 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
I totally agree with Ralf, in civ2, the bigger your empire, the easier, in civ3, it should be just the opposite.
|
|
|  |
 |
|
Tical_2000
|
|
cities schmities! Give me an AI that can beat me into a pulp! How cool would that be?
|
|
|  |
 |
|
UltraSonix
|
|
Melbourne, Australia
May 2000 time: 15:12
|
|
The city limit should be higher than 255. That said, ICS should definitely be addressed.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
|
|
|  |
 |
|
Tical_2000
|
|
Wow! 800 cities! Has anyone considered how complicated this would make the game? I mean, there would be literally thousands of units waltzing around the map every turn!!! I think the limit needs to be higher than 255, but lets not go nuts here!
|
|
|  |
 |
|
hHydro
|
|
Vancouver, Canada,
Nov 2000 time: 05:12
|
|
No I agree.. There should be some serious penalties to having an empire that frikkin' huge. Inefficiency penalties should be higher. Unless you are willing to spend a HUGE amount of resources keeping the empire running, then penalties should range from minor riots and production penalties right up to full blown civil war.
That deterrent alone might help ICS.
|
|
|  |
 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:12
|
|
I don't think a permanent limit is a good idea. Each map should have their own limit, and there should be an option to alter this limit if you want to.
quote:

Originally posted by Ralf on 12-06-2000 02:24 PM
Historical quote:
"You can conquer an empire from a horseback, but you cannot rule an empire from a horseback".
I think above was said about the Huns, but im not sure.
Anyway, the Civ-game sense moral should be:
Please, dont make huge empire expansion an easy and self-evident settler-producing process, only. The larger the empire, the harder it should be to keep it together, both economically and politically - until it more or less break apart.
 |
I 100% agree with this, and if this is implemented in the game it will make it so hard to maintain a huge empire that a low city limit to regulate this is not necessary.
|
|
|  |
 |
|
Diablo, Bro. of Mephisto
|
|
Salt Lake City, USA
Oct 2000 time: 05:12
|
|
I agree that there should be more total cities, depending upon the size of the map, small map, 100 cites. Medium map, 200 cities, large map, 300 cities, x-large map, 400 cities. Giga-map, 500 cities.
But I do have to say though, I dont know what it is like to run out of city limits, Ive never reached the limit before!
|
|
|  |
 |
|  |
 |
|  |
 |
|
Grrr
|
 |
of Hamilton, New-Zealand.
Dec 2000 time: 18:12
|
|
Just an ICS concern, in Civ CTP when I play on Gigantic map, I sometimes have problems that once I have nearly taken control of the entire world, all my cities start revolting because of the ‘number of cities unhappiness’. This brings me back to square one, unless I buy a Mind Controller in every city, or build the AI Entity, which usually takes my whole civ in one of the next 20 turns or so. I now just nuke my opponents cities to pieces, especially seeing as though this is not an act of war, so I get peace bonus points! This is a major problem, which has been created by an ICS solution, which limits government control. Don’t do this in Civ III, it must be possible to win without having to destroy half the world.
|
|
|  |
 |
|
Tical_2000
|
|
Yeahhhhh (chuckle)...Call to power is such a stupid game!!!
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|