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mini98ad
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Denmark
Dec 2000 time: 05:12
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WeŽll all been there..
In the beginning the first Phalanx takes care of all the trouble that fall upon us. After many battles he gets his veteran status, and then comes the Pikemen, and our super Phalanx is all of a sudden obsolete...
How Žbout makinŽit possible to upgrade the units.
If possible add a record and log to induvidual units, as in Panzer General, and make it possible for units to evolve thrugh the game...
I know that Leonardos Workshop in Civ2 takes us some of the way. But Why not implement this in the game as a whole...
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Since SMAC already lets you upgrade I believe that it will be possible to upgrade your units in Civ III. And welcome to Apolyton!
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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Upgrading seems to be a realistic, as well as a very useful improvement to SMAC, so I can't imagine Firaxis leaving it out...
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I agree, I hate it when I reach the year 2000 (in civ2) and I have to replace ALLLL of my riflemen with modern alpine troops, tanks, etc.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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A simple question follow:
How do you upgrade your units?
Perhaps the unit can be upgraded by a new city improvement, let's say, the arsenal.
The arsenal can upgrade one and only one unit a time and the maintenance cost should be expensive, lest it becomes an obscene Leo's Workshop.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Tiberius, you contaddict yourself
quote:

I have only one comment to do: upgrading all of your obsolate units in one turn doesn't seem realistic to me. I can't imagine a country replacing all of their cavalrys with tanks in only one year, even at a high cost!
and later:
I'd like to have the possibility to upgrade all of my units near the border
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I suggest that SMAC silly upgrading "All units on the field", also without losing a turn will be avoided (you can upgrade a Wing of bomber mid-air ).
Upgrading a unit must be different:
. if you do a minor upgrade (in SMAC term, change something at the special slot as AAA ability, or Nerve gas) you can upgrade on the field (losing that movement turn and paying for inefficiency in combat (something like -15% for the upgrading turn) or don't counting the effect of enhancement for that same turn.
. if you do a major change (i.e. armour or weapon) you must be at a military base or city, may be you need to have barracks too into the same city. You should suffer the effect I mentioned above, plus upgrade unit should lose a level of experience (if SMAC model of very green, green, hardened, veteran, commando, elite will be in CIV3): they must learn to use the new weapon to its best, I suppose!
Units not included in previus upgrade condition should prompt a message (player option) first time they are into the right place: inside town or military base.
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Admiral Naismith AKA mcostant
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beyowulf
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What I liked in SMAC was being able to upgrade units.
But factions also had a base(as in lowest, not military base) morale, and whenever you upgraded, the units morale dropped to its base. That always annoyed me. I could see morale drop a little as the soldiers get reaquainted with the new equipment, but not the amount that took place in SMAC.
Second thing that annoyed me. Chasises. You could not upgrade the chasis of a unit. Yes, converting infantry to a speeder should be expensive, but it should be doable. The only thing you are changing is that instead the soldier walking around, he is in a car, but its still the same soldier.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Tiberius
quote:

(Hehe, you thought you caught me )
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ROTFL
Seriusly now: your upgrade model is good and can work, still it's a bit too complex and a bit too long to achieve during a game IMHO.
Your "obsession" (sorry, I know is not the proper word, but I'm far from an english dictionary at the moment, please forgive me ) for border units upgrading first is a bit unrealistic in real world.
Let me explain:
. peace situation: best troop aren't deployed on border, they are kept inside, as "reaction force" in case of attack
. hot crisis: the attacker and the defender will try to concentrate best troops on mutual border. The defender must leave second line garrison on the other borders (with not ostile countries) and probably on the capitol too, if not directly endangered (far enough from war front
. declared war: units on line of fire (still border, in a SMAC sense) must receive best available on-the-field improvement (usually minor one, as better protection for fighter pilot adding a steel plate, or better tanks camuflages). Major change (as for new planes in a wing) are usually make when unit is resting, to do a bit of training before to use the new equipment.
In my opinion this leaves us with only the point 3 and 4 of your list, just adding to "cities" also military bases [i]outside[/b] cities, as CIV airfields, may be forts (meaning it as ground military bases), ports (if they will be added, as I hope, for naval support ouside cities).
And you can still upgrade your unit one by one (ctrl U in SMAC, a bit boring but working) if you want to privilege border units.
Do you think is a viable mix or am I passing too much of my original idea as yours? 
Beyowulf, speaking of SMAC you complain that:
quote:

You could not upgrade the chasis of a unit. Yes, converting infantry to a speeder should be expensive, but it should be doable. The only thing you are changing is that instead the soldier walking around,
he is in a car, but its still the same soldier
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In my opinion SMAC is quite realistic on this. I know on early age of aviation great aces comes from infantry or chivalry troops (e.g. Manfred von Richtofen, the Red Baron), but converting a military unit into a completely different one is not an easy task: think about changing a group of ships on a completely different hull, or add tanks (and training troops) to infantry. Also adding troop transports to infantry mean a whole different logistic (build transport, spare parts, move fuels and equipments, train drivers and mechanics, etc.).
You can mimic this upgrade moving your unit into a city, putting the new unit in production then disband the old one, cashing half of the original shields: I think in a CIV strategic level it is quite fair.
That doesn't mean I'm not as angry as you when SMAC advance reveal the cruiser hull and I'm left with a bunch of almost useless foil
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Admiral Naismith AKA mcostant
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beyowulf
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quote:

Originally posted by Adm.Naismith on 12-11-2000 04:43 AM
Tiberius
In my opinion SMAC is quite realistic on this. I know on early age of aviation great aces comes from infantry or chivalry troops (e.g. Manfred von Richtofen, the Red Baron), but converting a military unit into a completely different one is not an easy task: think about changing a group of ships on a completely different hull, or add tanks (and training troops) to infantry. Also adding troop transports to infantry mean a whole different logistic (build transport, spare parts, move fuels and equipments, train drivers and mechanics, etc.).
You can mimic this upgrade moving your unit into a city, putting the new unit in production then disband the old one, cashing half of the original shields: I think in a CIV strategic level it is quite fair.
That doesn't mean I'm not as angry as you when SMAC advance reveal the cruiser hull and I'm left with a bunch of almost useless foil
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Yeah, I see what your saying. But even if your just replacing(as opposed to updating) your old outdated forces with something new, it'd be nice to be able to do it in one fell swoop. Perhaps an additional option called replace, in addition to upgrade.
Would probably take a lot of hassle out of the game.
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