's a mod, it dynamically generates connecting lines because the game doesn't have any good and/or efficient way to know if the mod has any altered tech tree data.

Hopefully at some point modders will be able to do their own science advisor backgrounds and package them with their mods to circumvent this, but for now it's the dynamically drawn line thing


Dan

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:17
Lightbulb  Old Post 23-02-2002 14:01 Visit The Rusty Gamer's homepage!
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Scenario option for predrawn background Help yourself to an AD-FREE life

Dan,

What about an option in the scenario editor, just like the No Map option, which we can check, something like Use predrawn science advisor background. It would default to be switched on for each new scenario and would switch off when we started changing the tech tree or we could manually switch it off ourselves.

Also, when we use a mod could the program quickly check the tech tree to see if any of the prerequisites have been changed or the tech boxes moved and if not, then use the predrawn background. It wouldn't matter if we'd changed units etc, only if we'd actually changed a tech prerequisite or box position somewhere.

Last edited by The Rusty Gamer on 23-02-2002 at 19:03

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 23-02-2002 14:14 Visit MonsterMan's homepage!
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Thanks Dan! Inflate your Upload Space

I've been wondering how the arrows were made.

CivilizationIII\Art\Advisors\science_ancient.pcx

Now I'll get to work connecting the dots with my own mod :-)

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 23-02-2002 15:16 Visit MonsterMan's homepage!
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I edited out the unrelated techs.

Check it out, it's easy to make arrows : )

Attachment: criminal_justice.jpg
This has been downloaded 49 time(s).

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:17
  Old Post 23-02-2002 15:54
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Better yet, how about the ability to tell the game to draw dynamic links when it thinks it is using the default rules? The arrows look pretty, but every time I have tried to modify those files, the files come out ten times the size they were and civ3 just shows a black background (I'm converting them from pcx to bmp, editing in paint, then going bmp to pcx - if anyone has a better way that does not involve expensive software, let me know). Anyway, I'd like to radically alter the modern tech tree, but want to maintain the visual links between techs, even if they are the less pretty (but utilitarian) dynamic lines.

MonsterMan is offline MonsterMan
Warlord
Stockholm, Sweden
May 2001
time: 06:17
  Old Post 23-02-2002 16:14 Visit MonsterMan's homepage!
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Converting pcx files to something else and back again is just asking for things to go wrong
Download paintshop pro from www.jasc.com that's what I'm using and as u can see from the screenshot (and my mod, if u want) it is working out great for all things Civ.

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