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CivilizationCanuck
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Being a strategy nut, I like to build my empires as far as possible, and one of the things I enjoyed about Test of Time was how they had multiple planets. I believe, if done correctly in Civlization 3, that if Mars, Mercury, Venus, all those planets were included... it would make it extremely better. Especially when you finished Civ2 and you see that spaceship float away, it leaves something else than Alpha Centauri. It left me to think, what about Mars, and all those other planets. Wouldn't the Russians and Americans be battling for those? Wouldn't it be possible to cleanse the Germans from Earth and leave them stranded and restricted to Saturn??? Or for the Chinese to totally control Earth, but still have a threat from outer space, i.e orbital bombardments?
Im just pitching ideas here, but being a scifi fan, I need more than just Earth to conquer, I need planets that bring new minerals, allies even (native aliens?), I need planets that give me the abilility to conquer them also, and I need planets so I can blow them up, much like the obiliteration option in AC. It may sound a bit Star Wars, which I am a fan of, but Civ 3 should expand into Space, considering we all have conquered earth in Civ 2.
Comments? Criticism?
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Shadowstrike
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The Glorious Land of Canada
Jul 2000 time: 00:12
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Good work Andy... I knew you could make it... 
Anyhow, I believe that if we expand it to more then 5 - 10 worlds, it will be too big...
We should have Earth, Earth-Underground, Orbit, Moon, Mars, Venus, Europa, Gandymede (sp?), Titan, and maybe Io (just for harsh enviornments)
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Tical_2000
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I agree. Canuck, definetly check out Birth of the Federation. It will quench your thirst for sci-fi and strategy gaming. As for colonizing other planets...its sounds cool but I wouldn't want to colonize planets just for the sake of it. If that's the case then just play two different civ games at once and pretend you inhabit numerous worlds. Colonizing space should be done for specific reasons in the gameplay. Such as, destruction of earth in a nuclear holocaust or an alien invasion that wipes out most of earth. This would give substance to space colonization instead of a useless new map to just settle and develop a la CTP1.
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Tical_2000
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Hey man! Easy on the name-calling. I think he was just using the Germans as an example. Its just a computer game and yeah, if I was playing Civ and the Germans really pissed me off I would like to obliterate their race from the earth just like I would to any race that pissed me off. Its nothing personal.
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CivilizationCanuck
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Honestly, some of you people need to read what I said.
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Builder
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It can be nice as long as you keep it simple.
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VanHalen78
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Lake Villa, IL, USA
Oct 2000 time: 05:12
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Hey i'd like to say that i agree 100% the colinization of other worlds would be extremely fun i say we should be able to go out to other nearby planets but only pheasable one's like mars becaues Venus has a extremely hostile environment along with mercury which is so close to the sun its shrinking!! I say in the game one should be able to colinize some of the possibly habitable moons of mars, and jupiter and mars itself. because one day we have to leave the planet for a number of reasons, possibility of nuclear fall out, the ice age which presently is 500 years away approximately, and because earth is becoming extremely over populated and the natural resources are being depleteled also earth is becoming poluted and global warming is possible. There are so many possibilites at this point in time so going on to other worlds would make the game much more fun. thats all
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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It's a cool idea and one I'd definitely like to see implemented eventually. Randomly generated star systems with planets, moons, asteroids and comets (the last 2 are just as important!) would add a whole new dimension to the game. But good lord will it make it more complicated! Consider, you'll have to model the entire system as its components move, you'll have to cycle through many maps to complete a turn, and weapons systems in space can become quite varied (rail guns, nukes/EMP of all sizes, bombardment with asteroids, etc) and lethal, to say the least.
The interface we have for Civ/CTP/SMAC is not well suited to one in which space is another combat arena. For starters, we'd need to be able to overlay orbital facilities/satellites/ships over a view of the entire planet. Turn times would have to be dropped below 1 year since by 2020 Delta's lunar shuttle get's you there in 2 days (or your money back!) and what orbit you're in makes a big difference but wouldn't show in a 1 turn = 1 year system. Furthermore, nearly every space-borne weapon is one of mass destruction when inflicted on planets, so auto-counterattack functionality would be a must to enable any kind of Cold War scenarios.
There's also the question of how to implement the difficulty of launching something out of the gravity well. A single 'Rocketry'/'Space Flight' advance wouldn't cut it. You'd need a whole slew of minor advances that cut down launch costs, spaceship propulsion systems, etc. Orbital elevators (very expensive to build, but allow virtually unlimited orbital access) could become a normal improvement, but only for cities on/near the equator. But there's also laser boost systems (cheap all around, but use lots of power), ramjets (expensive to research and build, but cheaper launches), and rockets (expensive in everything except research).
