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Mizaq
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San Diego
Nov 2001 time: 21:17
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Has anyone figured out how to add citizens and get the graphic you want to show up for that citizen to work?
I used the multitool to add 12 new citizens (3 of each). The first thing I noticed was that creating new laborers is useless because it treats them as if they were specialists and not laborers. Secondly, I noticed that the graphics were messed up.
The graphics for additional citizens moves in blocks of 4 items.
I deleted the laborer citizens and copied down what I saw (thus I still had EntertainerB, C, D, TaxmanB, C, D, and scientistB, C, and D):
I was playing as America, so my own laborers were from the first column in popHeads.pcx in the art\SmallHeads\ directory.
laborer = correct graphic
entertainer = correct
taxman = correct
scientist = correct
entertainerB = happy laborer from second column (the second icon from the top left)
entertainerC = content laborer from second column
entertainerD = unhappy laborer from second column
taxmanB = rebel laborer from second column
taxmanC = blank graphic (still showed stack of coins icon though)
taxmanD = blank graphic
scientistB = blank graphic
scientistC = blank graphic
scientistD = happy laborer from third column (the third icon from the top left)
I thought maybe this was because popHeads.pcx needed to be enlarged, but I tried enlarging it and it doesn't use the additional heads that I add at the bottom.
Citizens have a spot for civilopedia entry in the editor, but their entries are not to be found in the civilopedia, and they don't have anything in the pediaicons either.
I tried adding a citizen using the editor (clicking rename and then cancel and then pushing the "a" button), but it does the same thing.
I couldn't find an entry in any of the text files, so I have a feeling they also hard-coded the position of citizens. The 4 on 4 off strategy is a mystery as well (4 wrong graphics and then 4 blanks and then wrong graphics again). It seems a little silly that you can add citizens but you have to use the graphics from another civ's laborers instead of being able to create new graphics for the new citizen or even reuse other specialuist graphics. This is such a pain for me because I use popheads that have smiley faces on them, so the glitched graphics end up with smiley faces plus coins or plus beakers.
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Mizaq
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San Diego
Nov 2001 time: 21:17
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hmmm, I'll already tried adding more to the bottom, but I haven't tried adding to the right (looking at the file, the specialists are in clumps of 4 going to the right). Maybe the game doesn't treat new specialists as having different pics for each era; however, its gonna be a crapshoot trying to find out where the extension should start.
I think I'm going to make a popHeads with numbers in each box so that one could make sense out of it better. I'll come back here later and post my results
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Mizaq
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San Diego
Nov 2001 time: 21:17
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Ok, I added room to the right and it still grabbed the graphics for the new citizens from the top. I've also noticed at some point after I played as the Chinese while messing with the citizens, the heads for the new citizens are grabbed to right of where Chinese laborers are.
I'm just shooting randomly, but maybe when you create new citizens it changes something somewhere to match those new citizens to coordinates on the popHeads.pcx. It should write those coordinates to a *cough* text file. *cough*
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