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QW1020
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River spreading should be lower
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jdlessl
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Jacksonville, USA
Mar 2000 time: 00:12
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One thing that Civ and SMAC got wrong was that there are basically two types of pollution to be concerned with. There's normal industrial pollution, which throws out tons of chemicals and nasties which do funky things to the ozone layer and trap heat and cause global warming. On the other hand is large scale particulate (sp?) pollution. This variety is what you get with volcanoes, nukes, and planet busters. The nukes obviously poison the area around them, but all of them throw a large quantity of dirt into the stratosphere. If there's enough of it, it blocks the sun, causing cooling, sometimes very bad. Nuclear winters, the Phillipines eruption a while ago, asteroid impacts, that kind of thing. More than a few ice ages have been caused by this sort of thing. An alternative to the dino-killing comet was this truly massive series of eruptions in India that put out several orders of magnitude more dust than a normal eruption.
With Civ the discrepancy wasn't too bad, but with SMAC it got kind of annoying that no matter what you did, you'd end up with rising water levels.
--
Jared Lessl
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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I do agree that pollution from civ2 should be upgraded, but I consider it a very minor problem, so I will bother my self with more major problems, Diplomacy, AI, units, etc.
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:12
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How about a new tile:
Deadlands: 1 food, 0 sheilds/trade. irrigate: +1 food. Mine: +1 sheild. Transform: flatland- (flatland -1 food, -1 trade, transform: flatland)
Movement penalty: non, non-engineer units take 5 hp/round they stay in a Deadlands, or 2 hp in passing.
Deadlands is caused by such things as nuclear attacks, volcanos, (actually, the ground around a volcano, after it erupts is fairly fertle ground, and would cause Deadlands+ :2 food, 0 shld/trade), large battles (not sure how to decide if a battle is a large one or a small one, but if battle sizes are represented then that would be one cause)
Industrial pollution would be represented as it was in civ 2, except that it would require more pollution to start global warming, maybe 2x.
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Ive thought about the 'deadlands' tile myself, and I think its a great idea.
I would like to add to airdiks idea, how about, if a town is nuked, the surrounding tiles become deadlands, and they CANNOT be re-used.
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