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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Irritating rifleman noise
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Dutch is offline Dutch
Chieftain
Norway
Aug 1999
time: 06:17
  Old Post 18-02-2002 08:16 Visit Dutch's homepage!
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#1 Report this post to a moderator
Irritating rifleman noise Full PM-box? Change here!

What's with the firing sounds when you move a rifleman? They don't occur when moving infantry or musketmen.

I guess there is a way to edit this stuff, though ...

bigboss is offline bigboss
Settler
Canada
Oct 1999
time: 00:17
  Old Post 18-02-2002 09:12
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You have to be kidding. They didn't fix this in the new patch?
ARGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGgggg
gg!

I am not looking forward to more of that BLAMBLAMBLABMALBBLALBALBLABLALBALBLABLAM noise.


Oh DAMN, I just loaded up an old save game and moved a rifleman around. *sigh*. HOW MUCH MORE OBVIOUS DOES A BUG NEED TO BE TO GET FIXED??

Last edited by bigboss on 18-02-2002 at 09:20

ACooper is offline ACooper
Prince
In a dark and scary hole!
Apr 1999
time: 23:17
  Old Post 18-02-2002 09:23
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This is lame guys. Is this the biggest problem in your life? If it is, I envy you.

Easy Rhino is offline Easy Rhino
Chieftain
Californey
Nov 2001
time: 21:17
  Old Post 18-02-2002 11:38
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I always just figured the riflemen's was rednecks"

"C'MON EARL EETS A TANK! GET DA SQUIRRELY RIFLE!!"

"YEEEHAWW!!!"

***BLAM BLAM BLAM***



ER

Minuteman is offline Minuteman
Warlord
Brooklyn, NY
Jan 2002
time: 05:17
  Old Post 18-02-2002 11:38
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LMAO!!



I guess it's only logical that we're now at a point where even the game's sound effects are being classified by some as "bugs".

Bautou is offline Bautou
Chieftain

Jan 2002
time: 23:17
  Old Post 18-02-2002 13:03
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While we're on the subject of weird noises, does anyone else's knights make odd llama-esque honking squeeks when they fight?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 18-02-2002 13:33
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Yes, I've heard that on occasion. I kind of get a kick out of it myself. I'm not to happy about reading that the Rifleman is still going haywire though. Maybe a different sound file might work.

=DrJambo= is offline =DrJambo=
Warlord
Athens of the North
Jan 2002
time: 05:17
  Old Post 18-02-2002 14:53
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for me the daft rifleman noise disappeared with patch 1.17f.

it was there in abundance with 1.16f...

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:17
  Old Post 18-02-2002 15:44
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For me, in the original game, the cavalry attack sound didn't work properly. It just made a kind of clicking noise.

The first patch fixed this.

Now, the second patch has stuffed it again - it's put it back to the original clicking sound! I don't get it!

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:17
  Old Post 18-02-2002 15:56
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Suffering from ads?

Many of the units in my games have the wrong sounds, but this is nothing new to v.1.17f. I have the Rifleman sound (I also figured they were Rednecks ), and my Swordsmen now sound like War Elephants.

kailhun is offline kailhun
Warlord
Leiden, The Netherlands
Nov 2001
time: 05:17
  Old Post 18-02-2002 19:34
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quote:
Originally posted by Zanzin
For me, in the original game, the cavalry attack sound didn't work properly. It just made a kind of clicking noise.

The first patch fixed this.

Now, the second patch has stuffed it again - it's put it back to the original clicking sound! I don't get it!


My cavalry made shooting noises untill the following age. Then they would whirr. A battle between cavalry units was laughable. Whirring away at each other.

Robert

Skywise is offline Skywise
Prince
Samara's best friend
Jan 2002
time: 05:17
  Old Post 18-02-2002 19:52
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Put an end to popups!

My cavalry's gun doesn't make anysound, I only hear the horse. 2 cavalries fighting eachother is just too funny!! But I got something wierd going on in my game right now...my bombers make the sounds of galley when they attack, what's that about?? It's the only game that that's happened to me though....

Spec.

woody is offline woody
Warlord

Oct 2001
time: 05:17
  Old Post 18-02-2002 20:22
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I'd rather they do something about the really loud ship movement noises, rather than the funny NRA guys shooting noise.

fezick31 is offline fezick31
Warlord
Cliffs of Insanity
Nov 2001
time: 00:17
  Old Post 18-02-2002 21:51
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quote:
Originally posted by Spectator
...my bombers make the sounds of galley when they attack...


maybe you have really big bombers and they are dropping boats on your enemies. Some sort of Moral buster...

seriously though, it sounds like the game is referencing the wrong folders when it plays sounds. Perhaps the patch got number out of sequence when they coded it, so it looks to the wrong folder.

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:17
  Old Post 18-02-2002 22:06
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#15 Report this post to a moderator
Help yourself to an AD-FREE life

there is an easy solution for the rifleman "run" sound
get into the civ directory-art/units/Infantry
and copy the file "InfantryRun.amb"

go to the riflemen directory and past the file u copied there.
then rename the "RiflemanRun.amb" file to something else like "backup_RiflemanRun.amb" and rename "InfantryRun.amb" to "RiflemanRun.amb"
and ull have the run sound working.

Skywise is offline Skywise
Prince
Samara's best friend
Jan 2002
time: 05:17
  Old Post 18-02-2002 23:23
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quote:
Originally posted by fezick31


maybe you have really big bombers and they are dropping boats on your enemies. Some sort of Moral buster...



No such luck.....No the sound they make is the attacking sound of a galley...Imagine a bomber dropping exploding arrows....Kinda like that.

I think I'll just uninstall and re-install, I dont see anyone else with that problem so the bug has to be in my PC and not in the coding...or else it doesn't add up.

Spec.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 18-02-2002 23:29 Visit Thrawn05's homepage!
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quote:
Originally posted by Zanzin
For me, in the original game, the cavalry attack sound didn't work properly. It just made a kind of clicking noise.

The first patch fixed this.

Now, the second patch has stuffed it again - it's put it back to the original clicking sound! I don't get it!



Those Cossaks never could fire a single shot I that attacked me, but they still beat my infantry guys. I guess "they" forgot to turn the mic on when they recorded the sound

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:17
  Old Post 18-02-2002 23:37 Visit Thrawn05's homepage!
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quote:
Originally posted by fezick31
seriously though, it sounds like the game is referencing the wrong folders when it plays sounds. Perhaps the patch got number out of sequence when they coded it, so it looks to the wrong folder.


I think it's just a hardware problem. If you look at the Art\Units folder, and look in each folder, you have many sound files for each unit. For most of the units, most of the sound files sound incomplete to what I heard in the game. I guess the game requires that multiple sound files play over each other. Such as the Marine saying chanting is one file, and the feet stomping is another.

So like I said, it has to be a hardware problem. That is, your CPU and sound card in particular. I know somtimes it sounds like my riflemen are running only on their left foot.

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