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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MODIFICATION: Mizaq's Root Mod for MultiTool challenged people
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Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 15-02-2002 17:42 Visit Mizaq's homepage!
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MOD: Mizaq's Root Mod (36 bldg, 20 units, etc.) for MultiTool challenged people Support Apolyton, buy Alpha Centauri

Hi,

In this mod I've made 12 blank city improvements, 12 blank small wonders, 12 blank great wonders, 20 blank units, 9 blank citizens, 8 blank resources, 1 new resource, and written pretty clear (I think) instructions on how to change the text files and use the editor to point to your new building name when you change it.

The blank things are not so much "new" as they are just copies that are there so that people that don't know/can't figure out the MultiTool can just pick up this mod and make a few text changes and play the game. BTW, the MultiTool is easy to use, thanks Gramphos!


In later versions I'll add even more versions of existing units so there can be minor upgrades to unit strength as the game goes on (or for whatever the heck you want to do with them, this is the "Root" mod after all). I also plan on adding citizens and resources, and also adding the comprehensive city/leader name corrections to the mod.

I don't know how to set the graphics for the new citizens and I'm not even sure if governors use new citizens. Working on it.

--------------------------history-------------------
v1.8
- Added 9 blank citizens
- Added 8 blank resources
- Added 1 new resource (Timber w/ graphic)

v1.5
- Added 20 blank units (4 each of 5 different types: Settler, Explorer, Worker, Marine, Scout). Make sure to run units.bat to ensure they work correctly.

v1.01
- included the buildings-large and buildings-small pcx files

v1.0
- added 12 blank city improvements
- added 12 blank small wonders
- added 12 blank great wonders

----------------------------------------------------
Attached is Root Mod v1.8

Attachment: mizaqroot_v1_8.zip
This has been downloaded 907 time(s).

Last edited by Mizaq on 18-02-2002 at 10:20

Furtigan is offline Furtigan
Chieftain

Nov 2001
time: 00:17
  Old Post 15-02-2002 19:44
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Great work! I haven't checked it out yet, but will this weekend. This is just what a lot of us needed. A second version with extra units would be awesome, though.

Many thanks!

Furtigan is offline Furtigan
Chieftain

Nov 2001
time: 00:17
  Old Post 16-02-2002 02:30
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Suffering from ads?

looks great! How about some new blank advances too....

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 16-02-2002 04:03 Visit Mizaq's homepage!
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the problem with blank advances is that where they are to be found in the science advisor screen needs to be inputed beforehand. i suppose i could add 8 techs to each era and pencil them in, just leaving the lines (eg writing has a line leading up to literature) the budding modder to add himself.

I do want to add tech advances though, so that will be done as well

I'm gonna try and work on the units part this weekend, maybe i can make a batch file that does all the work so I don't have to attach a hundred unit folders.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 16-02-2002 08:48 Visit Mizaq's homepage!
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Support Apolyton or Terrorists Win

Updated to v1.01. I had left out the buildings-small and buildings-large pcx files. Soon I will have an update with 25 blank units and about 8 blank citizens.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 16-02-2002 13:15 Visit Mizaq's homepage!
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Inflate your Upload Space

Updated to version 1.5

I added 20 units, more are on the way. Didn't get to the citizens yet.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:17
  Old Post 16-02-2002 15:36
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Increase the size of your Attachments

Great!

Now, can you add a bunch of slots for new resources?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 18-02-2002 10:23 Visit Mizaq's homepage!
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#8 Report this post to a moderator
Inflate your Upload Space

Updated to version 1.8. Added 8 blank resources and created 1 new one named Timber (so 9 more resources for you guys to mess with). I also added 9 blank citizens, but I haven't figured out how to match new citizens with graphics yet.

Should I have added more resources? Or concentrate on adding more blank units?

Btw, the readme in this thing is getting to be a lengthy treatise on editing the civilopedia.



- Mizaq

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 28-04-2002 14:49
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Help yourself to an AD-FREE life

Do you get your resources to show up in game vreated random maps..?! They show up fine in the editor... but i find i cannot view additional resources in the game created maps..

?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 29-04-2002 00:35 Visit Mizaq's homepage!
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Did you enable them? They are disabled by default so you need to use the editor and go in and select those new resources under the terrains tab. For example, if you wanted to add a new bonus resource that you renamed to Oasis, you would need to go into the terrain tab and go to Desert and ctrl-click oasis so it also appeared (you ctrl-click because you want it to continue using oil, saltpeter, etc., in deserts as well). Make sure you select an icon for the new resource as well. Do not make any new luxury resources, that will crash the game. You can make new strategic and bonus resources though.

