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Encomium
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An island loaded with planes IS a fortress - in Civ 2 and in the real world.
That is why Civ III got it so wrong.
There should be far more naval units in Civ III, and yes, a refueling (or having a nearby base) would be OK with me, especially with coal-burners such as ironclads that needed LOTS of fuel.
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steelehc
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Alaska
Dec 2001 time: 20:17
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In my opinion, the main problems with naval combat are that planes cannot do much against ships. Sure they can bomb them down to one hp again and again, but that last hp is invincible to aircraft.
The problem with the refuelling idea, while interesting, is that it would lead to micromanagement, but also that ships do not return to base to refuel. They travel with tankers, or in the case of some, never need to refuel (CVNs, SSNs, DLGN/CGNs etc). The problem with including a tanker unit is that it leads to a double standard. Tanks, Mechanized Infantry, etc... need to refuel as well, don't they? Where's the supply truck unit?
My suggestions for naval combat:
-Allow aircraft to sink ships.
-Allow ships the ability to shoot down aircraft.
-Fix air superiority missions.
-Add a Cruiser unit.
-Give submarines invinciblity to galleys, caravels, frigates, and privateers. The iron shot (or arrows) fired by these ships would never cause damage to something under water.
-Create trade routes, a path on the screen where trade of whatever kind occurs, and allow ships to blockade these routes, interdicting trade.
-I have other ideas, but they'll have to wait.
Steele
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sachmo71
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de Tejas
May 2001 time: 23:17
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Did anyone actually ask Soren or any of the Firaxis boys if they would consider modifying the naval system? They seem to answer quite quickly on things that they WILL NOT be changing...
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