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Patashu
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The mechanical dragon
Feb 2002 time: 15:17
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Specs:
Large map (75 X 120)
Large Landmass
Continents
Normal Climate
Temperate
3 billion years
King
7 Civillzations
Restless Barbs
All custom features unticked
Playing as Humans
Starting Techs: Sagas, Ironsmithy, Ritual Burial and Kings Code.
3950: Founded Oldgrange above ground and Newbridge underground.
3900: Started research on Monarchy(already!).
3750: Researched Monarchy, started research on coinage and revolted. H Warrior ready in Oldgrange, starting on settler.
3700: H Warrior ready in Oldgrange, starting on settler.
3650: Changed government to Monarchy.
3400: Discovered coinage, begining research on Celestrial Navigation.
3250: Oldgrange builds settler, starting work on another settler.
List:
Patashu
Six Thousand Year Old Man
*slot free*
*slot free*
*slot free*
So who wants to go next?
Attachment: tot fantasy succession game.zip
This has been downloaded 4 time(s).
Last edited by Patashu on 26-02-2002 at 09:57
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Patashu
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The mechanical dragon
Feb 2002 time: 15:17
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1800: Canterbury builds settler, starting work on another settler.
Hastings builds settler, starting work on another settler.
Got an E Archer out of a hut.
1700: Discovered Dadga's Gift, Started research on Masonry.
1650: Oldgrange builds caravan, but none of our cities demand what it supplies. Supplies with hides and put to sleep. Started work on Cauldron Of Plenty(Hanging Gardens).
Got 50 Gold out of a hut.
1500: Population of 200,000 reached.
Sorcerer built in Newbridge, starting work on Sage's Library(Library).
1450: Discovered Gob city and(at least) 3 goblin units to the northwest of Newbridge.
1350: Contact established with Goblins. Peace treaty in affect.
Discovered Masonry, starting research on Runes.
Hastings Builds settler, starting work on Golden Orchard(Pyramids).
Buteo City discovered to the south of Hastings.
The Buteos have undertaken a great project: Golden Orchard!
Canterbury builds settler, starting work on H Warrior.
Got 25 gold out of a hut.
1050: Covetry Founded: Starting work on H Warrior.
Major landmarks: contact and peace with goblins, wonder race between us and Buteos for Golden Orchead(Pyramids).
Attachment: succession_1000b.zip
This has been downloaded 2 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:17
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(For the record, I could have posted Sunday AM, but couldn't get into the site )
STYOM is recalled once again by King Godwyn to serve as advisor for the Humans. We are no longer alone in the world! The rather smelly Goblins live to the east of us, underground, and the Buteo, the dangerous flying people, have a city south of our surface towns. Advisors inform STYOM that we are merely 2nd in population, and 5th in land area. Accordingly we must gain strength in numbers if we are to survive.
Priorities:
1) continued peace with Buteo and Goblins
2) more cities, to stake out territory and maintain a production/trade advantage
3) complete wonders, especially Cauldron of Plenty.
1000: Production in Nottingham changed to Cauldron of Plenty, Oldgrange to Golden Orchard, Hastings to Crown's Emissary. Workers shifted near Nottingham to complete Cauldron in 4 turns.
Elves start Cauldron of Plenty! 
975: Warwick founded; building Warrior.
950: Runes discovered. Researching... ahh... umm... Althing.
There seems to be Goblins wandering amongst our surface cities! As a result, we rushbuild a warrior in Coventry, and our Archer moves back towards the undefended town of Hastings. Caravan used to help buld Golden Orchard in Oldgrange.
Rumor spreads of a large dragon hoard, deep underground.
925: Warrior built in Coventry; starts Sacred Menhir (Colossus). Warrior rush-built in Warwick. Canterbury builds second Warrior; starts Settler.
900: Cauldron of Plenty built in Nottingham! Elves abandon their Cauldron of Plenty. Nottingham celebrates, begins a Skald (diplomat). Warrior in Warwick; starts Settler. Goblin Cities HowlnGrowl and Holeinthewall located east of Newbridge.
825: Skald in Nottingham; starts Sorcerer. There's Goblins all over the surface now.
800: Newbridge builds Sage's Library; starts Settler. E Archer fortified in Hastings.
775: Oldgrange builds Golden Orchard! Buteos switch to Excalibur (Great Wall). Glad to see the other races don't like the same wonders that our King favours, thinks STYOM. Caravan started in Oldgrange. Althing discovered; researching Wood Lore. We revolt.
