Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > ...combat and shootin' and blitzin'...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Furtigan is offline Furtigan
Chieftain

Nov 2001
time: 00:17
Question  Old Post 16-02-2002 02:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
...combat and shootin' and blitzin'... Support Apolyton

But do you recall, the most famous reindeer of all...


Oh sorry.

I'm looking for input on blitzing. In my mod, I'm making almost every unit able to blitz. I don't think a city with two spearmen should be able to hold back a tank. Especially in naval combat; I think a battleship ought very well be able to wipe out three galleons sitting in the same tile in one turn.

The problem comes with bombard units, specifically naval, because they can bombard and then attack in the same turn. But if a ship can bombard and then attack, the attacker has a huge advantage over the defender. The only solutions I see are

1) make everyone's attack much lower, ie a battleship drops to, say 16; if he wants to take on another battleship, he'll be outgunned 20-16, but if he bombards first then moves in, he will have more hit points.

2) make everything unable to bombard. This is might be OK for middle age units, but a Battleship unable to bombard is crazy.

I will say one advantage to 1) is that it gives faster units a better chance to run away, since it essentially takes one off the attacker's "closing speed" (of course, he can also attack without bombarding if he has no choice). The other downside that I don't know if the AI will pick up on the "bombard, then close" tactic. (of course, that might be a good thing... )


Anyway, I'm looking for feedback. Any opinions?

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:17
  Old Post 18-02-2002 19:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

These ideas are good. Generally, the defenders should be favoured; fighting offensive wars should be expensive.

Andrew Cory is offline Andrew Cory
Warlord
SF bay Area
Jan 2002
time: 21:17
  Old Post 20-02-2002 08:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: ...combat and shootin' and blitzin'... Browse Apolyton AD-FREE

quote:
Originally posted by Furtigan

I will say one advantage to 1) is that it gives faster units a better chance to run away, since it essentially takes one off the attacker's "closing speed" (of course, he can also attack without bombarding if he has no choice). The other downside that I don't know if the AI will pick up on the "bombard, then close" tactic. (of course, that might be a good thing... )


Anyway, I'm looking for feedback. Any opinions?

Well, I first picked up on the "bombard and close" tactic from the computer. So I would say so...

BTW: I turned my sea units movement up quite a bit (carriers, Aegis and Nuke-Subs move at 36 sq/t), and the sea got a hell of a lot more relevent. I am thinking of a few other mods, and will post some sort of Sea-relevency.bic shortly...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0312 seconds (88.01% PHP - 11.99% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net