If you have done all that, the problem is most likely that you haven't correctly changed the appearance rate in the resources tab. Give the new resource a rate similar to exisiting resources of the same type (strategic type or bonus type).

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 29-04-2002 20:14
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Enter the AD-FREE zone

No that's not what he meant. I've got the same problem. If you use more than 36 resources than those pictures above No. 36 will show up in the editor (on the selected terrain) but they wont show up in the game itself.

And MAYBE they cause the game to crash. I've crashed twice when Invention has been researched. Invention would have enabled one (bonus-)resource which was No.52 or something and after I had Invention I couldn't look up the city screen anymore.

First I thought that has to do with the Luxury-Resource Problem but now I don't know. Maybe it's truly a problem with this "more-than-36"-task.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 30-04-2002 03:07 Visit Mizaq's homepage!
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I used the editor to start a game with 56 resources on the map surrounding my starting position and as long as I didn't make them new luxury resources the game seemed to play fine even when they were all connected by roads to your capital.

hmm, well there is a 10% chance I goofed and forgot to try making them bonus resources, but I know for certain that I tested them as strategic resources and as luxury resources.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 10:49
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hm, maybe I just screw up the civ3.exe

what version did you use? Maybe it's a problem with 1.21

this resource-thing makes me crazy!

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 30-04-2002 21:23 Visit Mizaq's homepage!
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I was using 1.21 when I played with all those resources. You can test this yourself by adding a bunch of resources and then testing it with the editor. If you can't even place the resource with the editor that means you haven't enabled that resource to be placed onto the current terrain type.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 30-04-2002 21:58
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Yeah with the editor it's no problem to add more than 36, there you will see them. But in the actual game itself they are "invisible". They are there, so you get the bonuses, but they have no picture.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 01-05-2002 07:11 Visit Mizaq's homepage!
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Increase the size of your Attachments

if you post your bic I might be able to test it this weekend (no promises).

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 01-05-2002 14:04
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Not possible because I reduced it back to 36 resources.

But I'll explain what I did:

I used Monstermans 60 Resources-file.
Then I put in seagull and hemp (Picture No. 52 and No. 41) as bonus resources.
I put seagull on Tundra and hemp on nearly everything, in the terrain tab.

In the editor when I created a map the bonus resources showed up, but in the game itself it did not work. They were there, but invisible, even if I became the bonus food/shield.

(The crash I mentioned earlier has NOTHING to do with this, thats a problem with more than 8 luxuries, but thats described in the monstermans resources thread.)

Sorry I have no bic. But maybe you know something i might have done wrong? I edited everything, and it seemed to work, but as said, it showed not up on the map int he game. So I assume more than 36 pictures are not possible. If I was wrong, I would be happy!

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 02-05-2002 02:11 Visit Mizaq's homepage!
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Did you add those resources with the newest multitool? I used an old version of the multitool with an old bic and just used the current editor to update the bic. I'll post mine this weekend so you can take a look.

Gelvan is offline Gelvan
Warlord
Switzerland
Nov 2001
time: 06:17
  Old Post 03-05-2002 13:40
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Version 0.92

Yeah that would be great, thanks a lot! At least I've added now some mirror-resources (same pic, revealed on map with a later advance) - that way I can have more than 36 resources.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 03-05-2002 20:21
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Inflate your Upload Space

Is thisd a bug with the multitool?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 04-05-2002 00:13 Visit Mizaq's homepage!
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possibly. I can't speak for certain for what he has done, but I know the older version of multitool created resources just fine.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 04-05-2002 04:14
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Well, let me know if you find out something.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 07-05-2002 19:33
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Gramphos, i don't think it's to do with your multitool.... instead it seems related to when you add a resource which is outwith a 6x6 area in the resources.pcx file.

Once i made sure my extra resources were within the 6x6 area, they showed up fine on both game-created and editor-created maps

Mizaq, the extra wonders.... because they are just copies of existing wonders does that mean that one doesn't have to tamper with all the wonder splash images, pediaicons, city view, etc, stuff?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:17
  Old Post 08-05-2002 10:43 Visit Mizaq's homepage!
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Inflate your Upload Space

DrJambo, no. You are incorrect. There are instructions in the readme if you want to enable to those wonders, but a brief explanation is as follows: Create text entries in pediaicons.txt for the wonders you want to enable.

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:17
  Old Post 09-12-2002 09:20 Visit kring's homepage!
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Will this work for 1.29f? I was thinking of adding it into the PtW mod manager if it did.

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