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Yxklyx
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Which faction do you consider to be the least successful when played by the AI?
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mrdynamic
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Minnesota
Jul 2001 time: 05:17
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I have noticed the following with factions, definately so with my custom factions:
So called 'Weak' factions are played by the AI poorly, but can be played successfully and be more challenging (fun) for humans.
Im still trying to come up with a faction the the AI can kick butt with and still be a major but winnable struggle for a human. Think its possible ?
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:17
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I'd definately have to say that its the Angels: maybe its because I play Gaian, and thus am always lurking around fungus with my mindworms. I typically pick off Roze's Probe Teams who always get bogged down in the fungus/ rocky terrain (which BTW gives me an easy morale upgrade ) , then launch an offensive with mindworm guarded speeders. The Angels cave in every time, and are either absorbed by the Gaian's, slaved to the Gaian's, or fall victim to another AI. When playing SP, I usually don't select them, as it usually leads to the "snowball effect", meaning I roll over them, gaining momentum, and then just keep going right into the next AI.
Last edited by Darsnan on 15-02-2002 at 23:16
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Yxklyx
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Well, I voted for Cha Dawn. I've never seen him do well in a SP game. He's aggressive and researches Conquer techs but doesn't have a big bat to back up his words with when it comes time to fight.
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Yxklyx
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quote: Im still trying to come up with a faction the the AI can kick butt with and still be a major but winnable struggle for a human. Think its possible ? |
When making a custom faction that the AI would do better with you might want to take advantage of the fact that the AI knows where all your units are - so make a faction that gets the Cloaking Device and/or Deep Pressure Hull ability free.
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Yxklyx
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So, what makes Morgan weak? Is it the base pop limit? The support penalty? Is it Pacifist combined with only Build?
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