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Mizaq
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San Diego
Nov 2001 time: 21:17
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Hi,
In this mod I've made 12 blank city improvements, 12 blank small wonders, 12 blank great wonders, 20 blank units, 9 blank citizens, 8 blank resources, 1 new resource, and written pretty clear (I think) instructions on how to change the text files and use the editor to point to your new building name when you change it.
The blank things are not so much "new" as they are just copies that are there so that people that don't know/can't figure out the MultiTool can just pick up this mod and make a few text changes and play the game. BTW, the MultiTool is easy to use, thanks Gramphos!
In later versions I'll add even more versions of existing units so there can be minor upgrades to unit strength as the game goes on (or for whatever the heck you want to do with them, this is the "Root" mod after all). I also plan on adding citizens and resources, and also adding the comprehensive city/leader name corrections to the mod.
I don't know how to set the graphics for the new citizens and I'm not even sure if governors use new citizens. Working on it.
--------------------------history-------------------
v1.8
- Added 9 blank citizens
- Added 8 blank resources
- Added 1 new resource (Timber w/ graphic)
v1.5
- Added 20 blank units (4 each of 5 different types: Settler, Explorer, Worker, Marine, Scout). Make sure to run units.bat to ensure they work correctly.
v1.01
- included the buildings-large and buildings-small pcx files
v1.0
- added 12 blank city improvements
- added 12 blank small wonders
- added 12 blank great wonders
----------------------------------------------------
Attached is Root Mod v1.8
Attachment: mizaqroot_v1_8.zip
This has been downloaded 907 time(s).
Last edited by Mizaq on 18-02-2002 at 10:20
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Updated to v1.01. I had left out the buildings-small and buildings-large pcx files. Soon I will have an update with 25 blank units and about 8 blank citizens.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Updated to version 1.5
I added 20 units, more are on the way. Didn't get to the citizens yet.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Updated to version 1.8. Added 8 blank resources and created 1 new one named Timber (so 9 more resources for you guys to mess with). I also added 9 blank citizens, but I haven't figured out how to match new citizens with graphics yet.
Should I have added more resources? Or concentrate on adding more blank units?
Btw, the readme in this thing is getting to be a lengthy treatise on editing the civilopedia.
- Mizaq
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Did you enable them? They are disabled by default so you need to use the editor and go in and select those new resources under the terrains tab. For example, if you wanted to add a new bonus resource that you renamed to Oasis, you would need to go into the terrain tab and go to Desert and ctrl-click oasis so it also appeared (you ctrl-click because you want it to continue using oil, saltpeter, etc., in deserts as well). Make sure you select an icon for the new resource as well. Do not make any new luxury resources, that will crash the game. You can make new strategic and bonus resources though.
If you have done all that, the problem is most likely that you haven't correctly changed the appearance rate in the resources tab. Give the new resource a rate similar to exisiting resources of the same type (strategic type or bonus type).
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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No that's not what he meant. I've got the same problem. If you use more than 36 resources than those pictures above No. 36 will show up in the editor (on the selected terrain) but they wont show up in the game itself.
And MAYBE they cause the game to crash. I've crashed twice when Invention has been researched. Invention would have enabled one (bonus-)resource which was No.52 or something and after I had Invention I couldn't look up the city screen anymore.
First I thought that has to do with the Luxury-Resource Problem but now I don't know. Maybe it's truly a problem with this "more-than-36"-task.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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I used the editor to start a game with 56 resources on the map surrounding my starting position and as long as I didn't make them new luxury resources the game seemed to play fine even when they were all connected by roads to your capital.
hmm, well there is a 10% chance I goofed and forgot to try making them bonus resources, but I know for certain that I tested them as strategic resources and as luxury resources.
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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hm, maybe I just screw up the civ3.exe
what version did you use? Maybe it's a problem with 1.21
this resource-thing makes me crazy!
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Mizaq
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San Diego
Nov 2001 time: 21:17
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I was using 1.21 when I played with all those resources. You can test this yourself by adding a bunch of resources and then testing it with the editor. If you can't even place the resource with the editor that means you haven't enabled that resource to be placed onto the current terrain type.
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Yeah with the editor it's no problem to add more than 36, there you will see them. But in the actual game itself they are "invisible". They are there, so you get the bonuses, but they have no picture.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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if you post your bic I might be able to test it this weekend (no promises).
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Not possible because I reduced it back to 36 resources.
But I'll explain what I did:
I used Monstermans 60 Resources-file.
Then I put in seagull and hemp (Picture No. 52 and No. 41) as bonus resources.
I put seagull on Tundra and hemp on nearly everything, in the terrain tab.
In the editor when I created a map the bonus resources showed up, but in the game itself it did not work. They were there, but invisible, even if I became the bonus food/shield.
(The crash I mentioned earlier has NOTHING to do with this, thats a problem with more than 8 luxuries, but thats described in the monstermans resources thread.)
Sorry I have no bic. But maybe you know something i might have done wrong? I edited everything, and it seemed to work, but as said, it showed not up on the map int he game. So I assume more than 36 pictures are not possible. If I was wrong, I would be happy! 
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Did you add those resources with the newest multitool? I used an old version of the multitool with an old bic and just used the current editor to update the bic. I'll post mine this weekend so you can take a look.
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Gelvan
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Switzerland
Nov 2001 time: 06:17
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Version 0.92
Yeah that would be great, thanks a lot! At least I've added now some mirror-resources (same pic, revealed on map with a later advance) - that way I can have more than 36 resources.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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possibly. I can't speak for certain for what he has done, but I know the older version of multitool created resources just fine.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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DrJambo, no. You are incorrect. There are instructions in the readme if you want to enable to those wonders, but a brief explanation is as follows: Create text entries in pediaicons.txt for the wonders you want to enable.
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