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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Get rid of bases on Citizen w/o atrocity?
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Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:17
  Old Post 17-02-2002 06:57
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#1 Report this post to a moderator
Get rid of bases on Citizen w/o atrocity? Support Apolyton, buy Galactic Civilizations

Hi,
I am in the middle of a game at citizen. I just took a base that was so close to mine that i didn't want it. I don't want to commit an atrocity, so what else can i do?

moi is offline moi
Chieftain

Dec 2001
time: 00:17
  Old Post 17-02-2002 07:41
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Support Apolyton buy from Amazon

1. get charter repealed

or

3. edit alpha.txt

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:17
  Old Post 17-02-2002 08:25
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

Alternately, you can build colony pods until it is disbanded. If that isn't fast enough for your purposes, starve the base down to pop 1 and then build a CP.l

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:17
  Old Post 17-02-2002 08:53
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#4 Report this post to a moderator
Remove this text

quote:
Originally posted by Mongoose
starve the base down to pop 1 and then build a CP.l


I second this approach: let the bas**rds starve to death!

Killjoy is offline Killjoy
Prince
somewhere in time...
Jul 2000
time: 00:17
  Old Post 17-02-2002 09:45
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Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Darsnan


I second this approach: let the bas**rds starve to death!


Always works for me

Adalbertus is offline Adalbertus
Prince
Cologne, Germany
Feb 2001
time: 06:17
  Old Post 17-02-2002 12:42 Visit Adalbertus's homepage!
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#6 Report this post to a moderator
Got spare money?

quote:
I second this approach: let the bas**rds starve to death!

I'm also doing it this way. Turn all citizens to specialists (Librarians, Engineers etc) and they even will do a good work. Don't take their sacrifice for the major good lightly.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:17
  Old Post 17-02-2002 16:47
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#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Except that he's on citizen level, so that last CP won't disband the base.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:17
  Old Post 17-02-2002 18:11 Visit Clear Skies's homepage!
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Support Apolyton, buy Galactic Civilizations

Tis a good point. Therefore, you'll need a majority in the Planetary Council in order to repeal the Charter. Get bribing!

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 18-02-2002 06:03
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#9 Report this post to a moderator
Suffering from ads?

Just play an alien.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:17
  Old Post 18-02-2002 08:46
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works for me on all levels Support Apolyton, buy Galactic Civilizations

If you use Governors in your bases and you choose Forced Emigration, Population Relocation, or Colony Pods to eliminate the captured base, make sure there is no Governor in that base or it will keep moving your workers around and trying to build things to prevent the depopulation (even if you change the Governor settings).
When you build Colony Pods to accomplish the task, send them to your smaller bases and use them to raise their population.
I use this method to dismantle enemy bases on a shared border so I can put my own new bases where I want them as I grow into the enemy's former territory.
You can also use those Colony Pods themselves to establish the new bases. This is strange . If you keep the base, you get Drones among the conquered populace. If you ship them off in Colony Pods, they are just another lot of happy workers .

Last edited by gwillybj on 18-02-2002 at 11:22

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:17
  Old Post 18-02-2002 08:59
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If you nerve gas a base that's already at 1, you'll eliminate it. Human factions don't mind that and will stay pacted to you if are playing an Alien. Note that nerve gas won't generate pollution if used by an Alien against Human factions.

Patashu is offline Patashu
Warlord
The mechanical dragon
Feb 2002
time: 15:17
  Old Post 18-02-2002 11:05
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Support Apolyton

thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:17
  Old Post 18-02-2002 18:06
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#13 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Patashu
thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.


Nice solution! I'd never have thought of that...

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