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Oerdin
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of Internet Music.
Sep 2001 time: 21:17
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The modded AI really is quite good at waging wars, conducting deplomacy, expanding, and generally being a challenge to the other players. If I had to list some complants it would be that the AI still doesn't really kill off that many of the other AIs (they prefer to go after the humans) and it won't launch truly massive invasions of other contents all at one time.
That said the AI is still very competetive and, unlike Civ3, you can always choice to play against other humans if you feel you need more of a challenge. There are several features offered in CTP2 that aren't in the other civ games MAD is only one of them. PW, an indepth diplomacy and trade set up, unit stacking, an advanced combat system with combined arms, more of just about everything (civs, unit types, gov types, techs...etc), great hidden units (like slavers, abolitionists,, lawyers, televangilists... etc), and a truly easy to use interface.
Try to say the same about other Civ style games...
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Wiglaf
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Cambridge
Dec 2000 time: 23:17
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quote: well, I'm playing Craddle and the AI is doing its own thing - fighting wars,being diplomatic etc. It seems to do the job and i've recently had to start a game on medium difficulty(i tried impossible and...well it was!) just to get a bit further. The balance of the game is very good and i'm having a lot of fun - so that can't be bad |
Do the mods alter the graphics at all? They look fine to me, just curious.
quote: There are several features offered in CTP2 that aren't in the other civ games MAD is only one of them. PW, an indepth diplomacy and trade set up, unit stacking, an advanced combat system with combined arms, more of just about everything (civs, unit types, gov types, techs...etc), great hidden units (like slavers, abolitionists,, lawyers, televangilists... etc), and a truly easy to use interface. |
How does MAD work? Does the AI have the ability to use those features well (stacking, eco terrorism, nukes, etc)? In SMAC the computer almost never fired off an ICBM or used a supply crawler...probably too hard to program.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:17
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Well, since you don't have the game yet (I think), step-by-step instructions for adding a city improvement aren't much good to you but in large outlines it involves opening a text file (buildings.txt), copying an existing entry and changing it's name and properties. You'll also need to make some minor changes to two other text files (to set the graphics and in-game name and stuff), add a picture to the graphics folder (lots of premade stuff can be found in the database or you can make some yourself) and optionally add a Great Library (=Civilopedia, also a (huge) textfile) entry. An experienced modder can, presuming (s)he knows exactly what (s)he wants, add a new building/unit/advance/whatever in 2-3 minutes; a less experienced modder will need some more time of course but it's still not hard to do.
I think Nukes have a range of 20 in all mods as well as the original game, but this can of course easily be changed in a text file if you want.
quote: Originally posted by Wiglaf
One more thing: is there a scenario editor that allows for the placement of cities/units/etc? |
Hey, just because Civ3 is a total screw-up in this respect, doesn't mean CtP2 is! There's a very powerful in-game scenario editor that offers some fairly advanced map making tools (I'm not much of mapmaker myself so I have no idea what the industry standard is but CtP2 probably meets or even exceeds the standard) and of course it also allows you to place/remove units/cities/goody huts/tile improvements/goods/etc from the map, set starting positions, add/remove advances/PW/gold from civs, add/remove wonders/buildings from cities, etc...
There are also 3 scenarios in the standard game (Alexander the Great, 7 Samurai, Nuclear Detente) and a 4th official Activision scenario (WWII) can be downloaded from Apolyton. A number of fan-made scenarios are also available from the database here at 'Poly and a couple more are in the making (but mods are far more popular than scenarios in this game). In addition to that there is a world map in the standard game but it's IMHO not terribly good, I think several (better) fan-made world maps are available from Apolyton (plus dozens of other maps and a really powerful fan-made map making utility).
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Wiglaf
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Cambridge
Dec 2000 time: 23:17
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Ok, so the AI's decent with the mods, graphics are okay, features are nice (especially if the computer doesn't cheat... ), diplomacy functional. Just to make sure, though, again:
In your opinion is it worth the $19.95? Especially when you factor in the other similar titles on the market like EU2, CivIII, etc...would you go with CtP2 over the rest?
Thanks again. 
btw, IW: I'm on your ignore list? Let by-gones be by-gones already, sheesh. 
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:17
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Overall, the most striking difference between Civ2's and Cradle's AI is the fact that Civ2's AI cheats like hell and often behaves like a complete moron (various kinds of suicide attacks, building naval units in cities next to 'ponds', moving the capital all the time, poor city placement, etc, etc), in Cradle this is much less the case. In more general lines, Cradle's AI is in military terms roughly on par with Civ2's AI. Civ2 is better at attacking but Cradle does a much better job defending. In terms of city and empire management, Cradle is way superior to Civ2, this is really where modded CtP2 (Cradle, but MedMod even more - but MedMod has a weaker military AI) excells most, compared to Civ2. Even with all the cheats, Civ2 does a *really* poor job in this respect (focussing way too much on building units, building the wrong city improvements/wonders in the wrong cities at the wrong time, senseless tile improving algorithms, etc), whereas Cradle is roughly on par with an average human player. Same with diplomacy, Cradle (as well as MedMod) is much better than Civ2.
Is CtP2 worth the money? I'd say so. Even if you don't like it now, you can always come back in 6 months and see what we've been able to improve in the mean-time. It's always a bit of a gamble since it involves a great deal of personal preference: some of the people here think CtP2 is the best pc game ever while some other people think it's the worst game ever, with or without mods. It might be wise to borrow it from someone first or buy it somewhere where you can return it, but $20 bucks isn't all that much money and it's a Civ-game after (contrary to EU or others)...
Last edited by Locutus on 18-02-2002 at 05:07
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