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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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Because my freind, God is on the side of he with Mighty Legions (or something like that)
Be Rome Not Egypt!
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John Paul Jones
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Try maneuvering Rome into a situation where Caesar will parlay. Amass a force, then threaten/conquer one of his cities. Or...be patient.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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YEah, the best way to get the AI to talk ususally is to take some of thier cities.
Of course, Rome Shall Prevail
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DrFell
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Just keep on fighting, they'll give up eventually. Then you get to demand ridiculously harsh peace terms.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by The Andy-Man
'maybe u have an auto save file..??check the autosave folder'
sorry, when i said deleted, i ment the whole civ game. was so pissed off, and i had to vent it some how, and i dint wanna punch the table again cos my hand has a bruise from last time a gave civ3 a go..... |
that's too bad. I would like to get to the bottom of this because in 1.17, if you are fighting your first war against a civ, they should be willing to talk to you after AT MOST ten turns. Has anyone else experienced a similar problem? I would love to see some saved games.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:17
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hmm.. I was once at war with the Americans for a loong time before they'd talk... but that was pre 1.17f anyway..
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by Willem
I came across another bug you might want to look at. A short while ago, I noticed that the game was resetting my Science rate every turn. I would set it to 10%, and the next turn it jump to 40%. This happened consistently every turn. After trying to figure out what was causing it, I discovered that it happened when I adjusted the rate cap in the Governments area of the editor. I was trying to lower the amount a Despot government could spend on research to 60%, and when I did, I was no longer able to control my sliders. As soon as I put it back to 100%, the problem went away.
BTW, this was happening pre-patch as well. |
if your science rate was 10%, then your "tax rate" was 90%. Thus, the tax rate was automatically adjusted back to 60% and your science up to 40%.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by The Andy-Man
i started a new game with the patch, but without kestrels mod pack, this time they seeem to talk, even the french, they were oevr seas and i we never battled it out anywhere, and after bout 10-15 turns (cant remember) they talked.
maybe it was using a mod pack from v1.16 on v1.17??? |
hmm... that is possible. The basic algorithm is that it takes about 5-10 turns for them to be willing to talk, and it is multiplied by the number of times you have been at war previously (to counter war-jacking...) So, if you ever experience something different from this, it would be a bug, and I would love to take a look at it.
btw, we are considering lowering these values in the future.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by The Andy-Man
is succcess in the feild taken into acount, ie, if no cities them selves are attcked, but alot of units are lost in the open and the AI is taking imense loses very quickly, does it view this similar to i it was loosing cities like crazy, and also if it is winning feild battles does it demand more from a treaty? |
everything is taken into account... including pillaging, for example. but weighed according to effect. Obviously, capturing a city is better than pillaging 10 tiles.
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Raion
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I think you ought to tell first if you are using a mod or a whatever file that is not from the game, first.
I made a scenario, and if the Romans are next to me, they will hardly ever fight, except they are starting new cities.
Rome is Rome, just like Persians are Persians, they expand like the Americans, and if usually one leaves them alone, they end up fighting each other for more territory.
Also, one can turn off some of the 'win' conditions.
Different Civ's for different folks!
Otherwise, Rome's army will be better than some other Civ's army.
Also keep in mind that leaders will start wars to create a leader to rush a wonder, if their civ is impressed with your culture.
Play the game!

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