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rremus
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Hi,
I don't think is fair that you can obtain knowledge trough conquest or exchange wich is simply way out of your current level. I suggest that when you obtain such a knowledge, it should NOT be available to you. It should stay in an 'inactive' mode until you have the required knowledge to understand it.
E.g. you obtain Philosophy from an exchange, but you don't have Literacy. As soon as you research Literacy, you will also obtain Philosophy. Something like 'Our scientist have discovered Literacy. They finally understood that Philosophy we obtained from the Greeks 4 turns ago'.
Even more, if the advance you obtained requires more steps on the tech tree, you won't even be able to see the name of that advance. You conquer a city and you select some 'Unknown advace'. Later on the game, when you've reached on the tech tree the branch than is one level below that 'Unknown advance', you'll get a message like 'Our scientist have understood what is the Unknown Advance we obtained 6 turns ago. Its is Mobile Warfare. We need to research Automobile to unrestand it completely'.
What do you think?
Regards,
[This message has been edited by rremus (edited October 27, 2000).]
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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*Smacks hand on forehead*
This is the best suggestion here for a while! It's so simple and yet elegant!
quote:

I don't think is fair that you can obtain knowledge trough conquest or exchange wich is simply way out of your current level. I suggest that when you obtain such a knowledge, it should NOT be available to you. It should stay in an 'inactive' mode until you have the required knowledge to understand it.
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This, as stated like this, should definitely be implemented!
quote:

Even more, if the advance you obtained requires more steps on the tech tree, you won't even be able to see the name of that advance. You conquer a city and you select some 'Unknown advace'. Later on the game, when you've reached on the tech tree the branch than is one level below that 'Unknown advance', you'll get a message like 'Our scientist have understood what is the Unknown Advance we obtained 6 turns ago. Its is Mobile Warfare. We need to research Automobile to unrestand it completely'.
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This is a very good idea, and perhaps the "unknown advance" could be called "research papers" or "scientific papers".
And I agree with rremus, the build-last-thing idea might not be so good... 
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
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I love rremus' idea. Don't you just hate it when you're ahead of everyone else in science, and suddenly some AIs who are extremely backward steal the necessary techs and start building their own.
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ColdWizard
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rremus' idea is good. If you don't have the requirements than you shouldn't be able to use the advanced tech.
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Tim White
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Kearns, Utah, USA
Oct 2000 time: 05:12
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I am totally for it rremus!!
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rremus
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Another idea I had is related to how you treat your scientists: If you have no science funds allocated for a small number of turns, your scientists should desert and and sell your knowledges to other civs.
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cityhelper
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San Diego, CA, USA
Oct 2000 time: 05:12
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Great idea! It just seems so stupid when diplomats/spies can steal Space Flight knowledge, put a space ship in the air but not even have the knowledge to build basic airplanes and rockets! This is so very annoying in my humble opinion.
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Justin Hall
Cityhelper.com Travel
www.Cityhelper.com
(Discount Travel Specialist)
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rremus
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quote:

Originally posted by Biddles on 10-27-2000 10:04 PM
This would eneable you to back discover the techs neccesary for that advance, maybe with a small bonus brcause you have something to work with (20%?).
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You mean research "reverese engineer X" and your scientist should research the tech tree that leads to X? I'm not sure about this. What if the tech tree consist of 10 or so technologies? You don't know what X is, yet! You start reverse engineering it, then the research can take a LOT of time, because, it needs to reasearch (even with 20% bonuses!) all the 10 advances you need to understand X!
How about this: a 20% bonus on researching any of the 10 advances that leads to X. It can work like this: you got X somehow (coquest, exchange). If you select 'Reverse engineer X', it should be a fairly complex task (100-200 science bulbs). Once you achieve it, you know the name of X and the advances you need to research to get X have a 10-20% bonus. But you still have to research them individually. This bonus should be, of course, displayed when you select a new advance to research.
Also, the bonuses should be cumulative. If two unknown advances require Y and you reverse engineered both of them, then Y gets bonus twice.
However, I think this model is a little bit too complicated... I would be happy if at least they implement the model when you cannot understand something you aquire and is beyond your level of knowledge.
Regards,
Remus
[This message has been edited by rremus (edited October 30, 2000).]
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rremus
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Yes, I think thats fair enough. The game should enforce this rule: when you negotiate a technologiy exchange, it should offer you only technologies at your current level. When you still technologies, also should be able to steal only the technologies you can understant.
This will work of course as long as the AI WONT'CHEAT (as it does so often now!). If the AI also follow this rule, any AI civ will have only complete technology 'trees' (no missing links), so you will always have a technology to steal or obtain if they have something more advanced that you.
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Maccabee2
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"How about a real simple solution. You can't steal or obtain a technology if you don't have the prerequisite technology for it. If you've got the technology then its all yours. If you've done all the research leading up to a new advance then you are likely to be able to figure it out. The russians couldn't have copied our plans if they didn't already have certain technological developments."
Wow! Great idea! This should definitely be in Civ3!
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