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Ironikinit
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Actually, I enjoyed SMAC enough that I probably would've been OK if Civ 3 had used SMAC as a starting point. I'd have to play the actual game before I could say if it would've been better than Civ 3, tho. With the right streamlining and Civ 3's good looks, it could be pretty good.
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optimus2861
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Halifax, NS
Nov 2000 time: 01:17
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quote: Originally posted by Martinus Magnificus
For instance, what's this stupid bombardment feature? I like the idea, but the way it is implemented now, it's useless. Why build costly catapults or bombers when all they do is level a few buildings or killing some citizens of a city you want to capture a turn later??? In real ife, (level) bombers are very usefull for destroying the factories and plants of a city (thus paralizing its war industries), where you are not in the position of capturing the city with ground troops (UK-Germany, 1944) |
You do realize that German war production peaked in July 1944, right? Despite four years of Alllied air bombings, mounting losses on the Eastern front, the collapse of the Luftwaffe, and the (re)opening of the Western front?
It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well.
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DrFell
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quote: Originally posted by Ironikinit
DrFell, you make it sound so easy. I'd really like to see your deity save game, could you post it as promised? You said you'd have it up Friday. |
It's not easy, just simplistic. I actually sometimes enjoy the early conquest (the early era is my favorite, rapid, decisive wars are fought here). Often things don't work out properly. Once you've made a couple civs your *****es, your all set. Before then, suprise cultural reversions can hurt you badly (which is why I raze civ no2, and incorporate civ no1s empire into my own), and sometimes you end up resourceless (relying on archers for conquest is a killer, you lose so many). The very early game is where most screw ups occur. I'm glad they hurt despot rush anyway, now things are a little more difficult. I have to work out what size cities need to be to produce most units quickly, and keep a size 1 slave pop rush city around. I recommend you try it though, pick the Egyptians, they're chariots are great as cheap and quick to get horsemen. If you have no horses buy iron working, if you have no iron rely on archers. Build about 3 cities, barracks in each, and pump out the units.
No saves posted yet, I want to try out the new patch with no despot rush properly first 
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Ironikinit
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I guess I'm being too subtle.
What I'm saying is that I think you're a liar, DrFell.
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DrFell
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quote: Originally posted by Ironikinit
I guess I'm being too subtle.
What I'm saying is that I think you're a liar, DrFell. |
Because you do poorly on the highest level it means everyone else has to? That doesn't make much sense. I don't need to prove myself to anyone. I guess when mp comes out we'll see. But for now go try out what I said in my post, and see where it gets you. Make sure to demand as much as possible off the AIs you conquer when you make peace. You can't go out insulting me when you've never actually tried my strategy before (it's not even all my strat, check the strategy forums, this is just my implementation). Then you go ahead and post your own saves.
P.S, if you think I'm lying about being in university, go right onto the zone and ask around. Now, over here I can use the university PCs but I don't have one of my own, thus no civ3. I go home most weekends, then I have access to my own PC+internet.
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DrFell
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Funny, considering I just wrote a post on how I play. Do you want me to elaborate? Read my posts, and try out my strategies before you comment on them.
I have heard this **** all before though.
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Martinus Magnificus
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Nijmegen, Netherlands
Feb 2001 time: 06:17
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quote: Originally posted by optimus2861
It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well. |
Okay. you might have a point there. But that leaves an interesting question: Why build bombers anyway (both in real life and in Civ 3)? IMO they are much to costly compared to their use. I mean, if what you say is true, what can you effectively DO with (WW2 type) bombers??? The same goes for catapults.
In Civ 2 you had a very good reason for building catapults, bombers and fighters, in Civ 3 I can't imagine a single reason to build them. Destroying buildings is of no use at all if you plan to capture a city soon, especially cultural buildings, which are destroyed anyway when you capture the city.
Weakening defences is a valid reason, but since a bomber does that only about 20 percent of the time, it's not effective to use bombers for that purpose. That leaves only population decimating as a valid reason, IMO a rather unrealistic one (you don't honestly believe that the allies bombed the helll out of german cities during WW2 just to decimate the german population, do you?).
Last edited by Martinus Magnificus on 20-02-2002 at 21:07
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DrFell
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quote: Originally posted by DetroitDave
All I was basically looking for was a civ 2 with slightly more units and techs, and a much improved. I have never been for eye candy, just a quality game |
Yep, a more balanced version of civ2 with updated graphics, a bigger tech tree, better multiplayer options (simultaneous moves that work), and maybe even a version of the culture that is in civ3 (but implemented in a different way) would make a great game. After all, civ2 was similar but more balanced than civ1, and it did really well.
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optimus2861
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Halifax, NS
Nov 2000 time: 01:17
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quote: Originally posted by Martinus Magnificus
Why build bombers anyway (both in real life and in Civ 3)? |
Because what bombers can do, is strike a distant target without having to engage the enemy army first. If you've got air superiority over the target, you can even strike with immunity. Even the best-planned ground assault is going to take casualties. This "loss of life" factor isn't modelled at all in Civ (any version) which is a shame.
quote: in Civ 3 I can't imagine a single reason to build them. |
I can. If I want to hurt my enemy without engaging his army. If I'm going to conquer him anyway, I'd still want them in a support role. But even in SMAC, I've had great fun sending waves of planes into enemy territory just to bomb terrain improvements and kill terraformers, to cripple enemy production when I can't deal with him/her directly. (This is SP, obviously, in MP that wouldn't work as well I imagine)
(The irony is that after a faction submits to me, I end up redoing all their terraforming myself ).
quote: That leaves only population decimating as a valid reason, IMO a rather unrealistic one (you don't honestly believe that the allies bombed the helll out of german cities during WW2 just to decimate the german population, do you?). |
Well, the whole history of bombing in WW2 is kind of contrived. It all started out of the mistaken belief that bombers could win the war on their own, then the ante was upped to terror bombing, and with Bomber Command being reluctant to relinquish its "strategic" role, it kind of took on a life of its own.
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