Buteos begin building Eye of Ran (Lighthouse). 
750: Holeinthewall subverted from Goblins for 136 gold. 16 gold and Horse Breeding taken as plunder. 2 Goblins acquired. Not a bad purchase, thinks STYOM. Incidentally, the Goblins do not have any other techs that we don't already possess. Production in Nottingham switched to Skald.
725: Government changed to Althing (trade set to 1.2.7) Newcastle founded with Canterbury Warrior inside square (rehomed).
700: Canterbury, Hastings, Nottingham celebrate. Skald tips hut near Holeinthewall, finds NON S Settler. Also, our Skald reveals Diamonds in the Nottingham radius (that's going to be a VERY useful city!). Oxford founded; starts Warrior.
Barbarian Night Riders sighted! 
675: Liverpool founded; starts Warrior. Trade changed to 1.4.5 to keep celebrations going.
650: Trade changed to 2.2.6 as celebrations will end next turn anyway. Magic=3 turns.
Barbarian Night Rider kills our Warrior in Coventry. 
625: Wood Lore discovered; researching Mathematics. Sorcerer in Coventry defeats Night Rider (No Skalds available to bribe it). Buteo Hawkman and Settler sighted near Kestrel Plains. Sorcerer rushed in Nottingham for 31 gold. My liege, it seems we have enemies everywhere!
600: Oldgrange builds Silks Caravan; starts Sorcerer. Sorcerer built in Nottingham; starts Barracks. Sorcerer kills Barbarian king near Coventry, but dies heroically after killing second Night Rider 
Howln'growl (Goblin) subverted for 280 gold. We plunder 40 gold and a Goblin unit. Warrior in Liverpool; Settler started.
Goblins offer us a peace treaty which we accept. They show as 4th in the power bar rankings that appear in our audience room.
575: Newbridge builds Settler; starts Caravan. Warrior in Oxford; starts Settler.
Buteo change production from Excalibur to Wizard's Conclave (Great Library). Buteo abandon work on Eye of Ran.
550: Mathematics discovered; Researching Natural Philosophy.
525: Dover founded; building Warrior (rushed). Hastings in disorder; Jester hired.
Elves begin construction of Eye of Ran (Lighthouse). My liege, the wandering sage Bragi considers us the most Advanced society in the world! (Goblins 5th).
500: Holeinthewall celebrates. Jesters hired in Oldgrange and Canterbury to make those cities celebrate. Oldgrange-Hastings silk (demanded), 26 gold. Warrior in Dover; Settler started.
STYOM retires as adviser to Consul Godwyn once again, doing his best Henry Kissinger impression.
The situation: NON-Settler in Nottingham can irrigate SW of city, and if it does, we can get our super production city, Nottingham, growing again. We're #1 in all Demographics except Land Area, Military Service, and Family Size (??), but our defenses are rather weak. Thus, many Sorcerers are in production - they're mobile and fight better than anything else we have, albeit they do crash after 6 moves 
Lots of good choices to make: do we boost city size with celebrations (put luxuries up) or maintain our lead in magic (currently 4 turns/discovery), or boost taxes in the short turn so we can rush-build and finally finish Sacred Menhir in Coventry? And do we really want the Crown's Emissary (Marco Polo) in Hastings, or should we rush to research Druid Lore so we can switch construction to Altar of Enlightenment (Michelangelo's)?
And of course, there are still bl**dy Goblin units everywhere. They're like roaches... we captured 2 nests and that still hasn't slowed them down.
STYOM
Attachment: succession_b500.zip
This has been downloaded 1 time(s).
Last edited by Six Thousand Year Old Man on 04-03-2002 at 19:50
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Patashu
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The mechanical dragon
Feb 2002 time: 15:17
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475:WLTKD celebrated in Newcastle, Canterbury and Nottingham.
Nottingham completes barracks, starting work on Wizard's Conclave(Great Library).
450: Discovered Natural Philosophy, The Guild chosen as bonus tech, Starting research on Theurgy.
WLTKD canceled in Holeinthewall.
425: WLTKD canceled in Newcastle and Canterbury.
Sorcerer Built in Oldgrange, starting work on Excalibur(Great Wall).
400: WLTKD celebrated in Newcastle.
375: Contact with Buteos, peace and Natural Philosophy exchanged for shipbuilding.
Stygians have discovered Ally w Dwarves.
350: The Stygians have undertaken a great project: Sacred Menhir(Colossus)!