Consider also that everything you can build a city on is going to have different rules on how to get resources and what it takes to keep the place running. Having resource types rather than just shields/food will come in handy here.
I would suggest that some of you check out an old Sierra game called Alien Legacy for a decent beginning on implementing this.
Obviously the tech tree will have to be extended far out beyond the simple 1960 + starship that civ2 went to.
--
Jared Lessl
[This message has been edited by jdlessl (edited November 16, 2000).]
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by CivilizationCanuck on 11-07-2000 04:57 PM
Being a strategy nut, I like to build my empires as far as possible, and one of the things I enjoyed about Test of Time was how they had multiple planets. I believe, if done correctly in Civlization 3, that if Mars, Mercury, Venus, all those planets were included... it would make it extremely better.
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Why this almost obsessive need of trying to squeeze absolutely everything into the main-game? 
Isnt there enough SciFi-based strategy-games around already? Why isnt some really good Civ-3 SciFi-scenarios enough?
The main dilemma for Firaxis is this. One one hand:
"Expanding the main-game beyond 2020-2040 AD is not going to be popular by conservative players, and those who DO like this approach, are likely to rant about this or that futuristic government, improvement, unit or wonder, and the fact that this or that version of it, perhaps wasnt exactly what they wanted either".
On the other hand:
If Firaxis ïnstead developes a main-game that covers the same period as Civ-2 (4000BC - 2040AD), they still have full freedom in adding some great SciFi-scenarios, both together the main game, and with any future scenario-addons.
The latter approach is, seen from a commercial and review-critical point of view; the safest one. They can always repair any "ending 2040 AD" criticism, by adding some lavish tailor-cut futuristic/SciFi-scenarios. If the disapproval instead goes the other way around; they cannot do much about it. (and criticized it will be, if they decides to implement these SciFi ideas - i have visit this site long enough, read too many posts, and read too many CTP, CTP-2 and TOT reviews to understand that some people really DONT LIKE these ideas).
Finally; seen from Firaxis game-developing point of view (and particular in a game thats anticipated to be the REAL heir to Civ-2), it is extremely important that they minimize the risk of failure, by concentrate themselves on a quality-before-quantity approach.
Infact: in many ways, one can use Activisions attempts (especially, the first game: CTP) as a "crash test dummy", when it comes to the real hazards of the "trying to squeeze as much as possible, into the main-game" approach.
Hopefully, they have learned something.
[This message has been edited by Ralf (edited December 12, 2000).]
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Grrr
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of Hamilton, New-Zealand.
Dec 2000 time: 18:12
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This would require a very complex 3D spacemap, which would make units extremely difficult to control, as there is not only the eight cardinal directions, but also North up, North down, North west down, and so on, giving a very difficult control. And, how would you want to display such a 3D map on a screen without depth.
quote:

Originally posted by CivilizationCanuck on 11-07-2000 04:57 PM
Being a strategy nut, I like to build my empires as far as possible, and one of the things I enjoyed about Test of Time was how they had multiple planets. I believe, if done correctly in Civlization 3, that if Mars, Mercury, Venus, all those planets were included... it would make it extremely better. Especially when you finished Civ2 and you see that spaceship float away, it leaves something else than Alpha Centauri. It left me to think, what about Mars, and all those other planets. Wouldn't the Russians and Americans be battling for those? Wouldn't it be possible to cleanse the Germans from Earth and leave them stranded and restricted to Saturn??? Or for the Chinese to totally control Earth, but still have a threat from outer space, i.e orbital bombardments?
Im just pitching ideas here, but being a scifi fan, I need more than just Earth to conquer, I need planets that bring new minerals, allies even (native aliens?), I need planets that give me the abilility to conquer them also, and I need planets so I can blow them up, much like the obiliteration option in AC. It may sound a bit Star Wars, which I am a fan of, but Civ 3 should expand into Space, considering we all have conquered earth in Civ 2.
Comments? Criticism?
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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I posted this in another thread, but here it is:
How about if in Civ 3 you were restricted to Earth, and the game would end when you built the first successful colony on another planet/the moon. You could then play that game on a sequal (Civ solar colonization,?). That game would cover the exploration, colonization and conquering of the galaxy and would be able to open any Civ 3 game where at least one civ has a colony on a planet/moon outside of earth. When you 'win' that game (build a ship to colonize Alpha Centary, or discover some tech that allows exploration/colonization of the galaxy/universe) then you can play that game on SMAC 2 or MoO 2. Thus you can start one game starting at the origins of that civ and be able to conquer the world, explore and conquer the solar system, and explore and conquere the galaxy.
You can still start from scratch on the games in the 'series,' but the option is there to play a game from origins to galactic conquest.
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