Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > THE problems with strategic resources
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
jinif is offline jinif
Chieftain
Davis, CA
Sep 2001
time: 21:17
  Old Post 18-02-2002 11:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
THE problems with strategic resources Increase the size of your Attachments

I think that the major problem that is making resources unrealistic is that you only need one to supply your whole country. What would be more realistic is if you needed more than one resource to upkeep your units and improvements. This would make things more realistic, for example the U.S. produces lots of oil, however it needs more oil than it can produce, so it has to import it. I dont know how exactly it could be work in, but I haven't heard anyone else mention it so I thought I would.

Minuteman is offline Minuteman
Warlord
Brooklyn, NY
Jan 2002
time: 05:17
  Old Post 18-02-2002 12:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

I don't think they were striving for absolute realism concerning resources. To do so probably would have required the introduction of an overly-complex resource management system that wouldn't have been any fun for the average player to be confronted with.

The game tends to be slow enough in the latter stages of the game. Can you imagine how snail-like the pace would be if the game had to also calculate the precise amount of a resource each city consumed per turn?

I don't know about you, but having to peruse a stat-choked chart in order to ascertain the amount of oil I would need to import would have put me to sleep.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 18-02-2002 13:40
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: THE problems with strategic resources Support Apolyton

quote:
Originally posted by jinif
I think that the major problem that is making resources unrealistic is that you only need one to supply your whole country. What would be more realistic is if you needed more than one resource to upkeep your units and improvements. This would make things more realistic, for example the U.S. produces lots of oil, however it needs more oil than it can produce, so it has to import it. I dont know how exactly it could be work in, but I haven't heard anyone else mention it so I thought I would.


Yeah, I've mentioned it. My idea is to have more resources over all, but each one can only supply a number of cities. So the bigger you get, the more you need. And in the event you have a shortage, you could assign priorities in the Domestic Advisor screen.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0410 seconds (86.66% PHP - 13.34% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net