Settler built in Newcastle, starting work on Bazzar.
WLTKD canceled in Newcastle.
Liverpool builds settler, starting work on Docks.
Rolnboil discovered to the north of Howlingrowl.
325: Sneak attack by goblins! Settler killed 
Barb Griffin attacks Coventry and kills sorcerer! Pop decrease.
Sorcerer built in Canterbury, starting work on Sage's Library.
Theurgy discovered, starting research on Megalithic Tombs.
300: The elves have changed projects from Eye Of Ran(Lighthouse) to Sacred Menhir(Colossus)!
WLTKD celebrated in Howl'ngrowl!
Hides Caravan built in Newbridge, starting work on Wizard's Tower.
275: Goblin unit fended off in Newcastle, H Warrior upgraded to Veteran status 
250: Civil Disorder in Hastings! Entertainer hired.
WLTKD canceled in Howl'ngrowl.
Sorcerer killed two fortrified goblins next to Holeinthewall! 
225: The buteos have nearly completed their great project: Wizards Conclave(Great Library)! 
Civil Disorder in Canterbury! Entertainer hired and switched to temple.
Civil Disorder in Newbridge! Entertainer hired and switched to temple.
Megalithic tombs discovered, starting research on Festivals.
Brighton founded, starting work on H Warrior.
Nottingham switches from Wizard's Conclave(Great Library) to Merlin's Oracle(Oracle).
200: Goblin unit fended off in Howl'ngrowl.
Eagle's Aerie(Buteo) builds Wizard's Conclave(Great Library) 
The Buteos have changed projects from Wizard's Conclave(Great Library) to Excalibur(Great Wall)!
Goblin killed near Oldgrange by Sorcerer.
Trade route established between Newbridge and Dover. 12 Gold and 1 gold per turn.
175: The Infidels have undertaken a great project: Sacred Menhir(Colossus)!
150: H Warrior built in Brighton, starting work on Settler.
125: Goblin Archer(?) kills H Warrior in Dover, pop decrease. Sorcerer kills tham back and becomes veteran 
100: Hastings completes The Crown's Emmissary(Marco Polo Emb.)! Started work on Sages Library.
Sacred Menhir rushed in Coventry. 29 gold left.
75: The Elves have nearly completed their great project, Sacred Menhir(Colossus) but we beat them to it 2 change to Eye of Ran(lighthouse) and one changes to Excalibur(Great Wall)
Buteo has revolution.
Warwick builds settler, starting work on another settler.
WLTKD celebrated in Coventry!
Festivals discovered, starting research on Astrology.
Liverpool builds docks, starting work on Sage's library.
Newbridge builds Temple, starting work on Wizard's Tower.
50: Stygians and Merfolk declear war on each other.
Goldleaf(Elvish) Builds Eye Of Ran(Lighthouse). 1 Civ changes to Excalibur(Great Wall).
WLTKD canceled in Coventry.
Canterbury builds Temple, starting work on Sage's Library.
25: Oxford builds Settler, starting work on another settler.
Humans Capture Roilnboil(Goblins). 56 gold and warcraft plundered. Starting work on Settler.
Sorcerer kills S Night Rider near Dover.
1: Merfolk discover Celestial Navigation!
Barb King and Barb S Night Rider discovered near Newcastle.
Newcastle builds Bazzar, starting work on Sage's Library.
Major landmarks: Peace with Buteos, war with Goblins. We built Sacred Menhir(Colossus) and The Crown's Emmissary(Marco Polo Emb.) but others built Eye of Ran(Lighthouse) and Wizard's Conclave(Great Library).
And as midnight of the First Age(B.C.) passes, Patashu steps down from the throne.
Attachment: succession_b1.zip
This has been downloaded 3 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:17
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The riotous Human people gather at the gates of STYOM's retreat, begging for his return. Nonhumans walk our lands, they cry. STYOM tears himself away from his memoirs and returns to lead Godwyn's kingdom.
Year 1: We are comfortably ahead of the other races, our Foreign Advisor says, but the Stygians have a formidable amount of cities (18!). As well, the other races seem to hold us in contempt militarily, as they traipse across our lands without fear. 
Accordingly STYOM contacts Lady Reanne of the Merfolk and exchanges our knowledge of Natural Philosophy for their knowledge of Weaponry. We offer her an alliance against the Stygians, but she declines. 
Now we can begin to teach our people the advanced fighting techniques that will allow them to become Housecarls.
