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Stuff2
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In order to avoid riflemen before turns turning into AD i nowdays usually play at dietylevel starting a bit later than everyone else (2000 BC or sometimes even 1 AD), it's much more of a challenge. And also, in one way it's easier since your opponents think that you are not powerful enough to get wiped out.
I don't think that the number of turns in any way should influence how fast you research techs. If someone is competent enough to get to AC before 1000 AD they can have credit for it. I'd rather suggest a bonus for every turn that is left of the game when the game is won. Say 1 point each turn. If you Conquer the world at 1000 AD you have earned 370 bonus points.
Fireworks being a prereq for gunpowder is a good idea.
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QW1020
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This idea still applies to scenarios
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