Housecarl started in Newcastle. Trade adjusted to 1.2.7. We demand the Buteo withdraw from our lands, and they comply. Production in Coventry switched to Bazaar.
Year 10: Buteo told to leave, again. Production in Dover switched to Housecarl; Hastings to Temple, Liverpool to Temple.
Infidels learn Wood Lore!
20: Temple in Hastings; starting Housecarl. Housecarl in Dover; starts Settler. Housecarl rushed in Newcastle. Trade switched to 2.2.8.
Elves learn King's Court!
30: Liverpool builds Temple; starts Settler. Holeinthewall builds Sorcerer; starts Settler. Sorcerer in Newcastle kills barbarian king (100 gold). Housecarl built in Newcastle; starts Settler.
40: Brighton builds Settler; starts Caravan. Howlngrowl builds Sorcerer; starts Settler.
Stygians learn Weaponry! Buteo start Stonehenge.
50: Astronomy discovered; researching Niebelungenlied, whatever that is. 
60: Coventry builds Bazaar; starts Stonehenge. Housecarl in Hastings; starts Settler. Oldgrange changes from Excalibur to Sage's Library.
70: Sage's Library in Oldgrange; starts Temple. Liverpool builds Settler; starts Caravan; Docks sold in Liverpool (60 gold).
90: Temple rushed in Oldgrange.
100: Oldgrange builds Temple; starts Settler. Library rushed in Canterbury.
110: We are granted a H Hero in Oldgrange. Now what?
Stygians are almost finished Excalibur! 
120: Niebelungenlied discovered; researching Druid Lore. Hastings builds Settler; starts Caravan. Roilnboil builds Settler, starts Skald.
Stygians build Excalibur. Buteor switch to Merlin's Oracle.
130: Holeinthewall builds Settler, starts Skald, disbands Goblin.
140: HowlnGrowl builds Settler; starts Temple.
150: Oldgrange builds Pelts Caravan; starts Caravan. Brighton builds Copper Caravan; starts Caravan. Liverpool builds Pelts Caravan; starts Sorcerer.
180: Druid Lore discovered; researching Bridge Building. Nottingham switches production to Altar of Enlightenment. Newbridge builds Wizard's Tower, starts Skald.
190: Canterbury builds Settler; starts Docks.
200: Hastings builds Silks Carvan; starts Aqueduct. Oldgrange builds Hides Caravan; starts Housecarl. Nottingham rushes Altar of Enlightenment.
Infidels are almost finished Merlin's Oracle! 
210: Nottingham builds Altar of Enlightenment; celebrates! Aqueduct started. Newbridge builds Skald; starts Bazaar. Trade adjusted to 2.2.6. 2 caravans added to Stonehenge production in Coventry.
Elves revolt. Infidels build Merlin's Oracle.
220: Newcastle celebrates. Coventry celebrates. Rolinboil builds Skald; starts Housecarl. Liverpool builds Sorcerer; starts Caravan.
Elves proclaim a Monarchy.
230: Dover builds Settler; starts Temple. Housecarl in Oldgrange; starts Caravan.
240: Bridge Building discovered; researching Trading League. Brighton builds Silver Caravan; starts Docks.
250: Brighton-Coventry Copper trade route; 56 gold. Caravan added to Stonehenge construction in Coventry and we rushbuild it.
With the threat of war hanging over the Human lands, STYOM again withdraws to his mountain retreat...
Issues: The Stygians have a lot of cities, but being underground and unable to trade, have no science. Nonetheless it might be a good idea for us to find them - their cities might not be too hard to bribe, and if we leave them long enough they'll come looking for us (thus, all the Housecarls). Our Skald is exploring underground at present, looking for the rest of the Goblins as well as the Stygians. We may be able to bribe a Buteo city, which might net us some decent exploration units. A Skald is on its way to Coventry to do just that, and Settlers near Coventry will try to keep that town growing and hopefully turn it into a SSC?
Everybody seems pretty weak but the Stygians... watch out for them; they have some decent units and a LOT of production capacity.
Sorry, just noticed I played too many turns 
STYOM
edit: typing
Attachment: succession_a250.zip
This has been downloaded 2 time(s).
Last edited by Six Thousand Year Old Man on 06-03-2002 at 10:46
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Marcel I
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Zaandam, Netherlands
Sep 1999 time: 05:17
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Just a thought.....
I looked at the zipped file and it didn't have the *.sav extension.
Perhaps that's the problem here.
Does ToT support long filenames? Civ 2 didn't, afaik.
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